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Introduction to Computers and Engineering Problem Solving
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CC BY-NC-SA
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This course presents the fundamentals of object-oriented software design and development, computational methods and sensing for engineering, and scientific and managerial applications. It cover topics, including design of classes, inheritance, graphical user interfaces, numerical methods, streams, threads, sensors, and data structures. Students use Java® programming language to complete weekly software assignments.
How is 1.00 different from other intro programming courses offered at MIT?
1.00 is a first course in programming. It assumes no prior experience, and it focuses on the use of computation to solve problems in engineering, science and management. The audience for 1.00 is non-computer science majors. 1.00 does not focus on writing compilers or parsers or computing tools where the computer is the system; it focuses on engineering problems where the computer is part of the system, or is used to model a physical or logical system.
1.00 teaches the Java programming language, and it focuses on the design and development of object-oriented software for technical problems. 1.00 is taught in an active learning style. Lecture segments alternating with laboratory exercises are used in every class to allow students to put concepts into practice immediately; this teaching style generates questions and feedback, and allows the teaching staff and students to interact when concepts are first introduced to ensure that core ideas are understood. Like many MIT classes, 1.00 has weekly assignments, which are programs based on actual engineering, science or management applications. The weekly assignments build on the class material from the previous week, and require students to put the concepts taught in the small in-class labs into a larger program that uses multiple elements of Java together.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Cassa, Christopher
Gonzalez, Marta
Kocur, George
Date Added:
02/01/2012
Introduction to Copyright Law
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CC BY-NC-SA
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This course is an introduction to copyright law and American law in general. Topics covered include: structure of federal law; basics of legal research; legal citations; how to use LexisNexis®; the 1976 Copyright Act; copyright as applied to music, computers, broadcasting, and education; fair use; Napster®, Grokster®, and Peer-to-Peer file-sharing; Library Access to Music Project; The 1998 Digital Millennium Copyright Act; DVDs and encryption; software licensing; the GNU® General Public License and free software.

Subject:
Law
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Winstein, Keith
Date Added:
01/01/2006
Introduction to the History of Technology
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CC BY-NC-SA
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This course is an introduction to the consideration of technology as the outcome of particular technical, historical, cultural, and political efforts, especially in the United States during the 19th and 20th centuries. Topics include industrialization of production and consumption, development of engineering professions, the emergence of management and its role in shaping technological forms, the technological construction of gender roles, and the relationship between humans and machines.

Subject:
Arts and Humanities
History
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Mindell, David
Date Added:
09/01/2006
A Magnetic Personality
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Educational Use
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Students learn about magnets and how they are formed. They investigate the properties of magnets and how engineers use magnets in technology. Specifically, students learn about magnetic memory storage, which is the reading and writing of data information using magnets, such as in computer hard drives, zip disks and flash drives.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail Watrous
Denise W. Carlson
Joe Friedrichsen
Malinda Schaefer Zarske
Date Added:
09/18/2014
Mobile Autonomous Systems Laboratory
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CC BY-NC-SA
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MASLab (Mobile Autonomous System Laboratory), also known as 6.186, is a robotics contest. The contest takes place during MIT’s Independent Activities Period and participants earn 6 units of P/F credit and 6 Engineering Design Points. Teams of three to four students have less than a month to build and program sophisticated robots which must explore an unknown playing field and perform a series of tasks.
MASLab provides a significantly more difficult robotics problem than many other university-level robotics contests. Although students know the general size, shape, and color of the floors and walls, the students do not know the exact layout of the playing field. In addition, MASLab robots are completely autonomous, or in other words, the robots operate, calculate, and plan without human intervention. Finally, MASLab is one of the few robotics contests in the country to use a vision based robotics problem.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Kaelbling, Leslie
None, No Faculty
Date Added:
01/01/2005
Modeling and Simulation for High School Teachers: Principles, Problems, and Lesson Plans
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CC BY-NC-SA
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A collaboration between the National Aeronautics and Space Administration (NASA) and the CK-12 Foundation, this book provides high school mathematics and physics teachers with an introduction to the main principles of modeling and simulation used in science and engineering. An appendix of lesson plans is included.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Lesson Plan
Teaching/Learning Strategy
Textbook
Provider:
CK-12 Foundation
Provider Set:
CK-12 FlexBook
Date Added:
10/24/2012
Movement Task Using Sensors - Humans and Robots
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Educational Use
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This activity helps students understand the significance of programming and also how the LEGO MINDSTORMS(TM) NXT robot's sensors assist its movement and make programming easier. Students compare human senses to robot sensors, describing similarities and differences.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Ajay Nair
Satish Nair
Date Added:
09/18/2014
Navigating a Maze
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Educational Use
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Using new knowledge acquired in the associated lesson, students program LEGO MINDSTORMS(TM) NXT robots to go through a maze using movement blocks. The maze is created on the classroom floor with cardboard boxes as its walls. Student pairs follow the steps of the engineering design process to brainstorm, design and test programs to success. Through this activity, students understand how to create and test a basic program. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Networks
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CC BY-NC-SA
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This unit covers the history and evolution of computer networks, including the various types of network communications. Various forms of networking addressing are also covered, including network topologies, standards and protocols, logical model concepts, network hardware, and wireless communication.

