This course introduces principles, algorithms, and applications of machine learning from the …
This course introduces principles, algorithms, and applications of machine learning from the point of view of modeling and prediction. It includes formulation of learning problems and concepts of representation, over-fitting, and generalization. These concepts are exercised in supervised learning and reinforcement learning, with applications to images and to temporal sequences. This course is part of the Open Learning Library, which is free to use. You have the option to sign up and enroll in the course if you want to track your progress, or you can view and use all the materials without enrolling.
This resource includes a set of activities, teacher guides, assessments, materials, and …
This resource includes a set of activities, teacher guides, assessments, materials, and more to assist educators in teaching about the ethics of artificial intelligence. These activities were developed at the MIT Media Lab to meet a growing need for children to understand artificial intelligence, its impact on society, and how they might shape the future of AI.
This course introduces students to machine learning in healthcare, including the nature …
This course introduces students to machine learning in healthcare, including the nature of clinical data and the use of machine learning for risk stratification, disease progression modeling, precision medicine, diagnosis, subtype discovery, and improving clinical workflows.
This course covers fundamental and advanced techniques in this field at the …
This course covers fundamental and advanced techniques in this field at the intersection of computer vision, computer graphics, and geometric deep learning. It will lay the foundations of how cameras see the world, how we can represent 3D scenes for artificial intelligence, how we can learn to reconstruct these representations from only a single image, how we can guarantee certain kinds of generalizations, and how we can train these models in a self-supervised way.
Media Literacy in the Age of Deepfakes aims to equip students with …
Media Literacy in the Age of Deepfakes aims to equip students with the critical skills to better understand the past and contemporary threat of misinformation. Students will learn about different ways to analyze emerging forms of misinformation such as “deepfake” videos as well as how new technologies can be used to create a more just and equitable society. This module consists of three interconnected sections. We begin by defining and contextualizing some key terms related to misinformation. We then focus on the proliferation of deepfakes within our media environment. Lastly, we explore synthetic media for the civic good, including AI-enabled projects geared towards satire, investigative documentary, and public history. In Event of Moon Disaster, an award-winning deepfake art installation about the “failed” Apollo 11 moon landing, serves as a central case study. This learning module also includes a suite of educator resources that consists of a syllabus, bibliography, and design prompts. We encourage teachers to draw on and adapt these resources for the purposes of their own classes. Visit Media Literacy in the Age of Deepfakes to access the learning module and educator resources. A sample of some of these materials can be found on OCW. This course was produced by the MIT Center for Advanced Virtuality, with support from the J-WEL: Abdul Latif Jameel World Education Lab.
This course provides an intensive introduction to artificial intelligence and its applications …
This course provides an intensive introduction to artificial intelligence and its applications to problems of medical diagnosis, therapy selection, and monitoring and learning from databases. It meets with lectures and recitations of 6.034 Artificial Intelligence, whose material is supplemented by additional medical-specific readings in a weekly discussion session. Students are responsible for completing all homework assignments in 6.034 and for additional problems and/or papers.
This course presents the main concepts of decision analysis, artificial intelligence, and …
This course presents the main concepts of decision analysis, artificial intelligence, and predictive model construction and evaluation in the specific context of medical applications. The advantages and disadvantages of using these methods in real-world systems are emphasized, while students gain hands-on experience with application specific methods. The technical focus of the course includes decision analysis, knowledge-based systems (qualitative and quantitative), learning systems (including logistic regression, classification trees, neural networks), and techniques to evaluate the performance of such systems.
