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Technologies for Creative Learning
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.

Subject:
Education
Educational Technology
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Brennan, Karen
Resnick, Mitchel
Date Added:
09/01/2009
Using Games in the World History Classroom
Unrestricted Use
CC BY
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The lesson plan provides an introduction for instructors on how to incorporate games in the World History classroom. It also has the instructions, rules, and materials needed for an interactive game about Afro-Eurasian exchange networks between 1250-1350. 

Subject:
History
World History
Material Type:
Activity/Lab
Game
Teaching/Learning Strategy
Author:
Alliance for Learning in World History
Date Added:
05/01/2024