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CKSci Grade 2 Unit 6: Using Computers
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The goal of this 10 lesson, grade 2 unit, is for young students to continue using computer devices with increasing independence for various purposes, including game play, communication, and schoolwork..
The key question guiding the unit is: How can we use computers and the internet?

Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Book — designed as a Read-Aloud.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
08/01/2023
Science
Unrestricted Use
CC BY
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Daily science assignments. Please install Adobe Flash or change computer settings to 'Allow' for Microorganisms assignments to work. 

Subject:
Applied Science
Material Type:
Interactive
Author:
Julie Cronin
Date Added:
04/15/2020
CKSci Grade 1 Unit 6: Helpful Computers
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CC BY-NC-SA
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The goal of this 7 lesson, grade 1 unit, is for young students to begin using computer devices for various purposes, including game play, communication, and schoolwork. The key question guiding the unit is: What can computer programs do?

Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Book — designed as a Read-Aloud.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
08/01/2023
Computer Networks
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How does the global network infrastructure work and what are the design principles on which it is based? In what ways are these design principles compromised in practice? How do we make it work better in today’s world? How do we ensure that it will work well in the future in the face of rapidly growing scale and heterogeneity? And how should Internet applications be written, so they can obtain the best possible performance both for themselves and for others using the infrastructure? These are some issues that are grappled with in this course. The course will focus on the design, implementation, analysis, and evaluation of large-scale networked systems.
Topics include internetworking philosophies, unicast and multicast routing, congestion control, network quality of service, mobile networking, router architectures, network-aware applications, content dissemination systems, network security, and performance issues. Material for the course will be drawn from research papers, industry white papers, and Internet RFCs.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Balakrishnan, Hari
Date Added:
09/01/2002
Computer Software
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CC BY-NC-SA
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This unit covers application and system software, with a focus on healthcare systems. It also describes the functions of operating systems, presents different operating systems, and defines the purpose and usage of file systems.

Subject:
Applied Science
Health, Medicine and Nursing
Material Type:
Lecture
Provider:
Open Michigan
Provider Set:
Health IT Workforce Curriculum
Author:
Oregon Health & Science University
Date Added:
09/26/2014
Computation Structures
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CC BY-NC-SA
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This course introduces architecture of digital systems, emphasizing structural principles common to a wide range of technologies. It covers the topics including multilevel implementation strategies, definition of new primitives (e.g., gates, instructions, procedures, processes) and their mechanization using lower-level elements. It also includes analysis of potential concurrency, precedence constraints and performance measures, pipelined and multidimensional systems, instruction set design issues and architectural support for contemporary software structures.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Terman, Chris
Date Added:
02/01/2017
Computer System Engineering
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CC BY-NC-SA
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This class covers topics on the engineering of computer software and hardware systems. Topics include techniques for controlling complexity; strong modularity using client-server design, operating systems; performance, networks; naming; security and privacy; fault-tolerant systems, atomicity and coordination of concurrent activities, and recovery; impact of computer systems on society.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
LaCurts, Katrina
Date Added:
02/01/2018
Basics of the use of computer and ICT
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An handbook about the basics of the use of computer and ICT in 14 modules written in easy to read and to understand language: a useful tool for adult learners with low literacy skills (people with learning disability, migrants, elderly people) who want to learn about how to use the computer and internet. The manual can be used as teaching material by the educators who are planning to organize an ICT class for their users, but it could also be used as a step by step guide by the learners independently.

Below are listed the 14 modules that compose the handbook:

1. Turn on/off computers – Mouse and keyboard 2. Desktop: move files, create and delete folders 3. Accessibility features – Keyboard shortcuts 4. USB memory 5. Microsoft Word 6. Video Editor 7. Digital safety 8. Google Chrome 9. Google Maps 10. YouTube 11. Gmail 12. Facebook and Messenger 13. Pixlr X 14. Curriculum Vitae Europass

The manual is available even in Italian, Estonian, Lithuanian, Potuguese, Spanish and Polish language.

