Use tiles to represent variables and constants, learn how to represent and …

Use tiles to represent variables and constants, learn how to represent and solve algebra problems. Solve equations, substitute in variable expressions, and expand and factor. Flip tiles, remove zero pairs, copy and arrange, and make your way toward a better understanding of algebra.

Build rectangles of various sizes and relate multiplication to area. Discover new …

Build rectangles of various sizes and relate multiplication to area. Discover new strategies for multiplying algebraic expressions. Use the game screen to test your multiplication and factoring skills!

Variables are used as placeholders for values such as numbers or words. …

Variables are used as placeholders for values such as numbers or words. Variables allow for a lot of freedom in programming. Instead of having to type out a phrase many times or remember an obscure number, computer scientists can use variables to reference them. This lesson helps to explain what variables are and how we can use them in many different ways. The idea of variables isn't an easy concept to grasp, so we recommend allowing plenty of time for discussion at the end of the lesson.

In this lesson, students will explore the creation of repetitive designs using …

In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values don't change at runtime.

In this lesson, students will explore the creation of repetitive designs using …

In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read. After guided puzzles, students will end in a freeplay level to show what they have learned and create their own designs.

In this lesson, students will explore the creation of repetitive designs using …

In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values don't change at runtime.

In this lesson, students will explore the creation of repetitive designs using …

In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read. After guided puzzles, students will end in a freeplay level to show what they have learned and create their own designs.

Explore what it means for a mathematical statement to be balanced or …

Explore what it means for a mathematical statement to be balanced or unbalanced by interacting with objects on a balance. Discover the rules for keeping it balanced. Collect stars by playing the game!

In Module 4, students extend what they already know about unit rates …

In Module 4, students extend what they already know about unit rates and proportional relationships to linear equations and their graphs. Students understand the connections between proportional relationships, lines, and linear equations in this module. Students learn to apply the skills they acquired in Grades 6 and 7, with respect to symbolic notation and properties of equality to transcribe and solve equations in one variable and then in two variables.

Find the rest of the EngageNY Mathematics resources at https://archive.org/details/engageny-mathematics.

An introduction and examples of how to use basic concepts in statistics, …

An introduction and examples of how to use basic concepts in statistics, used in quantative studies: samples, population, variables, random samples, groups, ranking, measurement levels.

"Introductory Business Statistics with Interactive Spreadsheets - 1st Canadian Edition" is an …

"Introductory Business Statistics with Interactive Spreadsheets - 1st Canadian Edition" is an adaptation of Thomas K. Tiemann's book, "Introductory Business Statistics". In addition to covering basics such as populations, samples, the difference between data and information, and sampling distributions, descriptive statistics and frequency distributions, normal and t-distributions, hypothesis testing, t-tests, f-tests, analysis of variance, non-parametric tests, and regression basics, the following information has been added: the chi-square test and categorical variables, null and alternative hypotheses for the test of independence, simple linear regression model, least squares method, coefficient of determination, confidence interval for the average of the dependent variable, and prediction interval for a specific value of the dependent variable. This new edition also allows readers to learn the basic and most commonly applied statistical techniques in business in an interactive way -- when using the web version -- through interactive Excel spreadsheets. All information has been revised to reflect Canadian content.

This book will teach you how to make graphical computer games in …

This book will teach you how to make graphical computer games in the Python programming language using the Pygame library.This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book "Invent Your Own Computer Games with Python" from http://inventwithpython.com. Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but now wants to know, "What do actual game programs look like?" There was a long gap after I first learned programming but didn’t really know how to use that skill to make something cool. It’s my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games.

Expressions Type of Unit: Concept Prior Knowledge Students should be able to: …

Expressions

Type of Unit: Concept

Prior Knowledge

Students should be able to:

Write and evaluate simple expressions that record calculations with numbers. Use parentheses, brackets, or braces in numerical expressions and evaluate expressions with these symbols. Interpret numerical expressions without evaluating them.

Lesson Flow

Students learn to write and evaluate numerical expressions involving the four basic arithmetic operations and whole-number exponents. In specific contexts, they create and interpret numerical expressions and evaluate them. Then students move on to algebraic expressions, in which letters stand for numbers. In specific contexts, students simplify algebraic expressions and evaluate them for given values of the variables. Students learn about and use the vocabulary of algebraic expressions. Then they identify equivalent expressions and apply properties of operations, such as the distributive property, to generate equivalent expressions. Finally, students use geometric models to explore greatest common factors and least common multiples.

Students play an Expressions Game in which they describe expressions to their …

Students play an Expressions Game in which they describe expressions to their partners using the vocabulary of expressions: term, coefficient, exponent, constant, and variable. Their partners try to write the correct expressions based on the descriptions.Key ConceptsMathematical expressions have parts, and these parts have names. These names allow us to communicate with others in a precise way.A variable is a symbol (usually a letter) in an expression that can be replaced by a number.A term is a number, a variable, or a product of numbers and variables. Terms are separated by the operator symbols + (plus) and – (minus).A coefficient is a symbol (usually a number) that multiplies the variable in an algebraic expression.An exponent tells how many copies of a number or variable are multiplied together.A constant is a number. In an expression, it can be a constant term or a constant coefficient. In the expression 2x + 3, 2 is a constant coefficient and 3 is a constant term.Goals and Learning ObjectivesIdentify parts of an expression using appropriate mathematical vocabulary.Write expressions that fit specific descriptions (for example, the expression is the sum of two terms each with a different variable).

Four full-year digital course, built from the ground up and fully-aligned to …

Four full-year digital course, built from the ground up and fully-aligned to the Common Core State Standards, for 7th grade Mathematics. Created using research-based approaches to teaching and learning, the Open Access Common Core Course for Mathematics is designed with student-centered learning in mind, including activities for students to develop valuable 21st century skills and academic mindset.

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