E-Learning Process
Overview
In comparison with e-learning content, e-learning processes evolve over time, and are essentially performed in such as way that they structure human activity using designs such as schedules, rules and protocols. Common e-learning activities include participating in online discussion, chat and other forms of conferencing (Salmon 2000), accessing specific e-learning content, taking tests and assessments, working through short exercises to stimulate thinking (Salmon 2002), or completing web forms such as those used in e-portfolios or course evaluation. While some elearning activities are direct analogues of offline activities, the majority (such as asynchronous communication) are significantly transformed by being in the online domain, and others, (such as interactive simulations and animation) are difficult to provide in any context other than an online environment.
OERs supporting E-Learning Process
In comparison with e-learning content, e-learning processes evolve over time, and are essentially performed in such as way that they structure human activity using designs such as schedules, rules and protocols. Common e-learning activities include participating in online discussion, chat and other forms of conferencing (Salmon 2000), accessing specific e-learning content, taking tests and assessments, working through short exercises to stimulate thinking (Salmon 2002), or completing web forms such as those used in e-portfolios or course evaluation. While some elearning activities are direct analogues of offline activities, the majority (such as asynchronous communication) are significantly transformed by being in the online domain, and others, (such as interactive simulations and animation) are difficult to provide in any context other than an online environment.