In EARTH 801, you will develop skills in a programming language designed …
In EARTH 801, you will develop skills in a programming language designed for visual arts and visualization while exploring Earth science topics. Specifically, you'll learn and practice digital graphics capabilities in order to render Earth science concepts that are otherwise difficult to visualize due to complicated space and time scales. Here, you will interact with large, open, freely-available data sets by collecting, plotting, and analyzing them using a variety of computational methods. You'll be ready to teach secondary school students a range of Next Generation Science Standard skills involving data collecting, manipulation, analysis, and plotting. You'll also read and discuss current research regarding the teaching, learning, and evaluation of visualization skills, as well as multiple external representations of science concepts.
This course covers the analytical, graphical, and numerical methods supporting the analysis …
This course covers the analytical, graphical, and numerical methods supporting the analysis and design of integrated biological systems. Topics include modularity and abstraction in biological systems, mathematical encoding of detailed physical problems, numerical methods for solving the dynamics of continuous and discrete chemical systems, statistics and probability in dynamic systems, applied local and global optimization, simple feedback and control analysis, statistics and probability in pattern recognition. An official course Web site and Wiki is maintained on OpenWetWare: 20.181 Computation for Biological Engineers.
This course covers concepts of computation used in analysis of engineering systems. …
This course covers concepts of computation used in analysis of engineering systems. It includes the following topics: data structures, relational database representations of engineering data, algorithms for the solution and optimization of engineering system designs (greedy, dynamic programming, branch and bound, graph algorithms, nonlinear optimization), and introduction to complexity analysis. Object-oriented, efficient implementations of algorithms are emphasized.
Short Description: This course will introduce the student to Microsoft Excel. Long …
Short Description: This course will introduce the student to Microsoft Excel.
Long Description: This textbook was written for a community college introductory course in spreadsheets utilizing Microsoft Excel. While the figures shown utilize Excel 2019, the textbook was written to be applicable to other versions of Excel as well. The book introduces new users to the basics of spreadsheets and is appropriate for students in any major who have not used Excel before. This textbook includes instructions for Excel for Mac also.
Word Count: 65627
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The purpose of this course is to cultivate an understanding of modern …
The purpose of this course is to cultivate an understanding of modern computing technology through an in-depth study of the interface between hardware and software. The student will study the history of modern computing technology before learning about modern computer architecture, then the recent switch from sequential processing to parallel processing. Upon completion of this course, students will be able to: identify important advances that have taken place in the history of modern computing and discuss some of the latest trends in computing industry; explain how programs written in high-level programming language, such as C or Java, can be translated into the language of the hardware; describe the interface between hardware and software and explain how software instructs hardware to accomplish desired functions; demonstrate an understanding of the process of carrying out sequential logic design; demonstrate an understanding of computer arithmetic hardware blocks and floating point representation; explain how a hardware programming language is executed on hardware and how hardware and software design affect performance; demonstrate an understanding of the factors that determine the performance of a program; demonstrate an understanding of the techniques that designers use to improve the performance of programs running on hardware; demonstrate an understanding of the importance of memory hierarchy in computer design and explain how memory design impacts overall hardware performance; demonstrate an understanding of storage and I/O devices, their performance measurement, and redundant array of inexpensive disks (more commonly referred to by the acronym RAID) technology; list the reasons for and the consequences of the recent switch from sequential processing to parallel processing in hardware manufacture and explain the basics of parallel programming. (Computer Science 301)
Short Description: This course will introduce the student to Microsoft windows, Word, …
Short Description: This course will introduce the student to Microsoft windows, Word, Excel, Access and PowerPoint.
Long Description: This textbook will introduce the student to Microsoft windows, Word, Excel, Access and PowerPoint. The text covers basic concepts of creating word processing, spreadsheets, databases and presentation materials for the workplace.
Word Count: 26424
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This course immerses students in the process of building and testing their …
This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.
This course provides introduction to computer graphics algorithms, software and hardware. Topics …
This course provides introduction to computer graphics algorithms, software and hardware. Topics include: ray tracing, the graphics pipeline, transformations, texture mapping, shadows, sampling, global illumination, splines, animation and color. This course offers 6 Engineering Design Points in MIT’s EECS program.
This book was developed in an attempt to maintain in one location …
This book was developed in an attempt to maintain in one location the information and references that point to the many important historical developments of the short life of the computer graphics world as we know it.
Computer Histories is an introductory course on the history of computing that …
Computer Histories is an introductory course on the history of computing that explores the questions 1) What is the history of computing? 2) What is the future of computing? and 3) What lessons can we learn from computing's past that will help guide us in determining computing's future?
