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  • iterative-design
Engineering Design Prototype - Simple Machines
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CC BY-NC-SA
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In this activity, students will learn about and apply the Engineering Design Process to solve a problem. While working through the steps of the Engineering Design process they will focus on defining the criteria and constraints of a design problem, learn about scientific principles of simple machines, understand tool and machine safety, and create a prototype solution to the problem. The activity frames the problem around researching, designing, building and testing a prototype that is built with at least one simple machine that will launch a ball into a target. At end of unit students test their prototypes and present their findings of working through the process.

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Subject:
Applied Science
Career and Technical Education
Engineering
Material Type:
Activity/Lab
Assessment
Diagram/Illustration
Lecture Notes
Unit of Study
Date Added:
04/26/2021
Game Design
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CC BY-NC-SA
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This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Begy, Jason
Tan, Philip
Date Added:
09/01/2010
Go Green: Reduce, Re-use, Recycle, and Re-design a Plastic Grocery Bag
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CC BY-NC-SA
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This is a STEM unit that can be used in conjunction with ITEEA EbD TEEMS Grade 2 Our Environment, Our Health Unit. Teachers might want to use this STEM Unit with environmental units and Earth Day. Students learn about their positive and negative impact on their environment. Students learn that they can have a positive impact on their environment when they use the 4 R’s: Reduce, Reuse, Recycle, and Redesign process.

Subject:
Applied Science
Education
Elementary Education
Engineering
Environmental Science
Material Type:
Lesson Plan
Date Added:
04/26/2021
Managing Innovation and Entrepreneurship
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CC BY-NC-SA
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This course discusses the basics every manager needs to organize successful technology-driven innovation in both entrepreneurial and established firms. We start by examining innovation-based strategies as a source of competitive advantage and then examine how to build organizations that excel at identifying, building and commercializing technological innovations. Major topics include how the innovation process works; creating an organizational environment that rewards innovation and entrepreneurship; designing appropriate innovation processes (e.g. stage-gate, portfolio management); organizing to take advantage of internal and external sources of innovation; and structuring entrepreneurial and established organizations for effective innovation. The course examines how entrepreneurs can shape their firms so that they continuously build and commercialize valuable innovations. Many of the examples also focus on how established firms can become more entrepreneurial in their approach to innovation.

Subject:
Business and Communication
Marketing
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Murray, Fiona
Date Added:
02/01/2008
Playful Augmented Reality Audio Design Exploration
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students explore augmented reality audio through the design and evaluation of prototypes. Participants will probe design space and illuminate creative possibilities. This includes productive, playful, and social applications, as well as the intersection between games and music. The course builds understanding of the limitations and strengths of iterative design and rapid prototyping as research methods, familiarizes students with the theoretical foundations of design exploration, and practices working with physical and digital materials.

Subject:
Arts and Humanities
Economics
Graphic Arts
Social Science
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Jakobsson, Mikael
Tan, Philip
Date Added:
09/01/2019