The Manual “Basics of the use of computer and ICT” has been created as a result of the Erasmus+ project Accessible Information Material.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
Anna Krasnowska
Cátia Brôco
Eleonora Di Liberto
Julián Antonio Díaz-Toledo Gómez
Kaja Vaabel.
Malle Oberpal
Mª Rosa Sánchez López Guerrero
Mª Sagrario López Sánchez
Roberta Piazza
Simona Rizzari
Valentina Perciavalle
Veronika Juknevičienė
Živilė Paulauskaitė
Date Added:
09/30/2022
Introduction to Computers and Engineering Problem Solving
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This course presents the fundamentals of object-oriented software design and development, computational methods and sensing for engineering, and scientific and managerial applications. It cover topics, including design of classes, inheritance, graphical user interfaces, numerical methods, streams, threads, sensors, and data structures. Students use Java® programming language to complete weekly software assignments.
How is 1.00 different from other intro programming courses offered at MIT?
1.00 is a first course in programming. It assumes no prior experience, and it focuses on the use of computation to solve problems in engineering, science and management. The audience for 1.00 is non-computer science majors. 1.00 does not focus on writing compilers or parsers or computing tools where the computer is the system; it focuses on engineering problems where the computer is part of the system, or is used to model a physical or logical system.
1.00 teaches the Java programming language, and it focuses on the design and development of object-oriented software for technical problems. 1.00 is taught in an active learning style. Lecture segments alternating with laboratory exercises are used in every class to allow students to put concepts into practice immediately; this teaching style generates questions and feedback, and allows the teaching staff and students to interact when concepts are first introduced to ensure that core ideas are understood. Like many MIT classes, 1.00 has weekly assignments, which are programs based on actual engineering, science or management applications. The weekly assignments build on the class material from the previous week, and require students to put the concepts taught in the small in-class labs into a larger program that uses multiple elements of Java together.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Cassa, Christopher
Gonzalez, Marta
Kocur, George
Date Added:
02/01/2012
Principles of Computer System Design: An Introduction
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CC BY-NC-SA
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Principles of Computer System Design: An Introduction is published in two parts. Part I, containing chapters 1-6, is a traditional printed textbook published by Morgan Kaufman, an imprint of Elsevier. Part II, containing chapters 7-11, is available here as an open educational resource.
This textbook, an introduction to the principles and abstractions used in the design of computer systems, is an outgrowth of notes written for 6.033 Computer System Engineering over a period of 40-plus years. Individual chapters are also used in other EECS subjects. There is also a web site for the current 6.033 class with a lecture schedule that includes daily assignments, lecture notes, and lecture slides. The 6.033 class Web site also contains a thirteen-year archive of class assignments, design projects, and quizzes.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Kaashoek, M.
Saltzer, Jerome
Date Added:
02/01/2009
CKSci Grade 5 Unit 7: Designing Computer Programs
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CC BY-NC-SA
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The goal of this 10 lesson, grade 5 unit, is for students to apply their knowledge of how to tell computers what to do, and develop their programming skills by using decision-making trees. They will learn also about protecting information on a network and once again become aware of internet safety.
The key question guiding the unit is: What kinds of computer programs can I develop?

Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Reader — offering engagingly written and richly illustrated text on the topics specified for the unit.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
08/01/2023
CS Discoveries 2019-2020: Physical Computing Lesson 6.1: Innovations in Computing
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CC BY-NC-SA
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To kick off the final unit of this course, students will do some research into interesting innovations in computing. This lesson will expose students to wider variety of computing form factors (what a computer looks like) and fields that are impacted by computing. Later in this unit students will look back on the devices they encountered in this lesson as they develop their own physical computing devices.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CKSci Grade 3 Unit 6: Codes and Computers
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The goal of this 9 lesson, grade 3 unit, is for students to identify the output of any computer device as a solution to a problem and deconstruct the solution into the necessary steps required.
The key question guiding the unit is: How do programmers build computer programs?

Download the Teacher Guide — containing comprehensive lessons, lesson plans, and a unit overview, and the Student Reader — offering engagingly written and richly illustrated text on the topics specified for the unit.
.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
Core Knowledge Foundation
Date Added:
08/01/2023
Computer Ethics And The Online World
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This powerpoint presentation is a brief lecture about the introduction to computer ethics and its implications on the online community. Common ethical issues are presented and are retrieved from valid sources. Local ethical issues from the Philippines are given to provide viewers specific examples of concerns. 