Subject:
Applied Science
Health, Medicine and Nursing
Material Type:
Lecture
Provider:
Open Michigan
Provider Set:
Health IT Workforce Curriculum
Author:
Oregon Health & Science University
Date Added:
09/26/2014
OER-UCLouvain: Computer Networking : Principles, Protocols and Practice - 2nd Edition
Unrestricted Use
CC BY
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"Computer Networking : Principles, Protocols and Practice" is an open-source ebook that explains the main principles of Computer Networking and the key protocols that are used on the Internet.
The first part describes the theoretical foundations of this domain as well and the main algorithms and protocols.
The ebook is intended to be used for an upper-level undergraduate networking course. The second part contains a detailed explanation of the main Internet protocols including HTTP, DNS, TCP, UDP, IPv6, BGP, RIP, OSPF, Ethernet and WiFi.
The last part contains exercises and practical labs to allow the students to test their knowledge.
The Computer Networking: Principles, Protocols and Practice textbook is one of the winners of the first Open Textbook challenge organised by the Saylor foundation in the US.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Assessment
Full Course
Textbook
Provider:
Université catholique de Louvain
Provider Set:
OER-UCLOUVAIN
Author:
BONAVENTURE Olivier
Date Added:
08/10/2017
OER-UCLouvain: Systèmes informatiques
Only Sharing Permitted
CC BY-NC-ND
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Contient la partie théorique du support du cours SINF1252 donné aux étudiants en informatique à l’Université catholique de Louvain (UCL).
Consulter la page du cours pour d'autre formats et exercices => http://sites.uclouvain.be/SystInfo/

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Université catholique de Louvain
Provider Set:
OER-UCLOUVAIN
Author:
Christoph PAASCH
Grégory DETAL
Olivier BONAVENTURE
Date Added:
09/06/2017
Our Bodies Have Computers and Sensors
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Educational Use
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Students learn about the human body's system components, specifically its sensory systems, nervous system and brain, while comparing them to robot system components, such as sensors and computers. The unit's life sciences-to-engineering comparison is accomplished through three lessons and five activities. The important framework of "stimulus-sensor-coordinator-effector-response" is introduced to show how it improves our understanding the cause-effect relationships of both systems. This framework reinforces the theme of the human body as a system from the perspective of an engineer. This unit is the second of a series, intended to follow the Humans Are Like Robots unit.

