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23 Things for Digital Knowledge
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CC BY-SA
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23 Things is a suite of 23 self-paced online modules that cover a range of topics from video editing to basic coding. Each module or 'thing' consists of information, interactive activities, and invitations to try out various open and free software applications and technologies. The modules have been created using H5P and can be downloaded individually as a single H5P file, modified and re-used under a CC-BY-SA licence - simply click on the 'reuse' link at the bottom of each module.

The content was created by Curtin University students as part of a 'students as partners' project.

Subject:
Applied Science
Career and Technical Education
Education
Educational Technology
Electronic Technology
Higher Education
Information Science
Material Type:
Full Course
Interactive
Author:
Curtin University Library
Date Added:
12/04/2020
The ACAT Method (Analogous Comparison and Transfer Method)
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CC BY
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This is a short description of the ACAT Method.The method uses analogous comparisons by taking examples or situations from everyday life and in consequence the logical or analogous transfer to the scientific problem. The method uses the development of imaginations or “pictures in the head” to develop a view of the analogy; this picture is transferred as a problem-solving idea to the concrete scientific problem. Multimedia material like animations are used to provide a higher level of imagination and to develop the understanding for the discussed problem.

Subject:
Educational Technology
Material Type:
Reading
Author:
Peter Mazohl
Date Added:
03/08/2020
AI Design Tool Integration
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CC BY
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This paper describes an empirical evaluation of the impacts of the ChatGPT and BlueWillow AI tools on the efficiency of different instructional design tasks.

Subject:
Educational Technology
Material Type:
Case Study
Author:
Nolan Williams
Date Added:
07/16/2024
AI for Teachers - an Open Textbook
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CC BY
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AI and education are not just topics for industry. The education system should be prepared to identify how best to make use of AI in the classroom, reassure teachers, make them responsible users and start an effective teacher-training program. The goal of this textbook is to give teachers the knowledge necessary for deciding if, where and how AI can help.
• How can artificial intelligence impact learning and teaching in my classroom?
• Can it help me do what I want to do with my students?
• How can it change the dynamics and interactions I have with my students?
• How do I even know when it is being used correctly or incorrectly?
• And, what should I be aware of if I want to put it to good use?
Available in English, French, German, Italian, and Slovenian

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Textbook
Author:
AI4T
Colin de la Higuera
Jotsna Iyer
Date Added:
01/25/2024
ANIMATION
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CC BY
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ANIMATIONيهدف الموقع إلى توفير مجموعة من المواقع والبرامج التي تسهل على المنتج أو المصمم في العثور على أفضل برامج تصميم وإنتاج الأنيميشن وتعريفه على أفضلها, ويحتوي الموقع على أفضل 5 برامج و 5 مواقع لإنتاج وتصميم الأنيميشن

Subject:
Educational Technology
Material Type:
Lecture
Author:
Doa'a Mohammed
Date Added:
06/17/2022
Accelerated OER Fundamentals Series - Section Four: Creating and Remixing OER
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CC BY-NC-SA
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This lesson supports faculty in exploring the different ways to engage with OER and contribute to the Open Education community.   The cover image of this lesson was created by Joanna Schimizzi in Canva and is licensed CC-BY. The image has a black background with galaxy-type stars and says "Creating and Remixing OER" in white capital letters.

Subject:
Educational Technology
Material Type:
Lesson
Author:
Rachel Oleaga
Date Added:
02/07/2024
Accelerated OER Fundamentals Series - Section One: What are OER?
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CC BY-NC-SA
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This lesson is aimed at supporting facutly in exploring introductory information about Open Educational Resources, with a basic overview of Creative Commons licenses.

Subject:
Educational Technology
Material Type:
Lesson
Author:
Rachel Oleaga
Date Added:
02/05/2024
Accelerated OER Fundamentals Series - Section Three: Engaging with OER and Contributing to the OER Community
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CC BY-NC-SA
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This lesson supports faculty in exploring the different ways to engage with OER and contribute to the Open Education community.

