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Internet Technology in Local and Global Communities
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CC BY-NC-SA
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This course is based on the work of the MIT-African Internet Technology Initiative (MIT-AITI). MIT-AITI is an innovative approach by MIT students to integrate computers and internet technology into the education of students in African schools. The program focuses upon programming principles, cutting-edge internet technology, free open-source systems, and even an entrepreneurship seminar to introduce students in Africa to the power of information technology in today’s world.
MIT-AITI achieves this goal by sending MIT students to three African nations in order to teach both students and teachers through intensive classroom and lab sessions for six weeks. The AITI program is implemented with emphasis on classroom teaching, community-oriented projects, and independent learning.
This course has two major components:

Content from a spring 2005 preparatory seminar offered by the MIT-AITI leadership. The goal of this seminar is to adequately prepare the AITI student teachers for their upcoming summer experiences in Africa.
A snapshot of the summer 2005 MIT-AITI program. This includes the Java®-based curriculum that MIT-AITI ambassadors teach in Africa each year, as well as content from an entrepreneurship seminar offered concurrently with the IT class.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Education
Educational Technology
Electronic Technology
Engineering
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Gaudi, Manish
Gray, Paul
Date Added:
02/01/2005
Introduction to Computer Science I
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CC BY
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This course will introduce students to the field of computer science and the fundamentals of computer programming. No prior programming experience is required. Upon successful completion of this course, students will be able to: Demonstrate an understanding of the history of computing as well as fundamental hardware and software concepts; Demonstrate an understanding of the programming life cycle; Explain how the JVM translates Java code into executable code; Demonstrate an understanding of Object-Oriented Programming concepts; Demonstrate an understanding of basic Java concepts by writing simple programs; Demonstrate an understanding of logical and relational operators as well as control structures; Demonstrate proficiency in basic Java I/O techniques by writing small programs. (Computer Science 101; See also: Mathematics 302)

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
The Saylor Foundation
Date Added:
11/16/2011
Introduction to Computer Science II
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CC BY
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This course is a continuation of the first-semester course titled Introduction to Computer Science I. It will introduce the student to a number of more advanced Computer Science topics, laying a strong foundation for future academic study in the discipline. The student will begin with a comparison between Java--the programming language utilized last semester--and C++, another popular, industry-standard programming language. The student will then discuss the fundamental building blocks of Object-Oriented Programming, reviewing what they have learned learned last semester and familiarizing themselves with some more advanced programming concepts. The remaining course units will be devoted to various advanced topics, including the Standard Template Library, Exceptions, Recursion, Searching and Sorting, and Template Classes. By the end of the class, the student will have a solid understanding of Java and C++ programming, as well as a familiarity with the major issues that programmers routinely address in a professional setting. Upon successful completion of this course, the student will be able to: Demonstrate an understanding of the concepts of Java and C++ and how they are used in Object-Oriented Programming; Demonstrate an understanding of the history and development of Object-Oriented Programming; Explain the importance of the C++ Standard Template Library and how basic components are used; Demonstrate a basic understanding of the importance of run-time analysis in programming; Demonstrate an understanding of important sorting and search routines in programming; Demonstrate an understanding of the generic usage of templates in programming for C++ and Java; Compare and contrast the features of Java and C++. (Computer Science 102; See also: Mathematics 303)

