In game play, the progress a player makes is through learning. This happens as students grasp and understand embedded knowledge and skills required to successfully navigate a new system. The challenge and the progress of understanding a new concept through gaming is what makes a game enjoyable. What do you want the students to learn? Educational game-play has defined learning outcomes. Keep this notion central to your planning when choosing or designing a game. Be sure students are appropriately challenged because a learner's knowledge, understanding and skills can quickly bypass the educational benefit of a game!
This task can be played as a game where students have to …
This task can be played as a game where students have to guess the rule and the instructor gives more and more input output pairs. Giving only three input output pairs might not be enough to clarify the rule.
Make your survey fun by gamifying it! This resource provides a tutorial …
Make your survey fun by gamifying it! This resource provides a tutorial on how to gamify survey questions and how to incorporate a game quest to make it more engaging and meaningful to the learners.
This problem asks the students to represent a sequence of operations using …
This problem asks the students to represent a sequence of operations using an expression and then to write and solve simple equations. The problem is posed as a game and allows the students to visualize mathematical operations. It would make sense to actually play a similar game in pairs first and then ask the students to record the operations to figure out each other's numbers.
Game-Based Learning is a fun and easy way to keep students engaged …
Game-Based Learning is a fun and easy way to keep students engaged in challenging concepts in any content. This resource helps teachers get a better understanding of how to use game-based learning in their classrooms. It contains what it is, how to implement it, lesson plans, activities, and resources. If you are a teacher who doesn't know where to start or how to use GBL, this is an interactive resource to get you started.
The "Into the Book" web site is designed to help elementary students …
The "Into the Book" web site is designed to help elementary students practice eight reading comprehension strategies through playful interactive activities. The site focuses on eight research-based strategies: Using Prior Knowledge, Making Connections, Questioning, Visualizing, Inferring, Summarizing, Evaluating and Synthesizing. "Behind the Lesson," the teacher area of the site, provides information, lesson plans and other resources for teachers.
Skipping is a big part of a young studentŐs readiness to move …
Skipping is a big part of a young studentŐs readiness to move on to other activities, such as reading. This activity will give students opportunities to develop their skipping skills.
This activity was designed for blind learners, but all types of learners …
This activity was designed for blind learners, but all types of learners can use it to learn about the life cycle of plabts. The five activities included in this lesson plan provide students with evidence that all living things grow and change as they progress through their life cycle. All of the activities detailed in this lesson plan can be done with students who are visually impaired, if teachers adapt them using Resources for Teaching and Adapting Lessons for Students with Visual Impairments. Tactile models and braille materials will be key and all of the activities will require more time for repeated tactical exploration and expression.
As of 2019, “Research has shown 74% of teachers already implement digital …
As of 2019, “Research has shown 74% of teachers already implement digital game-based learning to help augment instruction” (Cahill, 2019). Some of these games are popular entertainment games used for educational purposes identified by the teacher. Other games are provided to educators from digital game-based learning (DGBL) platforms determined by administrators and school districts. There is no general consensus amongst experts on how to most effectively apply digital game-based learning to garner the most improvement for student achievement. With such a lack of guidance, educators are open to deciding when and how often to use DGBL. This paper will seek to develop recommended best practices for the use of digital game-based learning by analyzing literature and studies about DGBL.
Can you avoid the boulder field and land safely, just before your …
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.
Can you avoid the boulder field and land safely, just before your …
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.
Learn about position, velocity, and acceleration in the "Arena of Pain". Use …
Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.
Play a game and find out about a Nobel Prize awarded discovery …
Play a game and find out about a Nobel Prize awarded discovery or work! In this game you have to blood type each patient and give them a blood transfusion. Are you able to do that? If not, maybe you should read the introduction to blood typing before you start, otherwise you will put the patients' lives in danger!
Learn about history of Catalonia. Try to discover and learn about "Miquel …
Learn about history of Catalonia. Try to discover and learn about "Miquel Crusafont". This third game of the series "Personatges en joc" ("Characters at play") is aimed to teach children at school about Catalan scientists.
This number after bingo activity increases student flexibility with the number sequence …
This number after bingo activity increases student flexibility with the number sequence and their ability to start counting sequences at various points.
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