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CS Fundamentals 1.11: The Big Event Jr.
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Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 2.11: The Big Event Jr.
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Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 2.12: A Royal Battle with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 3.14: The Big Event
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Students will soon learn that events are a great way to add flexibility to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. Events can make your program more interesting and interactive.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 3.15: Build a Flappy Game
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In this special stage, students get to build their own Flappy Bird game by using event handlers to detect mouse clicks and object collisions. At the end of the level, students will be able to customize their game by changing the visuals or rules.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 3.16: Chase Game with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all the coding skills they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 4.5: Events in Bounce
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In this online activity, students will learn what events are, and how computers use them in programs like video games. Students will work through puzzles making the program react to events (like arrow buttons being pressed.) At the end of the puzzle, students will have the opportunity to customize their game with different speeds and sounds.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 4.6: Build a Star Wars Game
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In this lesson, students will practice using events to build a game that they can share online. Featuring R2-D2 and other Star Wars characters, students will be guided through events, then given space to create their own game.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 7.11: On the Move with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 7.12: A Royal Battle with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
Celebrations and dates -  English Template,  Novice High
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Students will practice talking about events and holidays. They will discuss the ways in which they celebrate events with family and friends in the past. Students will also be able to identify how other cultures celebrate local or national holidays. They will recommend places to celebrate birthdays or go on dates in their city, and practice how to talk about past friendships or relationships.

Subject:
Arts and Humanities
Languages
Material Type:
Activity/Lab
Date Added:
11/12/2019
Computing and Data Analysis for Environmental Applications
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This subject is a computer-oriented introduction to probability and data analysis. It is designed to give students the knowledge and practical experience they need to interpret lab and field data. Basic probability concepts are introduced at the outset because they provide a systematic way to describe uncertainty. They form the basis for the analysis of quantitative data in science and engineering. The MATLAB® programming language is used to perform virtual experiments and to analyze real-world data sets, many downloaded from the web. Programming applications include display and assessment of data sets, investigation of hypotheses, and identification of possible casual relationships between variables. This is the first semester that two courses, Computing and Data Analysis for Environmental Applications (1.017) and Uncertainty in Engineering (1.010), are being jointly offered and taught as a single course.

Subject:
Applied Science
Computer Science
Engineering
Environmental Science
Mathematics
Statistics and Probability
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
McLaughlin, Dennis
Date Added:
09/01/2003
Estás Invitado/You're Invited, Spanish Novice- Mid
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In this activity, students will practice rejecting or accepting formal invitations to an afternoon or evening get-together. Also, as a group they will have to select one of the invitations templates. Students will have to exchange ideas and organize them in order to successfully complete this activity.

Subject:
Arts and Humanities
Languages
Material Type:
Activity/Lab
Date Added:
11/16/2018
Event Management Case Study: The Case of Tokyo 2020 Olympic Games
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CC BY
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Volunteer management is an integral part of any event that relies on volunteer contributions. Managing volunteers for events is related to three related domains: events, human resources, and volunteering. Each of the domains is discussed for its relation to volunteer management in the context of a sporting event. The practice of managing volunteers is considered in terms of its phases. A real-life case is provided so that students can apply their understandings of volunteer management in resolving the case problems.

Subject:
Business and Communication
Communication
Management
Public Relations
Material Type:
Activity/Lab
Case Study
Homework/Assignment
Lesson
Lesson Plan
Provider:
Iowa State University
Author:
Eric Olson
Heeyle Park
Date Added:
03/17/2020
Event Management Case Study: The Case of a Wedding
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CC BY
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Financial management helps an event planning operation to achieve a profitable future in the competitive business environment. Astute financial management involves securing, allocating and controlling financial resources held by the operation. Good budgeting practices ensure a successful outcome of an event that meets financial objectives. A real-life case study is provided for students to apply financial management principles.

Subject:
Business and Communication
Finance
Management
Material Type:
Activity/Lab
Case Study
Homework/Assignment
Lesson
Lesson Plan
Provider:
Iowa State University
Author:
Eric Olson
Heeyle Park
Olson Eric
Park Heeyle
Date Added:
03/17/2020
Japanese 201 - Lab 08 (日本語201ラボ第8)
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NCSSFL-ACTFL Can-Do Statements:I can present personal information about my life, activities, and events using simple sentences.I can express my preferences on familiar and everyday topics of interest using simple sentences most of the time.

Subject:
Language Education (ESL)
Languages
World Cultures
Material Type:
Activity/Lab
Author:
Blake Simmerman
Amber Hoye
Date Added:
11/17/2020
Live Now! Enshittification: How the Internet Went Bad and How to Get it Back
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In this Open Education Week keynote talk, Cory Doctorow discusses how the collapse of the internet into “five giant websites, each filled with screenshots of text from the other four” wasn’t inevitable. From privacy to harassment to garden-variety ripoffs, the internet’s degradation was the result of identifiable policy choices that can – and must – be reversed. Learn how they broke the internet – and how we can fix it.

Subject:
Applied Science
Computer Science
Social Science
Sociology
Material Type:
Primary Source
Reading
Author:
Cory Doctorow
Date Added:
04/15/2024