Teacher Other


In this lesson, learners will use creativity as they think about future business decisions and activities, including creating a budget and calculating the price points of different jewelry pieces. Targeted skills for this lesson include career, life, entrepreneurship, and employability. The learners will describe five modern trends of fashion jewelry in the region, country and worldwide, calculate the price point, and design an original piece of jewelry. This lesson was designed for one, sixty-minute, class period but can be adjusted. The learners in this lesson are presumed to be young women or men, ages 15-18, in a secondary classroom. The lesson can be a part of math, art, or business courses. Significantly, the author licensed this lesson to be reused and modified to meet the needs of any users.
Arts and Humanities, Business and Communication, Mathematics
Middle School, High School
Grade 6, Grade 7, Grade 8, Grade 9, Grade 10, Grade 11, Grade 12
Material Type:
Activity/Lab, Homework/Assignment, Lecture Notes, Lesson, Lesson Plan
Date Added:
Creative Commons Attribution Creative Commons Attribution
Media Format:


Jessi Orth
on Apr 10, 08:37pm Evaluation

Utility of Materials Designed to Support Teaching: Strong (2)

The provided materials are great! Consider including a “Cost of raw materials list” to your "Resource" section with a caveat that teachers must create this due to regional cost variability. Also, providing definitions for “budget” and “trend” in the “Key Terms & Concepts” section would be helpful to teachers.

Jessi Orth
on Apr 10, 08:37pm Evaluation

Quality of Instructional and Practice Exercises: Strong (2)

I think the instructional and practice exercises are superior. I gave this a score of two because there is no scoring rubric for the final design activity.



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Average Score (3 Points Possible)
Degree of Alignment3 (2 users)
Quality of Explanation of the Subject Matter3 (2 users)
Utility of Materials Designed to Support Teaching2.5 (2 users)
Quality of Assessments3 (2 users)
Quality of Technological Interactivity3 (2 users)
Quality of Instructional and Practice Exercises2.5 (2 users)
Opportunities for Deeper Learning2.5 (2 users)

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