![VIDEO guide: Add a link (an URL) as a resource - Submit function](https://img.oercommons.org/160x134/oercommons/media/upload/materials/images/Sk%C3%A6rmbillede_2019-10-01_kl._12.10.38.png)
Use this guide for the keywords: https://drive.google.com/open?id=1Q1iftQ5ELZL29dyLUE0cEPD9BbrOvdqn
- Subject:
- Education
- Material Type:
- Teaching/Learning Strategy
- Author:
- Maria S. Minard (University of Copenhagen)
- Date Added:
- 10/01/2019
Use this guide for the keywords: https://drive.google.com/open?id=1Q1iftQ5ELZL29dyLUE0cEPD9BbrOvdqn
With the continue scaling of transistor feature sizes, VLSI chip density continue increases. This results in a continue increase in the complexity VLSI technology where it has reached the point where billions of transistors are integrated on a single chip (like it is the case for System on Chip). To guarantee the satisfaction of the customers, the produced VLSI chips have to be reliable and fully tested. Verification testing and production testing represents 50 t0 60% of the cost of making VLSI chips, and are now the biggest cost of the technology. It has been known for a while that tackling the problems associated with testing VLSI chips at earlier design stage levels significantly reduces testing cost. Thus it is important for hardware designers to be exposed to concepts of VLSI testing which can help them design better product at lower cost.
Vanessa cardui: Information
Technology continues to advance at an unprecedented pace in the 21st century; it has made an enormous impact and is undeniably ubiquitous in education. This is a qualitative study investigating the integration of smartphone applications in the teaching-learning process by teachers and students utilizing a phenomenological approach. Purposive sampling was utilized. Interviews and focus group discussions were employed to gather data through Google Sheets and Google Meet, respectively. The transcripts of these interviews, as well as reports from the focus group discussions, were analyzed using Interpretative Phenomenological Analysis (IPA). Findings revealed that senior high school teachers and students had positive perceptions of integrating and utilizing smartphone applications as a tool in the teaching and learning process in terms of accessibility, usefulness, convenience, and user-friendly and effective learning materials and resources. Interestingly, the integration and utilization of smartphone applications in each theme reveal something to be more examined, such as context, application version, lack of phone storage, and the distracting environment that dwells on the inflexibility of the curriculum and course scheme.
Vombatus ursinus: Information
Working with educators at all academic levels involved in WAC partnerships, the authors and editors of this collection demonstrate successful models of collaboration between schools and institutions so others can emulate and promote this type of collaboration. The chapters in this collection describe and reflect on collaborative partnerships among middle schools, high schools, colleges, and universities that are designed to prepare students for the kinds of work and civic engagement required to succeed in and contribute to society. The WAC partnerships celebrated in this collection include frameworks to build connectivity between institutions while addressing Common Core State Standards, academic and non-academic collaborations around science education, WAC partnerships in Argentina and Germany, and both long- and short-term collaborations.
After completing the associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS(TM) NXT robots and sound/touch sensors. In the first challenge, students become acquainted with wait blocks by designing programs to simply make robots move forward until "hearing" a noise, and then turn left. The second, more challenging activity pushes students to fully understand the potential of wait blocks. They create programs that make the robots change speed several times when a touch sensor is pressed. Students gain practice in the iterative design-program-test-redesign process. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.
During Week 2, we will study Scientific Research and how Research is the very best measurable tool to understand human behavior and relationships. Through the collection of data and the annalysis of situations, environments, behaviors, cultures, and other variables, we continue to discover valuable information concerning Human behavior and relationships. Identify the scientific methods used in conducting psychological research. (GEC #1,3, &5); (PLO #1,3, &4);
Students learn about electrical connections, how they work and their pervasiveness in our world. They consider the usefulness of wireless electrical connections for connecting electrical devices. Morse code is introduced as a communication method that takes advantage of on/off states to transmit messages by electrical bursts sent via wires, light or sound. They learn the Morse code rules and translate a few phrases into Morse code. Specifically, they learn about a wireless connection type known as Bluetooth that can be used to control LEGO robots remotely from Android devices, which leads into the associated activity.
Students are presented with an overview of engineering and design. Various engineering disciplines are discussed in some detail using slides and an online video and website. The concept of design is introduced by presenting the basic steps of the engineering design process. Students learn that design is not necessarily restricted to engineering, but a general concept applicable to all walks of life. To strengthen their understanding, students are challenged to design a picnic for their friends by considering its various components as they go through the design process steps. This prepares them for subsequent design challenges such as those in the associated activities of this unit. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.
Through four lesson and four activities, students are introduced to the logic behind programming. Starting with very basic commands, they develop programming skills while they create and test programs using LEGO MINDSTORMS(TM) NXT robots. Students apply new programming tools move blocks, wait blocks, loops and switches in order to better navigate robots through mazes. Through programming challenges, they become familiar with the steps of the engineering design process. The unit is designed to be motivational for student learning, so they view programming as a fun activity. This unit is the third in a series. PowerPoint® presentations, quizzes and worksheets are provided throughout the unit.
