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Geographic Information Systems and Cartography
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CC BY-NC-SA
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Word Count: 55656

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Computer Science
Cultural Geography
Social Science
Material Type:
Textbook
Date Added:
01/26/2024
Government Information: A Reference for Librarians in Hawai‘i
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CC BY-NC
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Short Description:
Government Information: A Reference for Librarians in Hawai‘i draws on a wide range of sources to educate librarians about federal, state, local, and international government information with an emphasis on Hawai‘i. Case studies illustrate specific types of government information. Each chapter features a list of additional resources for further reading.

Long Description:
Government Information: A Reference for Librarians in Hawai‘i draws on a wide range of sources to educate librarians about federal, state, local, and international government information with an emphasis on Hawai‘i. Case studies illustrate specific types of government information. Each chapter features a list of additional resources for further reading.

Word Count: 98819

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Date Added:
11/15/2020
Graphic Design and Print Production Fundamentals
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CC BY
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Short Description:
This textbook — written by a group of select experts with a focus on different aspects of the design process, from creation to production — addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.

Long Description:
This textbook is written by a group of select experts with a focus on different aspects of the design process, from creation to production. Traditionally referred to as graphic design, communication design is the process by which messages and images are used to convey information to a targeted audience. It is within this spectrum that this textbook addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. Design itself is only the first step. It is important when conceiving of a new design that the entire workflow through to production is taken into consideration. And while most modern graphic design is created on computers, using design software such as the Adobe suite of products, the ideas and concepts don’t stay on the computer. To create in-store signage, for instance, the ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. This is a very wide-reaching and varied group of disciplines.

Each chapter begins with a list of Learning Objectives, and concludes with Exercises and a list of Suggested Readings on the Summary page. Throughout, key terms are noted in bold and listed again in a Glossary at the end of the book.

Word Count: 69165

ISBN: 978-1-989623-67-1

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Textbook
Provider:
BCcampus
Date Added:
11/12/2015
HDR Panoramas
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CC BY
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Short Description:
A scaffolded guide to the production of HDR panoramas

Long Description:
HDR panoramas are a beautiful and versatile form of photography, and are also a vital tool for games and 3D animation. However, they are difficult to produce correctly and harder to master. This book presents a scaffolded approach to the various production techniques needed for the creation of HDR panoramas, and explores the best available tools in a variety of software packages.

Word Count: 4875

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Visual Arts
Material Type:
Textbook
Provider:
Lake Washington Institute of Technology
Date Added:
08/06/2021
Handbook of Software Engineering Methods 2nd ed.
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CC BY-NC
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Software engineering is the art and science of using different methods to efficiently create extensible, sustainable programs that solve problems people care about.

I won’t tell you how to be a software engineer; You’ll learn that over time by doing it. Instead, this book is about software engineering methods: Ways people achieve specific objectives in software engineering—that can save your project. My hope is that, after reading this book (or parts of it), you’ll feel better equipped for software engineering.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Textbook
Provider:
OpenOregon
Author:
Lara Letaw
Date Added:
08/25/2021
Hands-On Data Visualization
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CC BY-NC-ND
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Tell your story and show it with data, using free and easy-to-learn tools on the web. This introductory book teaches you how to design interactive charts and customized maps for your website, beginning with easy drag-and-drop tools, such as Google Sheets, Datawrapper, and Tableau Public. You’ll also gradually learn how to edit open-source code templates built with Chart.js, Highcharts, and Leaflet on GitHub.

Hands-On Data Visualization takes you step-by-step through tutorials, real-world examples, and online resources. This book is ideal for students, educators, community activists, non-profit organizations, small business owners, local governments, journalists, researchers, or anyone who wants to take data out of spreadsheets and turn it into lively interactive stories. No coding experience is required.