This course analyzes issues associated with the implementation of higher-level programming languages. …
This course analyzes issues associated with the implementation of higher-level programming languages. Topics covered include: fundamental concepts, functions, and structures of compilers, the interaction of theory and practice, and using tools in building software. The course includes a multi-person project on compiler design and implementation.
6.035 is a course within the department’s “Computer Systems and Architecture” concentration. …
6.035 is a course within the department’s “Computer Systems and Architecture” concentration. This course analyzes issues associated with the implementation of high-level programming languages. Topics covered include: fundamental concepts, functions, and structures of compilers, basic program optimization techniques, the interaction of theory and practice, and using tools in building software. The course features a multi-person project on design and implementation of a compiler that is written in Java® and generates MIPS executable machine code. This course is worth 8 Engineering Design Points. This course was also taught as part of the Singapore-MIT Alliance (SMA) programme as course number SMA 5502 (Computer Language Engineering).
This course will emphasize basic security concepts (authentication, confidentiality, accounting and integrity), …
This course will emphasize basic security concepts (authentication, confidentiality, accounting and integrity), apply these concepts to computer networks, and amplify the theory with hands-on aspects of configuring and using secure networks. Topics include: review of networking concepts, general security concepts, user authentication and authorization, encryption, network attacks (including hacking, viruses, worms and denial of service) and network protection. Defense tools including firewalls, Virtual Private Networks (VPNs), and filters will be discussed in depth, as they relate to effective and safe e-commerce and other applications in the real world. Case studies along with projects will be assigned and performed.
This open textbook aims to fill the gap between the open-source implementations …
This open textbook aims to fill the gap between the open-source implementations and the open-source network specifications by providing a detailed but pedagogical description of the key principles that guide the operation of the Internet.
How does the global network infrastructure work and what are the design …
How does the global network infrastructure work and what are the design principles on which it is based? In what ways are these design principles compromised in practice? How do we make it work better in today’s world? How do we ensure that it will work well in the future in the face of rapidly growing scale and heterogeneity? And how should Internet applications be written, so they can obtain the best possible performance both for themselves and for others using the infrastructure? These are some issues that are grappled with in this course. The course will focus on the design, implementation, analysis, and evaluation of large-scale networked systems. Topics include internetworking philosophies, unicast and multicast routing, congestion control, network quality of service, mobile networking, router architectures, network-aware applications, content dissemination systems, network security, and performance issues. Material for the course will be drawn from research papers, industry white papers, and Internet RFCs.
Suppose you want to build a computer network, one that has the …
Suppose you want to build a computer network, one that has the potential to grow to global proportions and to support applications as diverse as teleconferencing, video on demand, electronic commerce, distributed computing, and digital libraries. What available technologies would serve as the underlying building blocks, and what kind of software architecture would you design to integrate these building blocks into an effective communication service? Answering this question is the overriding goal of this book—to describe the available building materials and then to show how they can be used to construct a network from the ground up.
This textbook covers the traditional introductory Computer Science I topics but takes …
This textbook covers the traditional introductory Computer Science I topics but takes a unique approach. Topics are covered in a language-agnostic manner in the first part with supplemental parts that cover the same concepts in a specific language. The current version covers C, Java, and PHP. This textbook as been used in several Computer Science I sections over multiple years at the University of Nebraska-Lincoln.
6.823 is a course in the department’s “Computer Systems and Architecture” concentration. …
6.823 is a course in the department’s “Computer Systems and Architecture” concentration. 6.823 is a study of the evolution of computer architecture and the factors influencing the design of hardware and software elements of computer systems. Topics may include: instruction set design; processor micro-architecture and pipelining; cache and virtual memory organizations; protection and sharing; I/O and interrupts; in-order and out-of-order superscalar architectures; VLIW machines; vector supercomputers; multithreaded architectures; symmetric multiprocessors; and parallel computers.
This class covers topics on the engineering of computer software and hardware …
This class covers topics on the engineering of computer software and hardware systems. Topics include techniques for controlling complexity; strong modularity using client-server design, operating systems; performance, networks; naming; security and privacy; fault-tolerant systems, atomicity and coordination of concurrent activities, and recovery; impact of computer systems on society.
The text, labs, and review questions in this book are designed as …
The text, labs, and review questions in this book are designed as an introduction to the applied topic of computer security (cybersecurity). With these resources students will learn ways of preventing, identifying, understanding, and recovering from attacks against computer systems. This text also presents the evolution of computer security, the main threats, attacks and mechanisms, applied computer operation and security protocols, main data transmission and storage protection methods, cryptography, network systems availability, recovery, and business continuation procedures.
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