Students learn about electric motors and rotational sensors. They learn that motors convert electrical energy to mechanical energy and typically include rotational sensors to enable distance measuring. They also learn the basics about gear trains and gear ratios. Students create a basic program using the LEGO MINDSTORMS(TM) NXT interface to control a motor to move a small robot. Then, through a 10-minute mini-activity, they make measurements and observations to test a LEGO rotation sensor's ability to measure distance in rotations. This prepares them for the associated activity during which they calculate how many wheel rotations are needed to travel a distance. A PowerPoint® presentation, worksheet and pre/post quizzes are provided.
Students are introduced to the basic concepts of computer programs, algorithms and programming. Using a few blindfolds and a simple taped floor maze exercise, students come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to program using the LEGO MINDSTORMS(TM) NXT software. They create and test basic programs, first using just the LEGO NXT intelligent brick, and then using basic movement commands with the LEGO NXT software on computers. A detailed PowerPoint® presentation, plus a worksheet and pre/post quizzes are provided.
Students gain a rigorous background in the primary human "sensors," as preparation for comparing them to some electronic equivalents in the associated activity. A review of human vision, hearing, smell, taste and touch, including the anatomies and operational principles, is delivered through a PowerPoint® presentation. Students learn the concept of "stimulus-sensor-coordinator-effector-response" to describe the human and electronic sensory processes. Student pairs use blindfolds, paper towels and small candies in a taste/smell sensory exercise. They take pre/post quizzes and watch two short online videos. Concepts are further strengthened by conducting the associated activity the following day, during which they learn about electronic touch, light, sound and ultrasonic sensors and then "see" sound waves while using microphones connected to computers running (free) Audacity® software.
Wolf-LOR is a learning object repository created by the Monroe Library at Loyola University New Orleans for the purposes of storing and sharing openly available educational resources created by library faculty.
Third revision, August 2017.
Welcome to Writing Unleashed, designed for use as a textbook in first-year college composition programs, written as an extremely brief guide for students, jam-packed with teachers’ voices, students’ voices, and engineered for fun.
This textbook was created by Dana Anderson, Ronda Marman, and Sybil Priebe - all first-year college composition instructors at the North Dakota State College of Science in Wahpeton, ND.
Download here: https://drive.google.com/open?id=1JoX94RjwS-WoPnGCyIZ9ZTQeX74iG9hS
10. Brave New World - XR - What is Immersive Technology?
The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.
Reduction of energy consumption of buildings is an important step in the move towards a sustainable economy. How can buildings be made net zero energy, in different climates?
This course introduces you to zero energy design. It will teach you a stepped approach to design a zero energy climate concept for existing buildings: homes, schools, offices, shops etc. It will demonstrate how an integrated approach, which takes into account both passive measures (such as thermal insulation and sun shading) and active measures (such as heat pumps and photovoltaic panels), can deliver the best results.
It will do so by providing you with an overview of possible measures, and through reviewing several case studies of zero energy buildings in the Netherlands, with lessons for other climates as well. Thus, you will learn which measures are most suitable for individual buildings under local climate conditions.
This course is for anyone interested in making buildings more energy efficient, who already possess basic technical knowledge.
The Anatomy Cookbook has been written to accompany an anatomy and physiology course for bioengineers who would otherwise have missed out on the opportunity to study real organ systems at first hand. It is not an alternative to a standard anatomy text, it acts more as a laboratory supplement. The fun bit is that your kitchen takes the place of the dissection room. Each recipe provides an insight into one or more organs, and all you need to do is go to the supermarket and be prepared to think about your food in a radically different way.
In this videocast Donal McNally talks about the reasons that led to and rationale behind the release of his anatomy cook book on the internet.
Presentation delivered June 2009
Suitable for Undergraduate Study
Dr Donal McNally, Associate Professor and Reader in Bioengineering, Department of Mechanical, Materials and Manufacturing Engineering.
Deficiencies in methods reporting in animal experimentation lead to difficulties in reproducing experiments; the authors propose a set of reporting standards to improve scientific communication and study design. The US National Institute of Neurological Disorders and Stroke convened major stakeholders in June 2012 to discuss how to improve the methodological reporting of animal studies in grant applications and publications. The main workshop recommendation is that at a minimum studies should report on sample-size estimation, whether and how animals were randomized, whether investigators were blind to the treatment, and the handling of data. We recognize that achieving a meaningful improvement in the quality of reporting will require a concerted effort by investigators, reviewers, funding agencies and journal editors. Requiring better reporting of animal studies will raise awareness of the importance of rigorous study design to accelerate scientific progress.