Learn more about this open-access web edition, based on the book manuscript we submitted to our publisher, O’Reilly Media, Inc., which we have permission to freely share under the terms of our contract. Readers may purchase the publisher’s improved and copyedited version, in print or ebook editions. Figure numbering and other details vary between this open-access web edition and the publisher’s editions.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Textbook
Author:
Ilya Ilyankou
Jack Dougherty
Date Added:
12/13/2022
Haskell
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CC BY-SA
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In this book we aim to introduce you both to the Haskell language, from the very basics to advanced features, and to computer programming in general. We urge seasoned programmers to be especially patient with this process. In all likelihood, the languages you are most familiar with differ greatly from Haskell, and habits from those languages might make it more difficult to understand how things work − they are simple, but different. Face learning to see the world through the warped mindset of a functional programmer as an adventure in a brave new world, which will bring you understanding valuable far beyond the boundaries of any language.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Wikibooks
Date Added:
07/28/2016
High Performance Computing
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CC BY
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The purpose of this book is to teach new programmers and scientists about the basics of High Performance Computing. Too many parallel and high performance computing books focus on the architecture, theory and computer science surrounding HPC. This book speaks to the practicing chemistry student, physicist, or biologist who need to write and run their programs as part of their research.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Rice University
Provider Set:
OpenStax CNX
Author:
Charles Severance
Kevin Dowd
Date Added:
12/02/2019
“How To Code in Python 3” on Manifold Scholarship at CUNY
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CC BY-NC-SA
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Python is an extremely readable and versatile programming language. Written in a relatively straightforward style with immediate feedback on errors, Python offers simplicity and versatility, in terms of extensibility and supported paradigms.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Lisa Tagliaferri
Date Added:
07/02/2019
How to FOIA
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CC BY-NC-SA
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A guide to filing Freedom of Information Act requests

Long Description:
This document is a guide to accompany a training workshop “How to File a FOIA” to celebrate the University of Washington Center for Human Rights’ 10th Anniversary Celebration in May 2019. The guide includes information on researching, writing, submission, and tracking of FOIA requests, and was created by UWCHR graduate research fellow, Emily Willard in May 2019 based on previous drafts of training manuals for UWCHR interns. This training guide for anyone who is interested in filing a FOIA related to public interest.

Word Count: 8192

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Computer Science
Law
Philosophy
Political Science
Social Science
Material Type:
Textbook
Date Added:
11/01/2019
How to Think Like a Computer Scientist: C Version
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The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Green Tea Press
Author:
Allen B. Downey
Thomas Scheffler
Date Added:
11/18/2021
How to Think Like a Computer Scientist: Learning with Python
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CC BY
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Python is a fun and extremely easy-to-use programming language that has steadily gained in popularity over the last few years. Developed over ten years ago by Guido van Rossum, Python's simple syntax and overall feel is largely derived from ABC, a teaching language that was developed in the 1980's. However, Python was also created to solve real problems and it borrows a wide variety of features from programming languages such as C++, Java, Modula-3, and Scheme. Because of this, one of Python's most remarkable features is its broad appeal to professional software developers, scientists, researchers, artists, and educators. 278 page pdf file.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Green Tea Press
Author:
Allen B. Downey
Jeffrey Elkner
Date Added:
01/01/2008
How to Think like a Computer Scientist with Python Interactive Edition
Read the Fine Print
Some Rights Reserved
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This interactive book is a product of the Runestone Interactive Project at Luther College, led by Brad Miller and David Ranum. There have been many contributors to the project. Our thanks especially to the following:



This book is based on the Original work by: Jeffrey Elkner, Allen B. Downey, and Chris Meyers

Activecode based on Skulpt

Codelens based on Online Python Tutor

Many contributions from the CSLearning4U research group at Georgia Tech.

ACM-SIGCSE for the special projects grant that funded our student Isaac Dontje Lindell for the summer of 2013.

NSF

The Runestone Interactive tools are open source and we encourage you to contact us, or grab a copy from GitHub if you would like to use them to write your own resources.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Runestone Academy
Author:
Allen B. Downey
Chris Meyers
Jeffrey Elkner
Date Added:
07/02/2019
Humans R Social Media, Winter 2022 Open Textbook Edition
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CC BY
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An Open Textbook Created with Students at the University of Arizona

Short Description:
Social media and humans exist in a world of mutual influence, and humans play central roles in how this influence is mediated and transferred. Originally created by University of Arizona Information scholar Diana Daly, this Winter 2022 Edition of the book Humans R Social Media uses plain language and features contributions by students to help readers understand how we as humans shape social media, and how social media shapes our world in turn.

