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XReality

Projects/programming related to extended reality: AR, VR, MR and the equipment that is
used in those programs (Vive, Rifts, Quests, Expeditions)

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IMLS Fellowship Course
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In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Subject:
Applied Science
Computing and Information
Material Type:
Full Course
Date Added:
10/06/2016
IMLS Fellowship Course, Creating Alternative School Library Environments
Rating
0.0 stars

In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Subject:
Applied Science
Computing and Information
Material Type:
Unit of Study
IMLS Fellowship Course, Creating Alternative School Library Environments, Leveraging Virtual Reality in a School Library
Conditional Remix & Share Permitted
CC BY-SA
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The module asks students to think beyond their current experiences in school libraries.  We will look at content that is not specific to school, yet it will be the basis for discussions about how it might apply in future school library environments. You will ask your students to "think out of the box" for the moment then consider those futurist ideas when planning a space for today while knowing the space  should be flexible enough to accommodate futuristic possibilities. 

Subject:
Information Science
Material Type:
Module
Author:
Margaret Sullivan
Date Added:
08/04/2016
Immersive Virtual Reality (VR) Technology to Teach Construction, Materials, and Methods In Landscape Architecture
Only Sharing Permitted
CC BY-NC-ND
Rating
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Explore landscape architecture construction materials, methods, and implementation practices through an interactive and simulated environment. Launch the link to view the desktop version or use a virtual reality device. The user can select a particular construction element to view real-life construction videos, 2D construction drawings, and construction phases through 3D representations. Be sure and notice the stormwater drainage animation located at the center of the courtyard with realistic sounds of rain and thunder. Videos and 2D construction drawings combined with the VR environment will allow users to get a realistic experience without physically being at a specific site.

Subject:
Applied Science
Architecture and Design
Material Type:
Interactive
Simulation
Date Added:
06/20/2019
Introduction to VR in Unity & Unreal
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

Welcome to an overview of using Unity and Unreal engines to get started with Virtual Reality. This documentation was originally compiled and utilized for the Pittsburgh VR Meetup group at Community College of Allegheny County.

Subject:
Arts and Humanities
Career and Technical Education
Education
Material Type:
Primary Source
Reading
Date Added:
04/13/2018