This course presents the main concepts of decision analysis, artificial intelligence and …
This course presents the main concepts of decision analysis, artificial intelligence and predictive model construction and evaluation in the specific context of medical applications. It emphasizes the advantages and disadvantages of using these methods in real-world systems and provides hands-on experience. Its technical focus is on decision support, knowledge-based systems (qualitative and quantitative), learning systems (including logistic regression, classification trees, neural networks, rough sets), and techniques to evaluate the performance of such systems. It reviews computer-based diagnosis, planning and monitoring of therapeutic interventions. It also discusses implemented medical applications and the software tools used in their construction. Students produce a final project using the machine learning methods learned in the course, based on actual clinical data. Lecturers Prof. Stephan Dreiseitl Prof. Ju Jan Kim Prof. Bill Long Prof. Marco Ramoni Prof. Fred Resnic Prof. David Wypij
MASLab (Mobile Autonomous System Laboratory), also known as 6.186, is a robotics …
MASLab (Mobile Autonomous System Laboratory), also known as 6.186, is a robotics contest. The contest takes place during MIT’s Independent Activities Period and participants earn 6 units of P/F credit and 6 Engineering Design Points. Teams of three to four students have less than a month to build and program sophisticated robots which must explore an unknown playing field and perform a series of tasks. MASLab provides a significantly more difficult robotics problem than many other university-level robotics contests. Although students know the general size, shape, and color of the floors and walls, the students do not know the exact layout of the playing field. In addition, MASLab robots are completely autonomous, or in other words, the robots operate, calculate, and plan without human intervention. Finally, MASLab is one of the few robotics contests in the country to use a vision based robotics problem.
6.863 is a laboratory-oriented course on the theory and practice of building …
6.863 is a laboratory-oriented course on the theory and practice of building computer systems for human language processing, with an emphasis on the linguistic, cognitive, and engineering foundations for understanding their design.
Los proyectos de esta guía utilizan un enfoque centrado en los alumnos …
Los proyectos de esta guía utilizan un enfoque centrado en los alumnos para el aprendizaje. En lugar de solo aprender acerca de la IA con videos o conferencias, los alumnos que realizan estos proyectos son participantes activos en la exploración de ella. En el proceso, los estudiantes trabajarán directamente con tecnologías innovadoras de IA, participarán en actividades no en línea para ampliar su comprensión de cómo funcionan las tecnologías de IA y crearán diversos productos auténticos desde modelos de aprendizaje automático hasta videojuegos— para demostrar su aprendizaje.
PROYECTO 1: Programación con aprendizaje automático PROYECTO 2: Jugadores asistidos por IA en videojuegos PROYECTO 3: Uso de la IA para planificar movimientos robóticos PROYECTO 4: El aprendizaje automático como un servicio
Esta guía ofrece proyectos centrados en los alumnos que pueden enseñar directamente …
Esta guía ofrece proyectos centrados en los alumnos que pueden enseñar directamente estándares de áreas de estudio en conjunto con comprensiones fundamentales de los que es la IA, cómo funciona y cómo impacta a la sociedad. Fueron considerados varios enfoques clave para diseñar estos proyectos. Entender estos enfoques sustentará su comprensión y la implementación de los proyectos de esta guía, así como su trabajo para diseñar más actividades que integren la enseñanza sobre la IA en su plan de estudios.
PROYECTO 1: Lo que la IA hace bien y lo que no hace tan bien PROYECTO 2: Datos de entrenamiento y aprendizaje automático PROYECTO 3: Los sentidos comparados con los sensores PROYECTO 4: Navegación e IA
Esta guía ofrece proyectos centrados en los alumnos que pueden enseñar directamente …
Esta guía ofrece proyectos centrados en los alumnos que pueden enseñar directamente estándares de áreas de estudio en conjunto con comprensiones fundamentales de los que es la IA, cómo funciona y cómo impacta a la sociedad. Fueron considerados varios enfoques clave para diseñar estos proyectos. Entender estos enfoques sustentará su comprensión y la implementación de los proyectos de esta guía, así como su trabajo para diseñar más actividades que integren la enseñanza sobre la IA en su plan de estudios.
PROYECTO 1: Chatbots de IA PROYECTO 2: Desarrollo de una mirada crítica PROYECTO 3: Uso de la IA para resolver problemas del medio ambiente PROYECTO 4: Leyes para la IA
En esta guía, la exploración de la IA por parte de los …
En esta guía, la exploración de la IA por parte de los alumnos se enmarca en el contexto de las consideraciones éticas, y en concordancia con los estándares, conceptos y profundidad adecuados para varias materias de K–12. Dependiendo del nivel de sus alumnos y la cantidad de tiempo que tenga disponible, puede completar todas las actividades de Inicio hasta las actividades de Demostraciones culminantes; puede seleccionar actividades de la lista; o puede llevar el aprendizaje de los alumnos más lejos, aprovechando las extensiones y recursos adicionales proporcionados. Para los alumnos sin experiencia previa de formación en la IA, la exposición misma a las actividades de aprendizaje guiadas creará una comprensión de su mundo que probablemente no tenían antes. Y para aquellos con conocimientos previos en informática o con la IA, los proyectos y recursos completos seguirán desafiando su razonamiento y los expondrán a nuevas tecnologías y aplicaciones de la IA en diversos campos de estudio.