References:
ABS-CBN News. (2017, June 21). Retrieved from http://news.abs-cbn.com/business/06/21/17/7-bdo-atms-compromised-in-skimming-official

Brey, P. (2007). Computer Ethics in (Higher) Education. Retrieved from https://www.utwente.nl/en/bms/wijsb/staff/brey/Publicaties_Brey/Brey_2007_Higher-Education.pdf 

Crisostomo, S. (2016, March 19). Comelec Website Hacked. Retrieved from http://www.philstar.com/headlines/2016/03/29/1567196/comelec-website-hacked

Dalipe, J. (2016, October 24). Retrieved from http://www.sunstar.com.ph/cebu/local-news/2016/10/25/bpo-senior-manager-faces-online-libel-case-505555

Reynolds, G. (2010). Principles Of Ethics In Information Technology (Philippine Edition). 

Turculet, M. (2014). Ethical Issues Concerning Online Social Networks. Retrieved from http://www.sciencedirect.com/science/article/pii/S1877042814050307

Toy, M. (2006, May 16). Retrieved from http://www.theage.com.au/news/world/chinese-hightech-hero-a-fake/2006/05/15/1147545263329.html

Subject:
Applied Science
Computer Science
Material Type:
Lecture
Author:
Kyle Kjell Salazar
Date Added:
10/08/2017
An Introduction to Computer Networks
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CC BY-NC-ND
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Welcome to the website for An Introduction to Computer Networks, a free and open general-purpose computer-networking textbook, complete with diagrams and exercises. It covers the LAN, internetworking and transport layers, focusing primarily on TCP/IP. Particular attention is paid to congestion; other special topics include queuing, real-time traffic, network management, security and the ns simulator.

The book is suitable as the primary text for an undergraduate or introductory graduate course in computer networking, as a supplemental text for a wide variety of network-related courses, and as a reference work.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Peter L. Dordal
Date Added:
01/01/2014
Introduction to Computational Media (Grade 10)
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Developed by the NYCDOE CS education team, the Introduction to Computational Media is a yearlong (108 hours) creative computing course for high schools using the open source Javascript library p5.js. By understanding how code can be a medium for creative expression, students will learn the fundamentals of computer science while designing and prototyping interactive projects that run on a browser. Additionally, students will learn how HTML/CSS elements can interact with p5.js to fully take advantage of developing content for a browser. This course has been implemented in NYC schools via CS4All’s Software Engineering Program (SEP), revised by classroom teachers with guidance from the Processing Foundation, and aligns with the CS4All Blueprint for CS education that emphasizes a hands-on CS approach called creative computing. Watch this video and view this fact sheet for more information.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
New York City Department of Education
Provider Set:
Computer Science for All
Date Added:
12/17/2018
Case Studies in Social and Ethical Responsibilities of Computing
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The MIT Case Studies in Social and Ethical Responsibilities of Computing (SERC) aims to advance new efforts within and beyond MIT’s Stephen A. Schwarzman College of Computing. The specially commissioned and peer-reviewed cases are brief and intended to be effective for undergraduate instruction across a range of classes and fields of study. The series editors expect the cases will also be of interest for computing professionals, policy specialists, and general readers. All cases will be made freely available via open-access publishing, with author retained copyright, through Creative Commons licensing.
The Series Editors interpret “social and ethical responsibilities of computing” broadly. Some cases focus closely on particular technologies, others on trends across technological platforms. Still others examine social, historical, philosophical, legal, and cultural facets that are essential for thinking critically about present-day efforts in computing and data sciences.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Philosophy
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Kaiser, David
Shah, Julie
Date Added:
09/01/2021
Computing the ecological footprints - OO design and programming
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This assignment on object-oriented programming has been crafted within the framework of Computing for Social Good in Education and Responsible Computing. It aims to integrate socially relevant elements into the core activities typically encountered in traditional Computer Science (CS) curricula. Extensive research suggests that integrating these topics throughout the traditional CS curriculum is more effective than segregating them into separate activities. The assignment has undergone refinement across multiple iterations over the years to address challenges such as accommodating students with varying abilities and motivations, catering to different learning styles, and mitigating frustration when tasks may seem overly challenging.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Assessment
Lesson Plan
Teaching/Learning Strategy
Author:
Renato Cortinovis
Date Added:
03/01/2024
Computer Hardware (02:03): Storage
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CC BY-ND
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We examine storage devices in computers. This storage lecture has been broken up into to two section, this one focuses on hard drives and RAM, the next video covered removable storage devices.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
09/25/2014
Projection in Computer Graphics
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CC BY-NC
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This image is describing about various types of perspective and parallel projection in computer graphics.

Subject:
Computer Science
Material Type:
Lesson
Author:
Mukesh Kumar
Date Added:
11/07/2024