Long Description:
Social media and humans exist in a world of mutual influence, and humans play central roles in how this influence is mediated and transferred. Originally created by University of Arizona Information scholar Diana Daly, this Winter 2022 Edition of the book Humans R Social Media uses plain language, audio and video, embedded questions and active learning activities, and contributions by students to help readers actively understand how we as humans shape social media, and how social media shapes our world in turn. The authors and contributors examine digitally mediated identity, microcelebrity, and relationships through sociological and feminist perspectives, and visualize networked publics and online spaces using historic forms of communication. Dynamic coverage by Daly and contributors also examines the #metoo movement, Black Lives Matter, and conversations around race and radicalism. Most notably, the world of information is examined through simple explanations of algorithms, types of misinformation, and spreadable media including memes. Designed for beginning college students, Humans are Social Media offers a unique, multimedia overview of social media in relationships with users and human cultures. (Cover design by Jacquie Kuru featuring work by iVoices Media Lab students. Top row, from left: Aditya Kumar, Anonymous, Alora, Preston Pierce Kerstin. Row 2: Jenna N Wing, Anna, Brenda Dolores Perea, Kennedy. Row 3: Jillian Bandler, Emilee Gustafson, Anonymous, Bianca. Row 4: Abby Arnold, Ashlyn Geaslen, Malia, Nellie Youssef. Row 5: Blaze Mutware, Luis A. Ruiz, Rachel Rojas, Sydney)

Word Count: 71820

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Business and Communication
Communication
Computer Science
Material Type:
Textbook
Provider:
University of Arizona
Provider Set:
iVoices Media Lab
Date Added:
08/20/2021
HyperText Markup Language
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CC BY-SA
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This is a guide to HTML, a standard markup language for web pages. A text editor and a web browser is all you need to create web pages, view your handiwork, and share information with others all over the world.

This book covers simple HTML syntax. For dynamic behavior in websites, see the JavaScript wikibook. Another separate book covers Cascading Style Sheets (CSS) which handle overall look and styling, but the present book addresses CSS briefly. Additionally, XHTML has its own textbook.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Wikibooks
Date Added:
05/12/2016
Illinois 150: The 21st Century Research University and the Public Good
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CC BY-NC
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Sesquicentennial Conference, April 10-12, 2018

Short Description:
This book commemorates the Illinois 150 conference, a celebration of interdisciplinary research at Illinois on the occasion of the university's 150th anniversary. Across six disparate themes, leading scholars from at home and abroad reflected on what research is most needed today to sustain our world. For this publication, a few outstanding students contributed reflective reports on the conference's six parallel symposia. Also included are abstracts and other visual documentation of the event.

Word Count: 26265

ISBN: 9781946011077

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Computer Science
Education
Material Type:
Textbook
Provider:
Windsor and Downs Press
Date Added:
09/30/2019
Image Acquisition for 3-D Mapping with DJI Phantom 3 Pro
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CC BY-NC
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Short Description:
A comprehensive manual describing the process of preparing the DJI Phantom 3 Professional for photogrammetric image capture using a pre-programmed mission plan.

Word Count: 4215

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Environmental Science
Visual Arts
Material Type:
Textbook
Provider:
BCIT
Date Added:
06/04/2018
Implementing Time Lines in Microsoft Excel Templates
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CC BY
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Microsoft Excel is extremely useful for many different types of digital scholarship projects. This one looks at the ability of Excel to create time lines for historical projects using an Excel template developed for project time lines. Before starting I will warn the reader that because of the way Excel stores and handles dates, these time lines only work for dates after Jan. 1, 1900. There are some potential fixes for this that I hope to address in the future.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Gettysburg College
Date Added:
01/05/2017
Implementing a One Address CPU in Logisim
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CC BY
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Most computer users have an incorrect, but useful, cognitive metaphor for computers in which the user says (or types or clicks) something and a mystical, almost intelligent or magical, behavior happens. It is not a stretch to describe computer users as believing computers follow the laws of magic, where some magic incantation is entered, and the computer responds with an expected, but magical, behavior.

This magic computer does not actually exist. In reality computer are machines, and every action a computer performs reduces to a set of mechanical operations. In fact the first complete definition of a working computer was a mechanical machine designed by Charles Babbage in 1834, and would have run on steam power.

Probably the biggest success of Computer Science (CS) in the 20th century was the development of abstractions that hide the mechanical nature of computers. The fact that average people use computers without ever considering that they are mechanistic is a triumph of CS designers.

This purpose of this monograph is to break the abstract understanding of a computer, and to explain a computer’s behavior in completely in mechanistic terms. It will deal specifically with the Central Processing Unit (CPU) of the computer, as this is where the magic happens. All other parts of a computer can be seen as just providing information for the CPU to operate on.

This monograph will deal with a specific type of CPU, a one-address CPU, and will explain this CPU using only standard gates, specifically AND, OR, NOT, NAND and XOR gates, and 4 basic Integrated Circuits (ICs), the Decoder, Multiplexer, Adder, and Flip Flop. All of these gates and components can be described as mechanical transformations of input data to output data, and the overall CPU can then be seen as a mechanical device.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Gettysburg College
Date Added:
07/22/2016