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
The Saylor Foundation
Date Added:
11/16/2011
Introduction to Computers and Engineering Problem Solving
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CC BY-NC-SA
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This course presents the fundamentals of object-oriented software design and development, computational methods and sensing for engineering, and scientific and managerial applications. It cover topics, including design of classes, inheritance, graphical user interfaces, numerical methods, streams, threads, sensors, and data structures. Students use Java® programming language to complete weekly software assignments.
How is 1.00 different from other intro programming courses offered at MIT?
1.00 is a first course in programming. It assumes no prior experience, and it focuses on the use of computation to solve problems in engineering, science and management. The audience for 1.00 is non-computer science majors. 1.00 does not focus on writing compilers or parsers or computing tools where the computer is the system; it focuses on engineering problems where the computer is part of the system, or is used to model a physical or logical system.
1.00 teaches the Java programming language, and it focuses on the design and development of object-oriented software for technical problems. 1.00 is taught in an active learning style. Lecture segments alternating with laboratory exercises are used in every class to allow students to put concepts into practice immediately; this teaching style generates questions and feedback, and allows the teaching staff and students to interact when concepts are first introduced to ensure that core ideas are understood. Like many MIT classes, 1.00 has weekly assignments, which are programs based on actual engineering, science or management applications. The weekly assignments build on the class material from the previous week, and require students to put the concepts taught in the small in-class labs into a larger program that uses multiple elements of Java together.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Cassa, Christopher
Gonzalez, Marta
Kocur, George
Date Added:
02/01/2012
Introduction to MIPS Assembly Language Programming
Unrestricted Use
CC BY
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This book was written to introduce students to assembly language programming in MIPS. As with all assemblylanguage programming texts, it covers basic operators and instructions, subprogram calling, loading andstoring memory, program control, and the conversion of the assembly language program into machine code.

However this book was not written simply as a book on assembly language programming. The larger purposeof this text is to show how concepts in Higher Level Languages (HLL), such as Java or C/C++, arerepresented in assembly. By showing how program constructs from these HLL map into assembly, theconcepts will be easier to understand and use when the programmer implements programs in languages likeJava or C/C++. Concepts such as references and variables, registers, binary and Boolean operations, subprogram execution, memory types (heap, stack, and static), and array processing are covered to clarify thedecisions made when implementing HLL. Program control is presented using a mapping from structuredprograms in pseudo code to help students understand structured programming, and why it exists. Memoryaccess in assembly is presented to high light the difference between references (pointers) and values, and howthese impact HLL.

This book has numerous code examples, and many problems at the end of each chapter, and it is appropriate for a class in Assembly Language, or as a extra resource for a class in Computer Organization.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Gettysburg College
Author:
Charles Kann
Date Added:
11/09/2018
Introduction to Programming Using Java, Eighth Edition
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CC BY-SA
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This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn something about Java. It is certainly not meant to provide complete coverage of the Java language.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Hobart and William Smith Colleges
Author:
David J. Eck
Date Added:
02/16/2011
Java, Java, Java: Object-Oriented Problem Solving
Unrestricted Use
CC BY
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We have designed this third edition of Java, Java, Java to be suitable for a typical Introduction to Computer Science (CS1) course or for a slightly more advanced Java as a Second Language course. This edition retains the “objects first” approach to programming and problem solving that was characteristic of the first two editions. Throughout the text we emphasize careful coverage of Java language features, introductory programming concepts, and object-oriented design principles.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Ralph Morelli
Ralph Wade
Date Added:
11/12/2018
Java Programming of OCR
Read the Fine Print
Educational Use
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Student groups use the Java programming language to implement the algorithms for optical character recognition (OCR) that they developed in the associated lesson. They use different Java classes (provided) to test and refine their algorithms. The ultimate goal is to produce computer code that recognizes a digit on a scoreboard. Through this activity, students experience a very small part of what software engineers go through to create robust OCR methods. This software design lesson/activity set is designed to be part of a Java programming class.

