In game play, the progress a player makes is through learning. This happens as students grasp and understand embedded knowledge and skills required to successfully navigate a new system. The challenge and the progress of understanding a new concept through gaming is what makes a game enjoyable. What do you want the students to learn? Educational game-play has defined learning outcomes. Keep this notion central to your planning when choosing or designing a game. Be sure students are appropriately challenged because a learner's knowledge, understanding and skills can quickly bypass the educational benefit of a game!
Brush up on your multiplication, division, and factoring skills with this interactive …
Brush up on your multiplication, division, and factoring skills with this interactive multiplication chart. Three levels and timed or untimed options are available.
The carbon cycle game is a short digital game that helps you …
The carbon cycle game is a short digital game that helps you teach how carbon atoms move through various forms including soils, the ocean, plant and animal life and fossil fuels. Actions such as photosynthesis, plant and animal death and forest fires all convert carbon from one form into another. This is a card style game. It allows for single or multi players. Runs on a browser.
Este curso busca resignificar los prejuicios de género que se encuentran en …
Este curso busca resignificar los prejuicios de género que se encuentran en el tema del color. Está enfocado en alumnos de kínder en un rango de edades de los 4 a los 6, con actividades creativas e interactivas que buscan tener como resultado la desmitificación de que los colores (principalmente el rosa y el azul) tienen género. Nota: este curso ocupa materiales adicionales como lo son impresiones que se recomienda se tomen en cuenta para la realización del mismo.
Students write descriptions of characters, incorporate new vocabulary words, practice using simile …
Students write descriptions of characters, incorporate new vocabulary words, practice using simile and metaphor, engage in peer editing, and post their revised descriptions on the walls for a matching game.
Student pairs aim to be the first team to call out "bingo" …
Student pairs aim to be the first team to call out "bingo" in this lesson in which they use skimming and scanning to locate information about ancient Greece and Rome.
This task supports students in correctly writing numbers. Because students have to …
This task supports students in correctly writing numbers. Because students have to trace the number, instead of coloring in a bubble with the number in it or circling the correct number, they gain handwriting practice as well as counting and addition practice.
Play hockey with electric charges. Place charges on the ice, then hit …
Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.
Play hockey with electric charges. Place charges on the ice, then hit …
Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.
Play ball! Add charges to the Field of Dreams and see how …
Play ball! Add charges to the Field of Dreams and see how they react to the electric field. Turn on a background electric field and adjust the direction and magnitude. (Kevin Costner not included).
This is a collection of the results of the Erasmus+ project GAMMA: …
This is a collection of the results of the Erasmus+ project GAMMA: GAMe-based learning in MAthematics. In the GAMMA project, we have developed education materials for mathematics teachers who want to integrate GBL founded on digital technology effectively into their teaching practice. The materials could also be useful for teachers of other subjects who wish to integrate this method into their teaching. The authors are team members from GAMMA partner institutions.
The purpose of the game is to help students gain a better …
The purpose of the game is to help students gain a better understanding of Coastline Community College, the EOPS program and how barriers may potentially impact their progress towards their goal(s).This game can be modified and used to teach students about programs and services available at any college.
Play with a bar magnet and coils to learn about Faraday's law. …
Play with a bar magnet and coils to learn about Faraday's law. Move a bar magnet near one or two coils to make a light bulb glow. View the magnetic field lines. A meter shows the direction and magnitude of the current. View the magnetic field lines or use a meter to show the direction and magnitude of the current. You can also play with electromagnets, generators and transformers!
Here's a "game" you can use with faculty, staff, and students to …
Here's a "game" you can use with faculty, staff, and students to showcase the financial challenges that our students face in achieving their educational goals. You are welcome to customize the files for your own institution. We have "played" the game in Opening Day events, professional development events, and with student leaders. It never stops surprising players of the incredible challenges that we can assist with by eliminating textbook costs.
