This class addresses important, current debates in media with in-depth discussion of …
This class addresses important, current debates in media with in-depth discussion of popular perceptions and policy implications. Students will engage in the critical study of the economic, political, social, and cultural significance of media, and learn to identify, analyze, and understand the complex relations among media texts, policies, institutions, industries, and infrastructures. This class offers the opportunity to discuss, in stimulating and challenging ways, topics such as ideology, propaganda, net neutrality, big data, digital hacktivism, digital rebellion, media violence, gamification, collective intelligence, participatory culture, intellectual property, artificial intelligence, etc., from historical, transcultural, and multiple methodological perspectives.
This seminar is made possible through a collaboration between Radius and the …
This seminar is made possible through a collaboration between Radius and the Philosophy section of MIT. This course provides an opportunity to explore a wide range of ethical issues through guided discussions that are geared to equip students for ongoing reflection and action. Lectures and discussions with guest faculty, as well as attendance at on-and off-campus events, expose students to ethical problems and resources for addressing them. The course also encourages students to work collaboratively as they clarify their personal and vocational principles. Topics vary each term and reflect the interests of those enrolled.
El libro es una obra completa que aborda distintos aspectos importantes de …
El libro es una obra completa que aborda distintos aspectos importantes de la informática, desde la arquitectura y organización de la computadora hasta la construcción de una PC gamer. En el primer capítulo se explica de manera detallada la arquitectura y organización de los ordenadores, mientras que en el segundo se analizan las diferentes generaciones de ordenadores y su evolución a lo largo del tiempo, llegando hasta la inteligencia artificial. El tercer capítulo está dedicado a la memoria de la computadora y su funcionamiento, mientras que en el cuarto se explican las herramientas necesarias para el mantenimiento y la reparación de la PC, desde la clonación de discos duros hasta la construcción de dispositivos multi boot. Por último, el quinto capítulo se enfoca en las PC gamer's y ofrece una guía completa para los entusiastas de los juegos, brindando un procedimiento paso a paso para construir su propio PC gamer. Este libro es valioso tanto para estudiantes de sistemas como para profesionales de la computación, ya que cubre temas fundamentales como la arquitectura y organización de computadoras, historia y evolución, el diseño de computadoras, la memoria, las herramientas de mantenimiento y reparación de computadoras, y cómo armar una computadora de mayor rendimiento para usuarios jugadores. En resumen, esta obra ofrece información útil y completa sobre la evolución de la computadora, desde sus inicios hasta la actualidad, y brinda herramientas y consejos prácticos para su uso y mantenimiento.
In this course we will look at ways to change the narrative …
In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model. We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats. We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.
In this course we will look at ways to change the narrative …
In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model. We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats. We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.
The module asks students to think beyond their current experiences in school …
The module asks students to think beyond their current experiences in school libraries. We will look at content that is not specific to school, yet it will be the basis for discussions about how it might apply in future school library environments. You will ask your students to "think out of the box" for the moment then consider those futurist ideas when planning a space for today while knowing the space should be flexible enough to accommodate futuristic possibilities.
This workshop is designed to introduce students to different perspectives on politics …
This workshop is designed to introduce students to different perspectives on politics and the state of the world through new visualization techniques and approaches to interactive political gaming (and selective ’edutainment’). Specifically, we shall explore applications of interactive tools (such as video and web-based games, blogs or simulations) to examine critical challenges in international politics of the 21C century focusing specifically on general insights and specific understandings generated by operational uses of core concepts in political science.
What is inside a video game controller? Students learn about simple circuits …
What is inside a video game controller? Students learn about simple circuits and switches as they build arcade controllers using a cardboard box and a MaKey MaKey—an electronic tool and toy that enables users to connect everyday objects to computer programs. Each group uses a joystick and two big push button arcade buttons to make the controller. They follow provided schematics to wire, test and use their controllers—exploring the functionality of the controllers by playing simple computer games like Tetris and Pac-Man. Many instructional photos, a cutting diagram and a wiring schematic are included.
Transmedia storytelling is the practice of designing, sharing, and participating in a …
Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change.
This course will help you to design a strategy for developing and telling your own transmedia story. You will learn about what it takes to: • Shape your ideas into compelling and well structured narratives and complex story worlds • Identify, understand, and engage different audiences in your stories • Create cohesive user experiences across different platforms • Evaluate existing and emerging technologies to share your story with the world, and help your audience participate in the larger storyworld you create
The course provides you with a unique, authentic, and industry relevant learning opportunity. You will have access to current theory, industry examples and advice and undertake learning activities that will equip you with the tools you need to start developing your own ideas.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.