PROYECTO 1: Lo justo es justo PROYECTO 2: ¿Quién tiene el control? PROYECTO 3: Las ventajas y desventajas de la tecnología de la IA PROYECTO 4: La IA y el trabajador del siglo XXI
A prompt that a student, educator or researcher can paste into a …
A prompt that a student, educator or researcher can paste into a chatbot in order to explore the assumptions behind their questions. I hope educators and students may remix this to contextualise it to different contexts.
RAISE (Responsible AI for Social Empowerment and Education) is a new MIT-wide initiative …
RAISE (Responsible AI for Social Empowerment and Education) is a new MIT-wide initiative headquartered in the MIT Media Lab and in collaboration with the MIT Schwarzman College of Computing and MIT Open Learning. MIT researchers continually develop curriculum modules and associated teaching materials that are available to all K-12 educators for free under a Creative Commons license.
Introduces the fundamental algorithmic approaches for creating robot systems that can autonomously …
Introduces the fundamental algorithmic approaches for creating robot systems that can autonomously manipulate physical objects in unstructured environments such as homes and restaurants. Topics include perception (including approaches based on deep learning and approaches based on 3D geometry), planning (robot kinematics and trajectory generation, collision-free motion planning, task-and-motion planning, and planning under uncertainty), as well as dynamics and control (both model-based and learning-based). Homework assignments will guide students through building a software stack that will enable a robotic arm to autonomously manipulation objects in cluttered scenes (like a kitchen). A final project will allow students to dig deeper into a specific aspect of their choosing. The class has hardware available for ambitious final projects, but will also make heavy use of simulation using cloud resources.
Social and Ethical Responsibilities of Computing (SERC), a cross-cutting initiative of the …
Social and Ethical Responsibilities of Computing (SERC), a cross-cutting initiative of the MIT Schwarzman College of Computing, works to train students and facilitate research to assess the broad challenges and opportunities associated with computing, and improve design, policy, implementation, and impacts. This site is a resource for SERC pedagogical materials developed for use in MIT courses. SERC brings together cross-disciplinary teams of faculty, researchers, and students to develop original pedagogical materials that meet our goal of training students to practice responsible technology development through incorporation of insights and methods from the humanities and social sciences, including an emphasis on social responsibility. Materials include the MIT Case Studies Series in Social and Ethical Responsibilities of Computing, original Active Learning Projects, and lecture materials that provide students hands-on practice and training in SERC, together with other resources and tools found useful in education at MIT. Original homework assignments and in-class demonstrations are specially created by multidisciplinary teams, to enable instructors to embed SERC-related material into a wide variety of existing courses. The aim of SERC is to facilitate the development of responsible “habits of mind and action” for those who create and deploy computing technologies, and fostering the creation of technologies in the public interest.
This course is an introduction to the theory that tries to explain …
This course is an introduction to the theory that tries to explain how minds are made from collections of simpler processes. It treats such aspects of thinking as vision, language, learning, reasoning, memory, consciousness, ideals, emotions, and personality. It incorporates ideas from psychology, artificial intelligence, and computer science to resolve theoretical issues such as wholes vs. parts, structural vs. functional descriptions, declarative vs. procedural representations, symbolic vs. connectionist models, and logical vs. common-sense theories of learning.
This seminar is intended for doctoral students and discusses topics in applied …
This seminar is intended for doctoral students and discusses topics in applied probability. This semester includes a variety of fields, namely statistical physics (local weak convergence and correlation decay), artificial intelligence (belief propagation algorithms), computer science (random K-SAT problem, coloring, average case complexity) and electrical engineering (low density parity check (LDPC) codes).
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