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In this Lesson Plan we will present the different technological tools on the use of graphic design and how it is implemented in our daily lives, in addition, we have focused on the development of advertisements in order to have absolute knowledge of these technological tools.

Subject:
Graphic Design
Material Type:
Activity/Lab
Author:
Wendy Quintero
Date Added:
05/18/2022
Accessibility Handbook for Teaching and Learning
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Word Count: 14995

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Career and Technical Education
Graphic Design
Material Type:
Textbook
Date Added:
01/26/2024
Activity: Create an Ethics Infographic
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An infographic can be used to display a concept graphically. For your final project, you will develop your personal and professional code of ethics. This "code" will include what you value and how you will conduct yourself in personal and professional relationships.

Your code of ethics infographic should have at least these three components:

- What does (or should) ethics mean in our society?
- What does ethics mean to you?
- How will you conduct yourself?

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Graphic Arts
Graphic Design
Material Type:
Activity/Lab
Homework/Assignment
Author:
Velda Arnaud
Date Added:
04/07/2023
Advanced Projects in the Visual Arts: Personal Narrative
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This advanced video class serves goes into greater depth on the topics covered in 4.351 Introduction to Video. It also will explore the nature and function of narrative in cinema and video through exercises and screenings culminating in a final project. Starting with a brief introduction to the basic principles of classical narrative cinema, we will proceed to explore strategies designed to test the elements of narrative: story trajectory, character development, verisimilitude, time-space continuity, viewer identification, suspension of disbelief, and closure.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gibbons, Joe
Date Added:
02/01/2004
Ambient Intelligence
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This course will provide an overview of a new vision for Human-Computer Interaction (HCI) in which people are surrounded by intelligent and intuitive interfaces embedded in the everyday objects around them. It will focus on understanding enabling technologies and studying applications and experiments, and, to a lesser extent, it will address the socio-cultural impact. Students will read and discuss the most relevant articles in related areas: smart environments, smart networked objects, augmented and mixed realities, ubiquitous computing, pervasive computing, tangible computing, intelligent interfaces and wearable computing. Finally, they will be asked to come up with new ideas and start innovative projects in this area.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Maes, Patricia
Date Added:
02/01/2005
Animação 2D
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Introdução à Animação 2D História da AnimaçãoO que é um storyboardEscrever um guiãoAnimação frame a frame

Subject:
Educational Technology
Graphic Design
Material Type:
Lecture
Author:
Sara Martins
Date Added:
10/09/2023
The Anthropology of Cybercultures
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This course explores a range of contemporary scholarship oriented to the study of 'cybercultures,' with a focus on research inspired by ethnographic and more broadly anthropological perspectives. Taking anthropology as a resource for cultural critique, the course will be organized through a set of readings chosen to illustrate central topics concerning the cultural and material practices that comprise digital technologies. We'll examine social histories of automata and automation; the trope of the 'cyber' and its origins in the emergence of cybernetics during the last century; cybergeographies and politics; robots, agents and humanlike machines; bioinformatics and artificial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hacktivists. We'll close by considering the implications for all of these topics of emerging reconceptualizations of sociomaterial relations, informed by feminist science and technology studies.

Subject:
Anthropology
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Suchman, Lucy
Date Added:
02/01/2009
Artistic Expression of Original Research Course Curriculum
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Grade level: graduate students, advanced undergrads, persons with analyzed research results

Course length: 1 semester, 4-6 months

Objective: This course empowers scientists to engage with their own data, each other, and the public through art. Through collective brainstorming, prototyping, and feedback from professional artists, students will create a project that expresses their own research through any artistic medium of their choice. The course typically culminates in a public art exhibition where students interact with a general audience to discuss their research, art, and what it means to be a scientist.

Subject:
Arts and Humanities
Biology
Career and Technical Education
Graphic Design
Life Science
Physical Science
Social Science
Visual Arts
Material Type:
Full Course
Author:
Peter Marting
Date Added:
07/25/2018
Asia in the Modern World: Images & Representations
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We will explore images that pertain to the emergence of Japan as a modern state. We will focus on images that depict Japan as it comes into contact with the rest of the world after its long and deep isolation during the feudal period. We will also cover city planning of Tokyo that took place after WWII, and such topics as the 1964 Tokyo Olympics.
A unique feature of this offering is that we will run it concurrently with the edX MOOC and two University of Tokyo MOOCs, Visualizing Postwar Tokyo and Four Faces of Contemporary Japanese Architecture, for much of the remainder of the class.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
History
Visual Arts
World History
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Miyagawa, Shigeru
Date Added:
09/01/2016
Becoming the Next Bill Nye: Writing and Hosting the Educational Show
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Becoming the Next Bill Nye is about using video production techniques to develop your ability to engagingly convey your passions for science, technology, engineering, and / or math. You'll have the opportunity to script and on-screen host 5-minute YouTube science, technology, engineering, and / or math-related shows to inspire youth to consider a future in science.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Education
Educational Technology
Film and Music Production
Graphic Arts
Graphic Design
Social Science
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Boebel, Chris
Choe, Elizabeth
Goldstein, Jaime
Gunn, Joshua
Kuldell, Natalie
Riley, Ceri
Zaidan, George
Date Added:
01/01/2015
Blender 3D: Noob to Pro
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CC BY-SA
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Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application. This book is intended to be used in conjunction with other on-line resources that complement it.

