This activity focuses on getting the students to think about disabilities and how they can make some aspects of life more difficult. The students are asked to pick a disability and design a new kind of sport for it.
If you could create a new creature, what adaptations would it have and why? In this activity students design a trait card for an organism using behavioral and physical adaptations to help it survive in its environment.
People using crutches have their hands occupied, which makes it difficult to carry books and other items they want to have handy. Student teams are challenged to design assistive devices that modify crutches to help people carry things such as books and school supplies. Given a list of constraints, including a device weight limit and minimum load capacity, groups brainstorm ideas and then make detailed plans for their best solutions. They create prototypes and then test for functionality by loading them and using them, making improvements with each iteration. At a concluding design expo, teams present their concepts and demonstrate their final prototype devices.
Our brains control every movement we make. Most of us take for granted our ability to pick up a cup or change the television station. However, for people who have lost a limb or become paralyzed, the inability to do these things means a loss of freedom and independence. This video segment from Greater Boston describes how neuroscientists and bioengineers have teamed up to create a system that allows people who have lost motor functions to control electronic devices through their thoughts alone. Grades 6-12
Widespread damage from flooding at the Texas Medical Center in Houston revealed the complex's vulnerabilities. Implementing a long-term hazard mitigation plan is reducing future risks.
Our human society consists of many intertwined Large Scale Socio-Technical Systems (LSSTS), such as infrastructures, industrial networks, the financial systems etc. Environmental pressures created by these systems on EarthŰŞs carrying capacity are leading to exhaustion of natural resources, loss of habitats and biodiversity, and are causing a resource and climate crisis. To avoid this sustainability crisis, we urgently need to transform our production and consumption patterns. Given that we, as inhabitants of this planet, are part of a complex and integrated global system, where and how should we begin this transformation? And how can we also ensure that our transformation efforts will lead to a sustainable world? LSSTS and the ecosystems that they are embedded in are known to be Complex Adaptive Systems (CAS). According to John Holland CAS are "...a dynamic network of many agents (which may represent cells, species, individuals, firms, nations) acting in parallel, constantly acting and reacting to what the other agents are doing. The control of a CAS tends to be highly dispersed and decentralized. If there is to be any coherent behavior in the system, it will have to to arise from competition and cooperation among the agents themselves. The overall behavior of the system is the result of a huge number of decisions made every moment" by many individual agents. Understanding Complex Adaptive Systems requires tools that themselves are complex to create and understand. Shalizi defines Agent Based Modeling as "An agent is a persistent thing which has some state we find worth representing, and which interacts with other agents, mutually modifying each otherŰŞs states. The components of an agent-based model are a collection of agents and their states, the rules governing the interactions of the agents and the environment within which they live." This course will explore the theory of CAS and their main properties. It will also teach you how to work with Agent Based Models in order to model and understand CAS.
Students develop an app for an Android device that utilizes its built-in internal sensors, specifically the accelerometer. The goal of this activity is to teach programming design and skills using MIT's App Inventor software (free to download from the Internet) as the vehicle for learning. The activity should be exciting for students who are interested in applying what they learn to writing other applications for Android devices. Students learn the steps of the engineering design process as they identify the problem, develop solutions, select and implement a possible solution, test the solution and redesign, as needed, to accomplish the design requirements.
Students are introduced to the classification of animals and animal interactions. Students also learn why engineers need to know about animals and how they use that knowledge to design technologies that help other animals and/or humans. This lesson is part of a series of six lessons in which students use their growing understanding of various environments and the engineering design process, to design and create their own model biodome ecosystems.
Students explore the interface between architecture and engineering. In the associated hands-on activity, students act as both architects and engineers by designing and building a small parking garage.
- Applied Science
- Architecture and Design
- Physical Science
- Material Type:
- Lesson Plan
- Provider Set:
- Abigail Watrous
- Denali Lander
- Janet Yowell
- Katherine Beggs
- Melissa Straten
- Sara Stemler
- Date Added:
This course is particularly focused on helping you develop visual literacy skills, but all the college courses you take are to some degree about information literacy. Visual literacy is really just a specialized type of information literacy. The skills you acquire in this course will help you become an effective researcher in other fields, as well.
