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Evolución del Computador desde el ABC de su Arquitectura hasta la Construcción de una PC Gamer
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CC BY-NC-SA
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El libro es una obra completa que aborda distintos aspectos importantes de la informática, desde la arquitectura y organización de la computadora hasta la construcción de una PC gamer. En el primer capítulo se explica de manera detallada la arquitectura y organización de los ordenadores, mientras que en el segundo se analizan las diferentes generaciones de ordenadores y su evolución a lo largo del tiempo, llegando hasta la inteligencia artificial. El tercer capítulo está dedicado a la memoria de la computadora y su funcionamiento, mientras que en el cuarto se explican las herramientas necesarias para el mantenimiento y la reparación de la PC, desde la clonación de discos duros hasta la construcción de dispositivos multi boot. Por último, el quinto capítulo se enfoca en las PC gamer's y ofrece una guía completa para los entusiastas de los juegos, brindando un procedimiento paso a paso para construir su propio PC gamer. Este libro es valioso tanto para estudiantes de sistemas como para profesionales de la computación, ya que cubre temas fundamentales como la arquitectura y organización de computadoras, historia y evolución, el diseño de computadoras, la memoria, las herramientas de mantenimiento y reparación de computadoras, y cómo armar una computadora de mayor rendimiento para usuarios jugadores. En resumen, esta obra ofrece información útil y completa sobre la evolución de la computadora, desde sus inicios hasta la actualidad, y brinda herramientas y consejos prácticos para su uso y mantenimiento.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Editorial Grupo AEA
Date Added:
05/17/2023
Game Glossaries: Icon Set Design
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CC BY-SA
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 Create  100 icons variations that fit a central theme for a Gameboy-style icon set, such foods, hero portraits, spells, enemies, or robots. 

Subject:
Graphic Arts
Material Type:
Module
Author:
Oscar Baechler
Date Added:
09/27/2019
IMLS Fellowship Course
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In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Subject:
Applied Science
Computing and Information
Material Type:
Full Course
Date Added:
10/06/2016
IMLS Fellowship Course, Creating Alternative School Library Environments
Rating
0.0 stars

In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Subject:
Applied Science
Computing and Information
Material Type:
Unit of Study
IMLS Fellowship Course, Creating Alternative School Library Environments, Leveraging Virtual Reality in a School Library
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CC BY-SA
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The module asks students to think beyond their current experiences in school libraries.  We will look at content that is not specific to school, yet it will be the basis for discussions about how it might apply in future school library environments. You will ask your students to "think out of the box" for the moment then consider those futurist ideas when planning a space for today while knowing the space  should be flexible enough to accommodate futuristic possibilities. 

Subject:
Information Science
Material Type:
Module
Author:
Margaret Sullivan
Date Added:
08/04/2016
Integrating Technology: Interactive Whiteboards
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CC BY-SA
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This article provides an overview of interactive whiteboard technology and ideas for incorporating one into the classroom.

Subject:
Applied Science
Computing and Information
Environmental Science
Geoscience
Physical Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Todd Williamson
Date Added:
10/17/2014
Make a Shoebox Arcade Controller
Read the Fine Print
Educational Use
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What is inside a video game controller? Students learn about simple circuits and switches as they build arcade controllers using a cardboard box and a MaKey MaKey—an electronic tool and toy that enables users to connect everyday objects to computer programs. Each group uses a joystick and two big push button arcade buttons to make the controller. They follow provided schematics to wire, test and use their controllers—exploring the functionality of the controllers by playing simple computer games like Tetris and Pac-Man. Many instructional photos, a cutting diagram and a wiring schematic are included.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Angela Sheehan
Morgan Ulrich
Date Added:
11/09/2017
Transmedia Storytelling: Narrative worlds, emerging technologies, and global audiences MOOC
Only Sharing Permitted
CC BY-NC-ND
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0.0 stars

Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change.

This course will help you to design a strategy for developing and telling your own transmedia story. You will learn about what it takes to:
• Shape your ideas into compelling and well structured narratives and complex story worlds
• Identify, understand, and engage different audiences in your stories
• Create cohesive user experiences across different platforms
• Evaluate existing and emerging technologies to share your story with the world, and help your audience participate in the larger storyworld you create

The course provides you with a unique, authentic, and industry relevant learning opportunity. You will have access to current theory, industry examples and advice and undertake learning activities that will equip you with the tools you need to start developing your own ideas.

Subject:
Arts and Humanities
Career and Technical Education
Education
Material Type:
Full Course
Date Added:
09/20/2016