The materials within this guide are intended to support multidisciplinary teams in or during the pre-production phase of serious game design as they collaborate in a facilitated workshop. It is critical that the workshop facilitators are familiar with the conceptual framework and proposed methodology in order to better support participants as they collaborate in the game design brainstorming and protoyping steps.
Building OER Curricula
This collection provides professional development resources designed to help educators take the lead in creating or adapting OER to integrate into curricula.
Single lecture presentation containing tips for using technology to enhance teaching. Uses proven multimedia design principles to enhance learning.
Suppose you’re designing an online course. How might you use Open Educational Resources (OER)? Let’s take a quick look at a common model for instructional design – the ADDIE model. (There are many others but this one is very common and useful for our discussion.)
This is a supplementary video for the Commonwealth of Learning Open Textbook Manual. It shows how to create Lessons in OER Commons. The OER Commons Lesson Builder allows instructors to create resources that are viewable by students as lessons, and by teachers as lesson plans with supplemental instructional resources.
This toolkit was developed as part of the Primary Source Project. In creating the toolkit, ISKME collaborated with 12 educators from 8 different states, who possessed varied subject area expertise. The toolkit is a sequenced pathway for selecting informational and non-fiction literary texts, and creating integrated wraparound lessons that meet the Common Core State Standards, as well as the C3 Social Studies Standards and the Next Generation Science Standards.