This course is an exploration of visual art forms and their cultural connections for the student with little experience in the visual arts. It includes a brief study of art history and in depth studies of the elements, media, and methods used in creative processes and thought. Upon successful completion of this course, students will be able to: interpret examples of visual art using a five-step critical process that includes description, analysis, context, meaning, and judgment; identify and describe the elements and principles of art; use analytical skills to connect formal attributes of art with their meaning and expression; explain the role and effect of the visual arts in societies, history, and other world cultures; articulate the political, social, cultural, and aesthetic themes and issues that artists examine in their work; identify the processes and materials involved in art and architectural production; utilize information to locate, evaluate, and communicate information about visual art in its various forms. Note that this course is an alternative to the Saylor FoundationĺÎĺ_ĺĚĺ_s ARTH101A and has been developed through a partnership with the Washington State Board for Community and Technical Colleges; the Saylor Foundation has modified some WSBCTC materials. This free course may be completed online at any time. (Art History 101B)
Students learn how forces are used in the creation of art. They come to understand that it is not just bridge and airplane designers who are concerned about how forces interact with objects, but artists as well. As "paper engineers," students create their own mobiles and pop-up books, and identify and use the forces (air currents, gravity, hand movement) acting upon them.
As teachers it is important to interject real-world applications with science and math whenever possible. Students often do not connect the principles to the career opportunities. In our society, advanced manufacturing is creating many exciting careers that incorporate these scientific principles and provide excellent salaries. This project will require students to determine and design methods that will move a selected product in a designed assembly process.
- Applied Science
- Material Type:
- Lesson Plan
- North Carolina State University
- Provider Set:
- Kenan Fellows Program for Curriculum and Leadership Development
- Henrietta Juston
- Date Added:
The engineering design process involves many steps. Not only must an engineer be able to devise a solution to a problem, he or she must also be ready to test and evaluate that solution to reach the best result. To successfully complete the design process, an engineer must be able to identify design flaws and learn from his or her mistakes. In this video segment adapted from ZOOM, learn about the design process as cast members create automatic door openers that enable them to open their bedroom doors while lying on their beds. For grades 3-8.
Students groups use balsa wood and glue to build their own towers using some of the techniques they learned from the associated lesson. While general guidelines are provided, give students freedom with their designs and encourage them to implement what they have learned about structural engineering. The winning team design is the tower with the highest strength-to-weight ratio.
David McCandless turns complex data sets (like worldwide military spending, media buzz, Facebook status updates) into beautiful, simple diagrams that tease out unseen patterns and connections. Good design, he suggests, is the best way to navigate information glut -- and it may just change the way we see the world. A quiz, thought provoking question, and links for further study are provided to create a lesson around the 18-minute video. Educators may use the platform to easily "Flip" or create their own lesson for use with their students of any age or level.
Accessibility is frequently the last thing course and website developers want to think about when creating an online content. There is extra time involved up front, but it can help prevent problems down the line. I think most of us in higher education care about all students and want to help them to our best ability. There are also laws protecting the rights of individuals with disabilities to have access to programs and services that institutions of higher education offer. Section 504 of The Rehabilitation Act of 1973 says that public institutions receiving federal funds, this includes student financial aid, need to ensure that people with disabilities can participate in programs & activities and have the same benefits that people without disabilities have. It requires academic adjustments and accommodation to ensure full participation. Section 508 is an amendment that requires electronic information and technology, such as websites and online courses be accessible. The American with Disabilities Act of 1990 expands the Rehabilitation Act of 1973 to private as well as public institutions of higher education. The newest is The 21st Century Communications and Video Accessibility Act of 2010. It requires modern communications to be accessible to people with disabilities. This includes VOIP services, electronic messaging, video conferencing, video communications and mobile browsers.
Students use the scientific method to determine the effect of control surfaces on a paper glider. They construct paper airplanes (model gliders) and test their performance to determine the base characteristics of the planes. Then they change one of the control surfaces and compare the results to their base glider in order to determine the cause and effect relationship of the control surfaces.
Fest 2011 in Half Moon Bay. This conference was help in December 2011 and hosted by the Institute of Knowledge Management in Education. There were participants form K-12, Higher Ed, educational non-profits, foundations and start-up companies. The keynote speaker was Dr. Sugata Mitra.
Using natural sensory system concepts to develop and improve sensory systems will continue to thrive for many years to come. Technology advances rapidly (Moore’s Law) as does our understanding of biological principles and designs. These trends fuel the fertile grounds of bio-inspired sensory systems, a topic that is inherently multidisciplinary. This book will serve well as either an academic text on the subject or an introduction to the variety of proven bio-inspired designs. The focus is on sensory systems that interpret environmental stimuli. It introduces natural photo-, mechano-, and chemo-sensory systems across the animal kingdom and also summarizes various novel engineering ideas that glean ideas from these natural sensory systems.