Subject:
Educational Technology
Material Type:
Lesson
Author:
Rachel Oleaga
Date Added:
02/07/2024
Accelerated OER Fundamentals Series - Section Two: Understanding Copyright, Licensing and Creative Commons
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CC BY-NC-SA
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This lesson supports faculty in exploring the different ways that resources can be licensed, including their own resources. Licensing is an important consideration when creating OERs. 

Subject:
Educational Technology
Material Type:
Lesson
Author:
Rachel Oleaga
Date Added:
02/07/2024
Accessibility Design
Unrestricted Use
CC BY
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In this short module, you will learn about the importance of designing accessibility and how to ensure your documents are accessible to all. Not all people have the same degree of ability which is why it is important to consider when creating and sharing information with others. For instance, people with visual impairments and people with auditory impairments have to navigate documents differently than their able-bodied peers. This is why you should be thinking about how you can make your documents more accessible so that everyone can interact with it not just those who are able-bodied.

Subject:
Educational Technology
Technology
Material Type:
Lesson
Author:
Kelsey Isnady
Date Added:
10/31/2023
Accessibility & Instructional Materials in Oregon K 12 Schools
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CC BY-NC-ND
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Join Aujalee Moore (ODE), Debra Fitzgibbons (OTAP), Linda Brown (ODE), and Michael Cantino (BVIS) for shared learning about accessibility and instructional materials in Oregon K-12 schools.

Subject:
Education
Educational Technology
Material Type:
Lecture
Author:
Debra Fitzgibbons
Linda Brown
Michael Cantino
Aujalee Moore
Date Added:
06/13/2022
Accessibility considerations for different multimedia format
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CC BY-SA
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"Accessibility Considerations for Different Multimedia Formats" is a component of Unit 6, titled "Accessible Digital Content," within the course "An Introduction to ICT Accessibility and Inclusive Design" developed by MADA Center in Qatar.
This section covers accessibility best practices when working with various multimedia formats including audio, video, images, text, and animations. The goal is to teach principles of accessible and inclusive design to create digital content and websites that are usable for everyone, including people with disabilities. It outlines important considerations for making different media formats accessible based on Web Content Accessibility Guidelines (WCAG).

Subject:
Education
Educational Technology
Material Type:
Lesson
Author:
Mada center
Date Added:
02/03/2024
Advanced Engagement
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CC BY
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Course Description:

In this course, participants will focus on creating engaging materials for their courses. Different forms of engagement will be explored and content created that is relevant to the courses that they teach.

Learning Outcomes:

Create engaging discussion forums. (LO1)
Design new content for current courses. (LO2)
Investigate new forms of media to engage students. (LO3)

Subject:
Education
Educational Technology
Material Type:
Textbook
Provider:
PALNI Press
Author:
Andrea Bearman
Date Added:
03/01/2022
Android:Kotlin/Everywhere
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CC BY-SA
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Welcome to the Android developer guides. The documents listed in the left navigation teach you how to build Android apps using APIs in the Android framework and other libraries.

Subject:
Applied Science
Career and Technical Education
Computer Science
Education
Educational Technology
Engineering
Information Science
Material Type:
Lecture Notes
Reading
Unit of Study
Date Added:
08/28/2019
Assessing Visual Materials for Diversity & Inclusivity
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CC BY-NC-SA
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This resource is a modification of the Washington Models for the Evaluation of Bias Content in Instructional Materials (2009) that is made available through OER Commons under a public domain license. This resource attempts to both update the content with more contemporary vocabulary and also to narrow the scope to evaluating still images as they are found online. It was developed as a secondary project while working on a BranchED OER grant during summer 2020. It includes an attached rubric adapted from the Washington Model (2009).

Subject:
Education
Educational Technology
Higher Education
Information Science
Visual Arts
Material Type:
Assessment
Reading
Teaching/Learning Strategy
Author:
Kimberly Grotewold
Date Added:
07/03/2020