Acoustics (from Greek ακουστικός pronounced akoustikos meaning "of or for hearing, ready to hear") is the science that studies sound, in particular its production, transmission, and effects. The science of acoustics has many applications which are dependent upon the nature of the sound that is to be produced, transmitted or controlled.
Career & Technical Education
9. Brave New World - AI/ML
The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.
This is an entry level blueprint reading book written for the first year welding student. The book will be used in the first term of a two year welding program to familiarize the student to sketching and reading blueprints.
A computer is an automatic, electronic, data-processing machine that takes in facts and figures known as data, and then processes or organizes it in some useful way. Afterwards it outputs, or displays, the results for you to see as information. Keep in mind that data is not information. Rather, information is the knowledge that you, the end-user, derive from accurate data that are entered into a computer. Only after processing, is data transformed into information which is then used for decision making. (Almost) each part of a computer can be classified as either hardware or software.
Video and study guides for the following topics: Order of operations, algebraic manipulation, negative and fractional exponents, rounding, engineering notation, unit conversion, general industrial safety, energy, power, efficiency, capacity factor, basic electrical properties: voltage, current, resistance, fixed resistors, variable resistors, protoboards, ohmmeters, series resistors, parallel resistors, 4 band resistor color code, DC Ohm’s Law, DC power, voltmeters, ammeters, series DC circuit properties, DC Kirchhoff’s Voltage Law, DC voltage divider rule, parallel DC circuit properties, DC Kirchhoff’s Current Law, DC current divider rule, series-parallel DC circuit properties, instrument loading effects, DC current sources, source conversion, resistive delta-Y conversion, complex DC circuits, DC Superposition Theorem, DC Thevenin’s Theorem, DC Maximum Power Transfer Theorem, DC Norton’s Theorem
This course is the 2nd in a three part series intended to support the flipped classroom approach for traditional basic electronics classes. Basic Electronics 2 covers capacitors and the transient capacitor charge and discharge process, inductors and the transient inductor storage and release process, sinusoidal properties, complex numbers and complex impedance, phasors, AC Ohm’s Law, series AC circuit analysis, parallel AC circuit analysis, and series-parallel AC circuit analysis. The text includes discussions of Kirchhoff’s Voltage Law, the AC Voltage Divider Rule, Kirchhoff’s Current Law, and the AC Current Divider Rule. Additionally the text covers use of AC voltmeters, AC ammeters, function generators, and oscilloscopes. These resources are meant to accompany a hands on lab with the guidance of an instructor.
This course is the 3rd installment in a three part series intended to support the flipped classroom approach for traditional basic electronics classes. Basic Electronics 3 covers apparent, real, and reactive power and power factor, power factor correction, ideal and non-ideal transformers, and transformer connection diagrams, AC circuit analysis techniques and theorems like source conversion, the AC superposition theorem, AC Thevenin’s Theorem, and the AC Maximum Power Transfer Theorem, 3 phase AC systems including balanced and unbalanced 4 wire Y configurations, 3 wire Y configurations, and delta configurations, the single wattmeter method and the two wattmeter method. These resources are meant to accompany a hands on lab with the guidance of an instructor.
Basic Kitchen and Food Service Management is one of a series of Culinary Arts open textbooks developed to support the training of students and apprentices in British Columbia’s foodservice and hospitality industry. Although created with the Professional Cook, Baker and Meatcutter programs in mind, these have been designed as a modular series, and therefore can be used to support a wide variety of programs that offer training in foodservice skills.
This textbook was written for a community college introductory course in spreadsheets utilizing Microsoft Excel. While the figures shown utilize Excel 2016, the textbook was written to be applicable to other versions of Excel as well. The book introduces new users to the basics of spreadsheets and is appropriate for students in any major who have not used Excel before.
Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application. This book is intended to be used in conjunction with other on-line resources that complement it.
Counseling 116: Career/Life Planning and Personal Exploration is designed to cover theories and concepts of values, interests, skills and personality as applied to the career/life planning process and its application to labor market trends. Short/long term career/life plans will be developed. Students will develop an awareness of diversity and its relationship to psychological, sociological and physiological forces within the workplace.
This lecture presents information about cybercrime, which has become the most ubiquitous crime world-wide and affects individuals, companies and government. The lecture indicates that 95% of all cybercrime is preventable and describes a myriad of cyber security techniques that are available to prevent hacking. Legislation to combat cybercrime is presented as well as the places where cybercrime should be reported.
This is a short history of the Internet, hacking and cybersecurity.
This presentation covers the legal environment of cybercrime to date. It addresses: the challenges of law enforcement; federal government vs. state jurisdiction of cybercrime; law enforcement department and agencies which handle cybercrime; criminal statutes and privacy statutes.
The goals of this activity are to facilitate team work, critical thinking, and presentation skills in the area of cybersecurity and fake news. Students will be grouped into two teams. As a team, they will choose and analyze cases and ethical questions about fake news through the questions presented in the activity. They will present their analysis to the class.
This is an activity the goals of which are to facilitate team work; critical thinking; presentation skills in the area of cybersecurity and law. Students will be grouped into two teams. As a team, they will choose and analyze cases about online identity theft through the questions presented in the activity. They will present their analysis to the class.
The lecture presents information about how the Internet works so students studying cyber security can better understand how cybercriminals commit their crimes. The lecture provides elemental concepts so students of all disciplines, from computer engineering to criminal justice and law can obtain a basic foundation.
With 38.5 billion smart devices in existence in 2020 and increasing every year, the potential for security breaches in the Internet of things is also escalating at a dramatic pace. The goal of this team activity is to facilitate team work, critical thinking, and presentation skills in the area of cybersecurity and the Internet of Things. Students will be grouped into two teams. As a team, they will analyze cases about security cameras and smart dolls through the questions presented in the activity. They will present their analysis to the class.
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.Order a print copy: http://www.lulu.com/content/paperback-book/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition/24461332
This set of course materials includes lecture slides, activity files, images, quizzes, tests, review questions, and project assignments for Digital Media at Georgia Gwinnett College. The course uses open-source applications such as GIMP and InkScape.
Individual chapters are available for download due to the large file sizes. Web-based assignments to supplement these materials are located on the GGC Wiki: All Digital Media Assignments
Topics covered include: