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Game-Based Learning

In game play, the progress a player makes is through learning. This happens as students grasp and understand embedded knowledge and skills required to successfully navigate a new system. The challenge and the progress of understanding a new concept through gaming is what makes a game enjoyable. What do you want the students to learn? Educational game-play has defined learning outcomes. Keep this notion central to your planning when choosing or designing a game. Be sure students are appropriately challenged because a learner's knowledge, understanding and skills can quickly bypass the educational benefit of a game!
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  • Community College / Lower Division
Electric Field Hockey (AR)
Unrestricted Use
CC BY
Rating
0.0 stars

Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.

Subject:
Physical Science
Physics
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Danielle Harlow
Michael Dubson
Sam Reid
Wendy Adams
Date Added:
07/02/2008
Files for Textbook Affordability Challenge Game
Unrestricted Use
CC BY
Rating
0.0 stars

Here's a "game" you can use with faculty, staff, and students to showcase the financial challenges that our students face in achieving their educational goals. You are welcome to customize the files for your own institution. We have "played" the game in Opening Day events, professional development events, and with student leaders. It never stops surprising players of the incredible challenges that we can assist with by eliminating textbook costs.

Subject:
Education
Material Type:
Module
Author:
Barbara Illowsky
Wil Byars
Date Added:
08/07/2019
Lunar Lander (AR)
Unrestricted Use
CC BY
Rating
0.0 stars

Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.

Subject:
Astronomy
Physical Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Date Added:
06/02/2010
Medicine Games: Blood Typing
Read the Fine Print
Rating
0.0 stars

Play a game and find out about a Nobel Prize awarded discovery or work! In this game you have to blood type each patient and give them a blood transfusion. Are you able to do that? If not, maybe you should read the introduction to blood typing before you start, otherwise you will put the patients' lives in danger!

Subject:
Anatomy/Physiology
Biology
Life Science
Material Type:
Game
Reading
Simulation
Provider:
Nobel Foundation
Provider Set:
Nobelprize.org
Date Added:
01/23/2013
The Phoenix Project: A Collaborative Worldbuilding Game about Catastrophe and Resilience
Unrestricted Use
CC BY
Rating
0.0 stars

In The Phoenix Project, 3-5 players take on the roles of community members striving to rebuild their city after ruination and disaster. In this game, players collaboratively create a map across four phases of gameplay—Determine the Disaster, The City Before, The City at Present, and The City to Come. Players take turns during these phases, building on, expanding, and complicating each other's contributions to the map with the goal of telling a rich and evolving story of adaptability in the face of world-changing events and circumstances. The game aims to foster cooperation, creativity, and empathy as players navigate challenges and obstacles, shaping the future of their city and their world. While the length of gameplay can be adjusted by the players as they wish, the standard game is expected to take around 45 to 60 minutes to play.

Subject:
Education
English Language Arts
Speaking and Listening
Material Type:
Activity/Lab
Game
Lesson Plan
Teaching/Learning Strategy
Provider:
University of Wisconsin Green Bay
Author:
Chris McAllister Williams
Date Added:
03/22/2024