Subject:
Applied Science
Computing and Information
Education
Engineering
Technology
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Babb
Date Added:
09/18/2014
Java Tutorial: Variablen
Read the Fine Print
Some Rights Reserved
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Nachdem ich einige fortgeschrittene Videos gemacht habe, fülle ich nun die Lücke am Anfang :) Hier geht es um Variablen und was man damit so machen kann :)

Subject:
Applied Science
Computer Science
Material Type:
Lecture
Provider:
JavaWebandMore
Author:
Java
Web and more (Jörg Amelunxen)
Date Added:
06/18/2015
Java tutorial
Only Sharing Permitted
CC BY-NC-ND
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Java programming tutorial for corporate developers and students

Subject:
Education
Material Type:
Lesson
Date Added:
09/03/2016
Java with BlueJ
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CC BY-NC-SA
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This book is Part I of a two-part set that introduces the Java programminglanguage. The text assumes the student will be using the BlueJ developmentenvironment and provides some introductory BlueJ material. Our experiencehas been that BlueJ is easy to learn and provides a good programmingenvironment for the beginner programmer.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Ron McFayden
Date Added:
11/12/2018
Java with BlueJ Part 2
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CC BY-NC-SA
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This book is Part II of a two-part set that introduces the Java programming language. The text assumes the student will be using the BlueJ development environment and provides some introductory BlueJ material. Our experience has been that BlueJ is easy to learn and provides a good programming environment for the beginner programmer.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Ron McFayden
Date Added:
03/27/2016
LED Breakout Boxes with Java and Raspberry Pi
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CC BY
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This project helps students gain experience and proficiency with different types of programming software and languages, such as Raspberry Pi and Java in the context of programming a wearable device. Students will learn how to build programs while working with a large group and utilizing different technologies.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Marie Caniglia
Date Added:
04/02/2019
Marketing, Microchips and McDonalds: Debating Globalization
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CC BY-NC-SA
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Everyday we are bombarded with the word “global” and encouraged to see globalization as the quintessential transformation of our age. But what exactly does “globalization” mean? How is it affecting the lives of people around the world, not only in economic, but social and cultural terms? How do contemporary changes compare with those from other historical periods? Are such changes positive, negative or simply inevitable? And, finally, how does the concept of the “global” itself shape our perceptions in ways that both help us understand the contemporary world and potentially distort it? This course begins by offering a brief overview of historical “world systems,” including those centered in Asia as well as Europe. It explores the nature of contemporary transformations, including those in economics, media & information technologies, population flows, and consumer habits, not through abstractions but by focusing on the daily lives of people in various parts of the world. This course considers such topics as the day-to-day impact of computers in Silicon Valley and among Tibetan refugees; the dilemmas of factory workers in the US and rural Java; the attractions of Bombay cinema in Nigeria, the making of rap music in Japan, and the cultural complexities of immigrant life in France. This course seeks not only to understand the various forms globalization takes, but to understand its very different impacts world-wide.

Subject:
Anthropology
Arts and Humanities
History
Social Science
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Walley, Christine
Date Added:
02/01/2004
Mobile Autonomous Systems Laboratory
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CC BY-NC-SA
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MASLab (Mobile Autonomous System Laboratory), also known as 6.186, is a robotics contest. The contest takes place during MIT’s Independent Activities Period and participants earn 6 units of P/F credit and 6 Engineering Design Points. Teams of three to four students have less than a month to build and program sophisticated robots which must explore an unknown playing field and perform a series of tasks.
MASLab provides a significantly more difficult robotics problem than many other university-level robotics contests. Although students know the general size, shape, and color of the floors and walls, the students do not know the exact layout of the playing field. In addition, MASLab robots are completely autonomous, or in other words, the robots operate, calculate, and plan without human intervention. Finally, MASLab is one of the few robotics contests in the country to use a vision based robotics problem.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Kaelbling, Leslie
None, No Faculty
Date Added:
01/01/2005
Numeric Photography
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CC BY-NC-SA
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The aim of the students from the Numeric Photography class at the MIT Media Laboratory was to present an exhibition of digital artworks which blend photography and computation, in the context of scene capture, image play, and interaction. Equipped with low end digital cameras, students created weekly software projects to explore aesthetic issues in signal processing and interaction design. The results are more than a hundred Java® applets, many of which are interactive, that suggest new avenues for image play on the computer. These weekly exercises led to the final product, an exhibition of the student work.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Visual Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Maeda, John
Date Added:
09/01/1998