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Learning the Object Oriented Programming concepts such as classes, interfaces, overriding, and inheritance.
- Subject:
- Computer Science
- Material Type:
- Full Course
- Author:
- Saeid Samadidana
- Date Added:
- 08/30/2022
Learning the Object Oriented Programming concepts such as classes, interfaces, overriding, and inheritance.
Time to get a little mathy. Let's look at the general form for any transformation.
Review how to connect our deformers and shapes together
Coders create their own fidget spinner sprite using the paint editor and motion blocks to animate their fidget spinner when they press the start on tap trigger. The purpose of this project is to introduce coders to creating their own sprites and the start on tap trigger.
Coders use a variety of blocks and sprites to create their own interactive diorama on outer space. The purpose of this project is to continue applying understanding from previous projects.
Let's review what we learned about Java
stepper motor interface
A microcontroller (MCU for microcontroller unit) is a small computer on a single integrated circuit. In modern terminology, it is similar to, but less sophisticated than, a system on a chip (SoC); an SoC may include a microcontroller as one of its components. A microcontroller contains one or more CPUs (processor cores) along with memory and programmable input/output peripherals. Program memory in the form of ferroelectric RAM, NOR flash or OTP ROM is also often included on chip, as well as a small amount of RAM. Microcontrollers are designed for embedded applications, in contrast to the microprocessors used in personal computers or other general purpose applications consisting of various discrete chips.
Coders use a variety of blocks and sprites to create their own interactive diorama about animals on a farm. The purpose of this project is to introduce coders to the sound blocks.
Video from Dr Bhavana Narain
Video from Dr Bhavana Narain
Coders will trigger sound blocks to play a musical instrument made out of different sprites. The purpose of this project is to review creating sprites and triggering sound blocks when a sprite is tapped. Another purpose of this project is to also introduce remixing.
This assignment is intended to encourage students to explore relevant jobs in the Information Technology arena post the completion of their A.A.S degree.
Curriculum guidelines for undergraduate degree programs in Computer Science.
Curriculum guidelines for undergraduate degree programs in software engineering.
An exploration of practical research issues for social scientists
Long Description:
Indigenous Data Sovereignty Workshop
Word Count: 14493
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Practical applications for social scientists
Long Description:
Practical applications for social scientists
Word Count: 7124
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
An A-Frame Virtual Reality Programming activity for CS0 students. Part of the CUNY CS04All project.
Machine vision. Data wrangling. Reinforcement learning. What do these terms even mean? In AI 101, MIT researcher Brandon Leshchinskiy offers an introduction to artificial intelligence that's designed specifically for those with little to no background in the subject. The workshop starts with a summary of key concepts in AI, followed by an interactive exercise where participants train their own algorithm. Finally, it closes with a summary of key takeaways and Q/A. All are welcome!