Subject:
Applied Science
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Textbook
Provider:
Wikibooks
Date Added:
07/28/2016
Business Computer Applications
Unrestricted Use
CC BY
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Short Description:
This book introduces students to Microsoft Windows, Word, Excel, PowerPoint and email management. The text covers basic concepts of creating word processing, spreadsheets, and presentation materials for the workplace.

Long Description:
This book introduces students to Microsoft Windows, Word, Excel, PowerPoint and email management. The text covers basic concepts of creating word processing, spreadsheets, and presentation materials for the workplace.

Word Count: 68829

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Business and Communication
Career and Technical Education
Computer Science
Graphic Design
Information Science
Material Type:
Textbook
Provider:
Odessa College
Date Added:
06/15/2023
City Icons
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Variety of cultural city icons for multiple countries

To download and access the icons, click on view resource.
This will open the resource in a new google drive tab.
In the top right corner there should be a download button.
The folder will download as a ZIP file.
Once the ZIP file is downloaded, double click on it to open it, and it will create a new folder with all the icons!
The icons are PNG files, which means they have a transparent background, so they can easily be placed on top of other materials.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Languages
World Cultures
Material Type:
Diagram/Illustration
Author:
Chloe Pampush
Date Added:
04/22/2019
Colour Theory: Understanding and Working with Colour
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Short Description:
NewParaColour theory covers a long history from antiquity to modern times. It includes academic and scientific investigations into how we see and understand colour. It also includes practical applications for using colour in creative work.NewParaThis learning resource covers the history of colour theory, how we see colour, and how to use colour systems to mix colour and create colour relationships.NewParaAlso included in this resource are quizzes to test your knowledge, and practical learning activities to guide users in applications of colour theory for art and design. It's useful for anyone working with colour in creative and scientific fields.

Word Count: 51635

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Physical Science
Physics
Social Science
Sociology
Visual Arts
Material Type:
Textbook
Provider:
RMIT
Date Added:
02/23/2023
Communicating in A Big Way - Digital Design Using Wide Format Printing
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Communication is key in our daily lives. We need to have access to what is on our calendar – the school calendar. And yes, it’s great to have it electronically, but when there is a large group of people checking dates for an event it’s nice to have a large format for at-a-glance information. In this lesson, students will learn to create a large format 18” x 24” calendar file that could be printed and posted in a classroom to use for reference to upcoming events for the month. In our small community it has also become a public relations tool for our school and several are posted in businesses throughout our school district. Using the picture file format of the design, the calendar is also shared electronically each month for smaller print format in the community newsletter and online access.

Subject:
Business and Communication
Career and Technical Education
Communication
Education
Graphic Design
Material Type:
Activity/Lab
Lesson
Lesson Plan
Date Added:
07/10/2019
Composing with Computers I (Electronic Music Composition)
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This class explores sound and what can be done with it. Sources are recorded from students' surroundings - sampled and electronically generated (both analog and digital). Assignments include composing with the sampled sounds, feedback, and noise, using digital signal processing (DSP), convolution, algorithms, and simple mixing. The class focuses on sonic and compositional aspects rather than technology, math, or acoustics, though these are examined in varying detail. Students complete weekly composition and listening assignments; material for the latter is drawn from sound art, experimental electronica, conventional and non-conventional classical electronic works, popular music, and previous students' compositions.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Whincop, Peter
Date Added:
02/01/2008
Computational Camera and Photography
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A computational camera attempts to digitally capture the essence of visual information by exploiting the synergistic combination of task-specific optics, illumination, sensors and processing. In this course we will study this emerging multi-disciplinary field at the intersection of signal processing, applied optics, computer graphics and vision, electronics, art, and online sharing through social networks. If novel cameras can be designed to sample light in radically new ways, then rich and useful forms of visual information may be recorded — beyond those present in traditional photographs. Furthermore, if computational process can be made aware of these novel imaging models, them the scene can be analyzed in higher dimensions and novel aesthetic renderings of the visual information can be synthesized.
We will discuss and play with thermal cameras, multi-spectral cameras, high-speed, and 3D range-sensing cameras and camera arrays. We will learn about opportunities in scientific and medical imaging, mobile-phone based photography, camera for HCI and sensors mimicking animal eyes. We will learn about the complete camera pipeline. In several hands-on projects we will build physical imaging prototypes and understand how each stage of the imaging process can be manipulated.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Raskar, Ramesh
Date Added:
09/01/2009
Create a Mandala in Photopea
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This google doc lesson includes a demonstration video of how to create a mandala in Photopea, a set of written instructions and an assignment that goes along with the video.

Subject:
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Homework/Assignment
Author:
Ashley Webb
Date Added:
08/25/2020
Creating 3-D Models using Sketch-Up
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The project objective is to have students make a realistic 3-D model that is to scale. Student Mission: Your objective is to create a 3-D model of a building of your choice or imagination. The building must be to scale relative to an average-sized person. You make recreate a dwelling, barn or famous building OR create your dream home. Your building must be to scale and should be finished (windows, roof, shutters, steps, furniture, etc.). The outside of your building should include some surrounding features (e.g. bushes, trees, sidewalks, street, shed, etc.). Your final project should incorporate the elements listed on the rubric and be as detailed as possible. Be creative!

Subject:
Applied Science
Architecture and Design
Career and Technical Education
Computer Science
Engineering
Geometry
Graphic Design
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson Plan
Unit of Study
Date Added:
02/28/2019