![1- First Java Program](https://img.oercommons.org/160x134/oercommons/media/courseware/lesson/screenshot/courseware-lesson-96849.png)
Let's start with our first Java program!
- Subject:
- Computer Science
- Material Type:
- Full Course
- Author:
- Saeid Samadidana
- Date Added:
- 08/29/2022
Let's start with our first Java program!
23 Things is a suite of 23 self-paced online modules that cover a range of topics from video editing to basic coding. Each module or 'thing' consists of information, interactive activities, and invitations to try out various open and free software applications and technologies. The modules have been created using H5P and can be downloaded individually as a single H5P file, modified and re-used under a CC-BY-SA licence - simply click on the 'reuse' link at the bottom of each module.
The content was created by Curtin University students as part of a 'students as partners' project.
Our second set of videos explains how variable are defined and used in Java
Introduce students to the creative design process, based on the scientific method and peer review, by application of fundamental principles and learning to complete projects according to schedule and within budget. Subject relies on active learning through a major team-based design-and-build project focused on the need for a new consumer product identified by each team. Topics to be learned while teams create, design, build, and test their product ideas include formulating strategies, concepts and modules, and estimation, concept selection, machine elements, design for manufacturing, visual thinking, communication, teamwork, and professional responsibilities.
Learn more about Java by learning how String variable work. We learn basic text processing tools in this set of videos.
Learn how to develop the famous and simple Hangman game in Java
Let's continue our journey by learning how to develop the Tic Tac Toe game in Java.In this set of videos, we learn about 1D and 2D arrays, debugging the project and loop and if-else structures.
Learning the Object Oriented Programming concepts such as classes, interfaces, overriding, and inheritance.
This course is an in-depth adventure through the molecular mechanisms that control the maintenance, expression, and evolution of prokaryotic and eukaryotic genomes. Through lectures and readings of relevant literature, students will explore gene regulation, DNA replication, genetic recombination, transcription, and mRNA translation. The quizzes are designed to build students’ experimental design and data analysis skills.
This course, based on the MIT course 7.28/7.58 Molecular Biology taken by enrolled MIT students, was organized as a three-part series on edX by MIT’s Department of Biology. It is self-paced and free as long as you enroll in the Audit Track option, which you can select after creating a free account on edX.
Let's review what we learned about Java
Students and professionals in science, design and technology have to develop and communicate concepts that are often difficult to comprehend for the public, their peers and even themselves.
IMAGE | ABILITY – Visualizing the Unimaginable, will help you enhance your communication and interpersonal skills and provide insight, tips and tricks to make such complex and seemingly unimaginable concepts and ideas imaginable.
After finishing this course you will be more skilled in finding the right visual language to convey your ideas, thoughts and vision. You will be able to illustrate units and quantities, concepts and themes and you will know how to unravel complexity by using diagrams and schemes.
Austin Community College (ACC) Learn OER includes a series of self-paced online learning modules. The first nine modules will serve as an introduction to open educational resources (OER) and as an opportunity for further exploration and discovery of open education practices. The tenth module serves as a final assessment of your learning. Throughout the modules there are opportunities for you to test your knowledge and further explore a concept. The modules allow you to learn at your own pace. While you can follow the modules in any order, it is recommended that you start with Module 1 and progress through in order.
A course originally designed as competency-based courses and as such, they include specific language related to CBE style instruction and they are organized by competency so some terminology changes and course restructuring may be required in order to fit well into a quarterly schedule.
Principles of Accounting II is a course from a competency-based business degree pilot. You must be logged into your institutional Canvas account to access this shell.
Principles of Accounting III is a course from a competency-based business degree pilot. You must be logged into your institutional Canvas account to access this shell.
Machine vision. Data wrangling. Reinforcement learning. What do these terms even mean? In AI 101, MIT researcher Brandon Leshchinskiy offers an introduction to artificial intelligence that’s designed specifically for those with little to no background in the subject. The workshop starts with a summary of key concepts in AI, followed by an interactive exercise where participants train their own algorithm. Finally, it closes with a summary of key takeaways and Q/A. All are welcome!
This is a discussion-based interactive seminar on the two major issues that affect Sub-Saharan Africa: HIV/AIDS and Poverty. AIDS and Poverty, seemingly different concepts, are more inter-related to each other in Africa than in any other continent. As MIT students, we feel it is important to engage ourselves in a dynamic discussion on the relation between the two - how to fight one and how to solve the other.
AIRS is an open source set of online modules and resources in research skills and knowledge. It provides the grounding in research processes with practical tools to support you.
AIRS is a mandatory coursework requirement for Higher Degree Research (HDR) students enrolled in a Doctor of Philosophy (PhD) or Master of Philosophy (MPhil), at the Queensland University of Technology (QUT).
This resource includes traditional writing prompts as well as prompts and assignments that utilize AI-generated text. It covers the fields of Creative Writing, Composition, and Business and Technical Writing.
Learn about the implementation and practical aspects of Artificial Intelligence and how to write a plan for applying AI in your own organization in a step-by-step manner.
This course is not about difficult algorithms and complex programming; it is a course for anyone interested in learning how to integrate AI into their own organization.
To understand how current Artificial Intelligence applications can be successfully integrated in organizations, we look at different examples. For instance, how ING uses reinforcement learning for personalized dialog management with its customers or how Radboud UMC uses diagnostic image analysis to discover early stages of infectious diseases.
As part of our two-course program ‘AI in Practice’, this course will guide you in the practical aspects of applying AI in your own organization. You will examine typical applications of AI in use already and learn from their experience. These include challenges of implementation, lifecycle aspects, as well as the maintenance and management of AI applications.
The course presents a variety of case studies from actual situations in public organizations and private enterprises in the healthcare, financial, retail and telecommunications sectors. These include Radboud UMC, the Municipality of Amsterdam, ING, Ahold Delhaize and KPN.
‘AI in Practice – Applying AI’ gives you the ammunition to understand the practical aspects required for the implementation of a variety of AI applications in your organization.