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Energy Forms and Changes
Read the Fine Print
Educational Use
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This pair of interactive visualizations allows students to explore basic and more complex concepts around heat conduction, heat capacity and energy transfer. The basic simulation demonstrates how heating and cooling iron, brick, water, and olive oil adds or removes energy from a system and transfers between objects. At the more advanced level, the systems simulation allows students to see that energy takes various forms, as well as how energy flows and changes from one form of energy into another.

Subject:
Career and Technical Education
Environmental Studies
Physical Science
Material Type:
Reading
Simulation
Provider:
CLEAN: Climate Literacy and Energy Awareness Network
Provider Set:
CLEAN: Climate Literacy and Energy Awareness Network
Author:
PhET Team
PhET; University of Colorado
Date Added:
12/01/2020
Energy Forms and Changes
Unrestricted Use
CC BY
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This simulation lets learners explore how heating and cooling adds or removes energy. Use a slider to heat blocks of iron or brick to see the energy flow. Next, build your own system to convert mechanical, light, or chemical energy into electrical or thermal energy. (Learners can choose sunlight, steam, flowing water, or mechanical energy to power their systems.) The simulation allows students to visualize energy transformation and describe how energy flows in various systems. Through examples from everyday life, it also bolsters understanding of conservation of energy. This item is part of a larger collection of simulations developed by the Physics Education Technology project (PhET).

Subject:
Physical Science
Physics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Ariel Paul
Emily Moore
John Blanco
Kathy Perkins
Noah Podolefsky
Trish Loeblein
Date Added:
04/25/2013
Energy Skate Park
Unrestricted Use
CC BY
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Learn about conservation of energy with a skater dude! Build tracks, ramps and jumps for the skater and view the kinetic energy, potential energy and friction as he moves. You can also take the skater to different planets or even space!

Subject:
Physical Science
Physics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Carl Wieman
Danielle Harlow
Kathy Perkins
Michael
Michael Dubson
Sam Reid
Trish Loeblein
Wendy Adams
Date Added:
10/03/2006
Energy Skate Park (AR)
Unrestricted Use
CC BY
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Learn about conservation of energy with a skater dude! Build tracks, ramps and jumps for the skater and view the kinetic energy, potential energy and friction as he moves. You can also take the skater to different planets or even space!

Subject:
Physical Science
Physics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Carl Wieman
Danielle Harlow
Kathy Perkins
Michael Dubson
Patricia Loblein
Sam Reid
Wendy Adams
Date Added:
07/02/2008
Energy Skate Park: Basics
Unrestricted Use
CC BY
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Students will: Predict the kinetic and potential energy of objects Design a skate park Examine how kinetic and potential energy interact with each other

Subject:
Physical Science
Physics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Ariel Paul
Emily B Moore
Katherine Perkins
Noah Podolefsky
Sam Reid
Trish Loeblein
Date Added:
01/31/2012
Envisioning a Resilient Future
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CC BY-NC
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In this lesson, students create a vision for the future of their community and identify what resources are most important to them as a starting point for resilience planning.

Subject:
Applied Science
Life Science
Physical Science
Material Type:
Lesson
Provider:
University of Colorado Boulder
Provider Set:
Cooperative Institute for Research in Environmental Sciences (CIRES)
Date Added:
08/01/2019
Equality Explorer
Unrestricted Use
CC BY
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Explore what it means for a mathematical statement to be balanced or unbalanced by interacting with objects on a balance. Discover the rules for keeping it balanced. Collect stars by playing the game!

Subject:
Mathematics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
David Wood
Marleene Buttice
Meenakshi Raghavan
Date Added:
03/06/2019
Equation Grapher
Unrestricted Use
CC BY
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Learn about graphing polynomials. The shape of the curve changes as the constants are adjusted. View the curves for the individual terms (e.g. y=bx ) to see how they add to generate the polynomial curve.

Subject:
Algebra
Mathematics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Mindy Gratny
Trish Loeblein
Date Added:
11/16/2007
Equation Grapher (AR)
Unrestricted Use
CC BY
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Learn about graphing polynomials. The shape of the curve changes as the constants are adjusted. View the curves for the individual terms (e.g. y=bx ) to see how they add to generate the polynomial curve.

Subject:
Algebra
Mathematics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Mindy Gratny
Patricia Loblein
Date Added:
06/01/2004
Equity and Consent in Open Education
Unrestricted Use
CC BY
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This lesson plan, developed originally for graduate Library and Information Science (LIS) students is focused on developing culturally responsive and equity-minded LIS professionals when promoting open education with students, scholars, and community members from historically underrepresented backgrounds and/or with marginalized identities. Though many open practitioners discuss and leverage open education as a means of democratizing education and information access, we must remember the harm that learners and scholars face when we adopt openness with a paternalistic mindset. This lesson consists of readings, case studies, slide decks, and discussions.