This task can be played as a game where students have to …
This task can be played as a game where students have to guess the rule and the instructor gives more and more input output pairs. Giving only three input output pairs might not be enough to clarify the rule.
Gamification is the application of game design elements and principles in non-gaming …
Gamification is the application of game design elements and principles in non-gaming contexts to engage, motivate, and enhance user experience. In education, business, healthcare, or other fields, gamification leverages techniques such as points, badges, leaderboards, and storytelling to make tasks more engaging and enjoyable.
Make your survey fun by gamifying it! This resource provides a tutorial …
Make your survey fun by gamifying it! This resource provides a tutorial on how to gamify survey questions and how to incorporate a game quest to make it more engaging and meaningful to the learners.
This problem asks the students to represent a sequence of operations using …
This problem asks the students to represent a sequence of operations using an expression and then to write and solve simple equations. The problem is posed as a game and allows the students to visualize mathematical operations. It would make sense to actually play a similar game in pairs first and then ask the students to record the operations to figure out each other's numbers.
Game-Based Learning is a fun and easy way to keep students engaged …
Game-Based Learning is a fun and easy way to keep students engaged in challenging concepts in any content. This resource helps teachers get a better understanding of how to use game-based learning in their classrooms. It contains what it is, how to implement it, lesson plans, activities, and resources. If you are a teacher who doesn't know where to start or how to use GBL, this is an interactive resource to get you started.
The "Into the Book" web site is designed to help elementary students …
The "Into the Book" web site is designed to help elementary students practice eight reading comprehension strategies through playful interactive activities. The site focuses on eight research-based strategies: Using Prior Knowledge, Making Connections, Questioning, Visualizing, Inferring, Summarizing, Evaluating and Synthesizing. "Behind the Lesson," the teacher area of the site, provides information, lesson plans and other resources for teachers.
Skipping is a big part of a young studentŐs readiness to move …
Skipping is a big part of a young studentŐs readiness to move on to other activities, such as reading. This activity will give students opportunities to develop their skipping skills.
This activity was designed for blind learners, but all types of learners …
This activity was designed for blind learners, but all types of learners can use it to learn about the life cycle of plabts. The five activities included in this lesson plan provide students with evidence that all living things grow and change as they progress through their life cycle. All of the activities detailed in this lesson plan can be done with students who are visually impaired, if teachers adapt them using Resources for Teaching and Adapting Lessons for Students with Visual Impairments. Tactile models and braille materials will be key and all of the activities will require more time for repeated tactical exploration and expression.
As of 2019, “Research has shown 74% of teachers already implement digital …
As of 2019, “Research has shown 74% of teachers already implement digital game-based learning to help augment instruction” (Cahill, 2019). Some of these games are popular entertainment games used for educational purposes identified by the teacher. Other games are provided to educators from digital game-based learning (DGBL) platforms determined by administrators and school districts. There is no general consensus amongst experts on how to most effectively apply digital game-based learning to garner the most improvement for student achievement. With such a lack of guidance, educators are open to deciding when and how often to use DGBL. This paper will seek to develop recommended best practices for the use of digital game-based learning by analyzing literature and studies about DGBL.
Can you avoid the boulder field and land safely, just before your …
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.
Can you avoid the boulder field and land safely, just before your …
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.
Learn about position, velocity, and acceleration in the "Arena of Pain". Use …
Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.
Play a game and find out about a Nobel Prize awarded discovery …
Play a game and find out about a Nobel Prize awarded discovery or work! In this game you have to blood type each patient and give them a blood transfusion. Are you able to do that? If not, maybe you should read the introduction to blood typing before you start, otherwise you will put the patients' lives in danger!
Learn about history of Catalonia. Try to discover and learn about "Miquel …
Learn about history of Catalonia. Try to discover and learn about "Miquel Crusafont". This third game of the series "Personatges en joc" ("Characters at play") is aimed to teach children at school about Catalan scientists.
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