Subject:
Anatomy/Physiology
Applied Science
Engineering
Life Science
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Marianne Catanho
Sachin Nair
Satish Nair
Date Added:
09/18/2014
Pupillary Response & Test Your Reaction Time
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Educational Use
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Students observe and test their reflexes, including the (involuntary) pupillary response and (voluntary) reaction times using their dominant and non-dominant hands, as a way to further explore how reflexes occur in humans. They gain insights into how our bodies react to stimuli, and how some reactions and body movements are controlled automatically, without conscious thought. Using information from the associated lesson about how robots react to situations, including the stimulus-to-response framework, students see how engineers use human reflexes as examples for controls for robots.

Subject:
Anatomy/Physiology
Applied Science
Engineering
Life Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Marianne Catanho
Sachin Nair
Satish Nair
Date Added:
09/18/2014
Queues: Theory and Applications
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CC BY-NC-SA
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This class deals with the modeling and analysis of queueing systems, with applications in communications, manufacturing, computers, call centers, service industries and transportation. Topics include birth-death processes and simple Markovian queues, networks of queues and product form networks, single and multi-server queues, multi-class queueing networks, fluid models, adversarial queueing networks, heavy-traffic theory and diffusion approximations. The course will cover state of the art results which lead to research opportunities.

Subject:
Applied Science
Business and Communication
Engineering
Management
Mathematics
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gamarnik, David
Shah, Premal
Date Added:
02/01/2006
Reflecting on Human Reflexes
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Educational Use
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Students learn about human reflexes, how our bodies react to stimuli and how some body reactions and movements are controlled automatically, without thinking consciously about the movement or responses. In the associated activity, students explore how reflexes work in the human body by observing an involuntary human reflex and testing their own reaction times using dominant and non-dominant hands. Once students understand the stimulus-to-response framework components as a way to describe human reflexes and reactions in certain situations, they connect this knowledge to how robots can be programmed to conduct similar reactions.

Subject:
Anatomy/Physiology
Applied Science
Engineering
Life Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Marianne Catanho
Sachin Nair
Satish Nair
Date Added:
09/18/2014
Remote Control Using Bluetooth
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Educational Use
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Building on what they learned about wired and wireless electrical connections in the associated lesson, students use Android phones to take advantage of Bluetooth wireless connections to remotely guide LEGO MINDSTORMS(TM) NXT robots through a maze. They compare this wireless remote control navigation to their previous experiences navigating LEGO robots via programming. A PowerPoint® presentation and pre/post quizzes are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014
Security
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CC BY-NC-SA
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This unit covers common security concerns and safeguards, including firewalls, encryption, virus protection software and patterns, and programming for security. Additional topics include security of wireless networks, and concerns, mitigations, and regulations related to healthcare applications.

Subject:
Applied Science
Health, Medicine and Nursing
Material Type:
Lecture
Provider:
Open Michigan
Provider Set:
Health IT Workforce Curriculum
Author:
Oregon Health & Science University
Date Added:
09/26/2014
Technology in American History
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CC BY-NC-SA
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0.0 stars

This course will consider the ways in which technology, broadly defined, has contributed to the building of American society from colonial times to the present. This course has three primary goals: to train students to ask critical questions of both technology and the broader American culture of which it is a part; to provide an historical perspective with which to frame and address such questions; and to encourage students to be neither blind critics of new technologies, nor blind advocates for technologies in general, but thoughtful and educated participants in the democratic process.

Subject:
Arts and Humanities
History
U.S. History
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Smith, Merritt
Date Added:
02/01/2006
That's Hot! Robot Brain Programming
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Educational Use
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With the challenge to program computers to mimic the human reaction after touching a hot object, students program LEGO® robots to "react" and move back quickly once their touch sensors bump into something. By relating human senses to electronic sensors used in robots, students see the similarities between the human brain and its engineering counterpart, the computer, and come to better understand the functioning of sensors in both applications. They apply an understanding of the human "stimulus-sensor-coordinator-effector-response" framework to logically understand human and robot actions.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Sachin Nair
Satish Nair
Date Added:
09/18/2014