Subject:
Applied Science
Education
Higher Education
Information Science
Material Type:
Lesson
Author:
Jessica Dai
Natalie Hill
Date Added:
09/02/2021
Equity and Open Education_Ariel Ladum
Unrestricted Use
CC BY
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These materials aim to start introducing OER to the course as well as to develop the culturally responsive dimension of the course. This is the first time using the OER textbook (Psychology 2e), so the discussion board activities are designed to pilot the textbook, get feedback from the students, and generate a ‘living anthology’ of supplementary/complementary materials that correspond to students’ experiences and interests. The activities described below are used during the first two weeks of the course. Each activity includes a Main Discussion Post and then ‘Comments’ on a classmate’s post. The grading rubrics used for assessment are included in Appendix D. The video lectures and chapter notes need further work in terms of accessibility and using copyrighted materials. The changes that have been made will serve students more equitably by decreasing financial burden and better corresponding to/representing students’ perspectives and experiences.

PSY201 Introduction to Psychology Part 1

Introduces the following major topics in psychology: history, research methods, biopsychology, sensation and perception, learning, memory, human development, consciousness, and associated topics in cognition. Provides an overview of current trends, and emphasizes the sociocultural approach to understand cognition, emotions, and behavior. This is the first course of a two-course sequence.

Subject:
Psychology
Social Science
Material Type:
Full Course
Author:
Ariel Ladum
Date Added:
01/22/2021
Erasmus+ KA2 “F.A.S.T.E.S.T.” - Digital Storytelling for Entrepreneurship in VET agroindustrial schools
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Erasmus+ Strategic Partnership project called "Food & Agroindustrial Schools Toward Entrepreneurship by Storytelling & digital Technology" (Project No. 2015-1-IT01-KA202-004608), about developing entrepreneurship in VET agrifood students through digital storytelling techniques

Aim of the project is to develop in VET teachers functional skills to integrate systematically in the curricula entrepreneurship education to develop active citizenship and employability, supporting person-centered and experiential learning, through the creation of OER of “Digital storytelling “.

Context: the project aims to involve multi-disciplinary teams of teachers, as “agents of change”, and students, as a new generation of potential entrepreneurs but also as workers with an “entrepreneurial approach”, of VET schools of secondary level of IT, PT, RO and BG, similar among themselves because of the lack of a systematic training-for-trainers in relation to entrepreneurship, with consequences of absence of entrepreneurship as a field of learning in the regular curricula. The focus is on schools and companies related to the agro-industrial sector, in all countries, that needs an injection of new businesses to emerge from a state of heightened shortage of skilled professionals and young people in working cohorts.

Activities and methodology: creation of 1) action-research that prefigures: terms of educational value of storytelling for the development of an entrepreneurial mind-set; didactical sustainability of practices of digital manipulation in the development of educational programs for the development of entrepreneurial skills; new skills required by teachers for the effective use of the methodology to support the acquisition of entrepreneurial skills; 2) multilingual hypervideos (pupil-led experimentations); 3) Training Programmes for the blended use of hypervideos revised by teachers (teacher-led experimentations); 4) Methodological guidelines for the effective use of digital storytelling for learning entrepreneurial skills in school context – systematization of experimentations for their release as OERs.

Number and profile of participants: they will be directly involved in the project activities: 12 teachers/school principals – in interdisciplinary teams and transnational learning/teaching/training activities; 12 ICT experts and 16 representatives of business sector for O1; 40 teachers in 8 focus groups for O1; min. 8 entrepreneurs of FDMP sector for O2; 160 students for O2 and other 160 students for O3; at least 160 “local participants” in the 4 multiplier events.

In terms of expected results, the use of hypervideos as OERs will allow direct knowledge of the related production chain; their creation will enable a “learning by doing”, with a direct experience of the entrepreneurial skills necessary for the realization of a complex project (experimental meta-learning). It is expected an increase of the dialogue between schools and businesses, able to prevent, in the long term, any gap in the professional knowledge necessary to the efforts of innovation required in an evolving industrial sector.

Impacts for VET: spread / enhance different learning styles (innovative teaching); expand the provision of curricular training; increase motivation among the “digital generation”; open to contributions from experts in the business sector; create a more fluid and productive dialogue between formal and informal knowledge – take informal knowledge and transform it into digital resources. Benefits: the VET system will increase its attractiveness, expand its training offer and modernize its teaching approaches, reduce cases of ESL, qualify its staff members (refer to either digital and entrepreneurial skills), root further in the territory by consolidating relations with the socio-economic context.

Impacts for learners: increase of entrepreneurial skills applied in life and school paths; increase of motivation for further education; stimulus to entrepreneurship as a realistic professional opportunity after school; increase of digital skills through the “generative” choice to produce Learning Objects (benefits: spread of technical-scientific culture and reducing of digital divide).

Impacts for business/FDMP sector: connecting with local educational institutions and new generations of workers (role of “virtual business angel”); reflection on entrepreneurial mind-set skills on a personal and a corporate level; study of the potential of digital storytelling to tell / sell a company, for information, marketing or training purposes. Benefits: increased level of entrepreneurship / entrepreneurial spirit in FDMP.

