In game play, the progress a player makes is through learning. This happens as students grasp and understand embedded knowledge and skills required to successfully navigate a new system. The challenge and the progress of understanding a new concept through gaming is what makes a game enjoyable. What do you want the students to learn? Educational game-play has defined learning outcomes. Keep this notion central to your planning when choosing or designing a game. Be sure students are appropriately challenged because a learner's knowledge, understanding and skills can quickly bypass the educational benefit of a game!
Brush up on your multiplication, division, and factoring skills with this interactive …
Brush up on your multiplication, division, and factoring skills with this interactive multiplication chart. Three levels and timed or untimed options are available.
The carbon cycle game is a short digital game that helps you …
The carbon cycle game is a short digital game that helps you teach how carbon atoms move through various forms including soils, the ocean, plant and animal life and fossil fuels. Actions such as photosynthesis, plant and animal death and forest fires all convert carbon from one form into another. This is a card style game. It allows for single or multi players. Runs on a browser.
Este curso busca resignificar los prejuicios de género que se encuentran en …
Este curso busca resignificar los prejuicios de género que se encuentran en el tema del color. Está enfocado en alumnos de kínder en un rango de edades de los 4 a los 6, con actividades creativas e interactivas que buscan tener como resultado la desmitificación de que los colores (principalmente el rosa y el azul) tienen género. Nota: este curso ocupa materiales adicionales como lo son impresiones que se recomienda se tomen en cuenta para la realización del mismo.
Students write descriptions of characters, incorporate new vocabulary words, practice using simile …
Students write descriptions of characters, incorporate new vocabulary words, practice using simile and metaphor, engage in peer editing, and post their revised descriptions on the walls for a matching game.
Student pairs aim to be the first team to call out "bingo" …
Student pairs aim to be the first team to call out "bingo" in this lesson in which they use skimming and scanning to locate information about ancient Greece and Rome.
This task supports students in correctly writing numbers. Because students have to …
This task supports students in correctly writing numbers. Because students have to trace the number, instead of coloring in a bubble with the number in it or circling the correct number, they gain handwriting practice as well as counting and addition practice.
Play hockey with electric charges. Place charges on the ice, then hit …
Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.
Play hockey with electric charges. Place charges on the ice, then hit …
Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.
Play ball! Add charges to the Field of Dreams and see how …
Play ball! Add charges to the Field of Dreams and see how they react to the electric field. Turn on a background electric field and adjust the direction and magnitude. (Kevin Costner not included).
This is a collection of the results of the Erasmus+ project GAMMA: …
This is a collection of the results of the Erasmus+ project GAMMA: GAMe-based learning in MAthematics. In the GAMMA project, we have developed education materials for mathematics teachers who want to integrate GBL founded on digital technology effectively into their teaching practice. The materials could also be useful for teachers of other subjects who wish to integrate this method into their teaching. The authors are team members from GAMMA partner institutions.
The purpose of the game is to help students gain a better …
The purpose of the game is to help students gain a better understanding of Coastline Community College, the EOPS program and how barriers may potentially impact their progress towards their goal(s).This game can be modified and used to teach students about programs and services available at any college.
Play with a bar magnet and coils to learn about Faraday's law. …
Play with a bar magnet and coils to learn about Faraday's law. Move a bar magnet near one or two coils to make a light bulb glow. View the magnetic field lines. A meter shows the direction and magnitude of the current. View the magnetic field lines or use a meter to show the direction and magnitude of the current. You can also play with electromagnets, generators and transformers!
Here's a "game" you can use with faculty, staff, and students to …
Here's a "game" you can use with faculty, staff, and students to showcase the financial challenges that our students face in achieving their educational goals. You are welcome to customize the files for your own institution. We have "played" the game in Opening Day events, professional development events, and with student leaders. It never stops surprising players of the incredible challenges that we can assist with by eliminating textbook costs.
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