Please download all the Intellectual Outputs from

http://www.cisita.parma.it/cisita/progetti-internazionali/progetto-erasmus-ka2-fastest/
www.fastesteu.com

Intellectual Output 1: Research Action about the current state of exploitation of storytelling and digital storytelling for didactic purposes in the participating EU countries (Italy, Bulgaria, Romania, Portugal)

Intellectual Output 2: Creation of 8 hypervideos about stories of success and interviews to local entrepreneurs from the agroindustrial sector (Tomato industry, cheese industry, meat industry, bakery industry, wine industry). Videos are made by made by students at school with teachers' supervision and guidance about gaining knowledge and meaning out of the experience. Videos are then turned into hypervideos by students themselves, adding further hypermedia contents from the web about entrepreneurship and /or sector-related information

Intellectual Output 3: Exploitation and testing of the hypervideos as didactic and teaching tools on students who did not take part in the video-making experience. Elaboration of 4 teaching programs (one for each of the 4 participating countries Italy, Bulgaria, Romania and Portugal) about entrepreneurship using hypervideos to create a blended learning experience

Intellectual Output 4: Methodological guidelines for future users or makers of new hypervideos. How to use the project's Output for educational purposes and how to make brand new hypervides from scratch. Technical guide about how to deal with a videomaking & editing process.

Subject:
Business and Communication
Material Type:
Activity/Lab
Case Study
Interactive
Lesson Plan
Author:
Cisita Parma scarl
Date Added:
06/22/2017
Erosion of the Grand Canyon
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Students estimate the volume of the Grand Canyon to calculate the average rate of erosion of the canyon, assuming the canyon began to form approximately 6 million years ago. They then find out how much sediment the Colorado River is actually carrying, in cubic feet per year, and compare that to their calculated value. In the process of calculating the rate of erosion, they face multiple unit conversions. I also challenge them to convert their answer into units they can visualize, such as Olympic swimming pools of sediment per day.

(Note: this resource was added to OER Commons as part of a batch upload of over 2,200 records. If you notice an issue with the quality of the metadata, please let us know by using the 'report' button and we will flag it for consideration.)

Subject:
Biology
Life Science
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Carol Ormand
Date Added:
09/01/2022
Eukaryotic microbiology
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CC BY-NC
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This chapter details cell-cell communication highlighting studies performed in the model organism Dictyostelium discoideum. Topics covered include signaling molecules, cell surface receptors, and subversion of host cell signaling by pathogens.

Subject:
Biology
Life Science
Material Type:
Reading
Provider:
Colorado State University
Provider Set:
Mountain Scholar
Author:
Huseby Medora
Date Added:
02/02/2021
Exploring Arctic Climate Data
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CC BY-NC
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In this activity, students use authentic Arctic climate data to explore albedo and its relationship to seasonal snowmelt as a self-reinforcing feedback mechanism, which is then applied to large scale global climate change.

Subject:
Atmospheric Science
Physical Science
Material Type:
Lesson
Provider:
University of Colorado Boulder
Provider Set:
Cooperative Institute for Research in Environmental Sciences (CIRES)
Date Added:
04/28/2014
Exploring Computer Science (Grades 9-10)
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CC BY-NC-SA
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Exploring Computer Science is a yearlong course developed around a framework of both computer science content and computational practice. Assignments and instruction are contextualized to be socially relevant and meaningful for diverse students. Units utilize a variety of tools/platforms and culminate with final projects around Human-Computer Interaction, Problem Solving, Web Design (HTML, CSS), Programming (Scratch, Edware), Computing & Data Analysis, and Robotics. ECS is recognized nationally as a preparatory course for AP Computer Science Principles. Watch this video and view this fact sheet for more information.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
New York City Department of Education
Provider Set:
Computer Science for All
Date Added:
12/17/2018
Exploring Nonfiction Texts to Determine How Climate Impacts Different Weather Phenomenon
Read the Fine Print
Educational Use
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The lesson will begin by students accessing their prior knowledge of weather and climates by completing a warm-up writing prompt. Students will then move to reading texts on the subjects of tornadoes, hurricanes, earthquakes, and droughts to determine if and how climate affects these weather phenomena. In groups, students will create a half-poster that describes their findings in text and pictures. At the end of the lesson, students will view a graph to extend their learning about tornadoes and hint at a future lesson while also completing an "exit ticket" as a means of summative assessment. This unit was created as part of the ALEX Interdisciplinary Resource Development Summit.

Subject:
Atmospheric Science
English Language Arts
Physical Science
Material Type:
Lesson Plan
Provider:
Alabama Learning Exchange (ALEX)
Date Added:
04/29/2019
Exploring the Arctic
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CC BY-NC
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This activity introduces students to the Arctic and Arctic climate. Through a virtual exploration of the geography of the Arctic students become familiar with the region. They are then introduced to meteorological parameters that Arctic research teams use.

Subject:
Atmospheric Science
Physical Science
Material Type:
Lesson
Provider:
University of Colorado Boulder
Provider Set:
Cooperative Institute for Research in Environmental Sciences (CIRES)
Date Added:
04/28/2014