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Explore MIT App Inventor
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MIT App Inventor is an intuitive, visual programming environment that allows everyone – even children – to build fully functional apps for smartphones and tablets.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Author:
MIT
Date Added:
09/10/2019
Exploring Acceleration with an Android
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Educational Use
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Students conduct an experiment to study the acceleration of a mobile Android device. During the experiment, they run an application created with MIT's App Inventor that monitors linear acceleration in one-dimension. Students use an acceleration vs. time equation to construct an approximate velocity vs. time graph. Students will understand the relationship between the object's mass and acceleration and how that relates to the force applied to the object, which is Newton's second law of motion.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Exploring Computational Description While Developing Responsible AI: I: An experiment to create MARC records from ebooks helps to define an AI planning and implementation framework
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Abigail Potter and Laurie Allen (Library of Congress) present 'Exploring Computational Description while Developing Responsible AI: An experiment to create MARC records from ebooks helps to define an AI planning and implementation framework' during the AI & Bibliographic Data session at the Fantasti... This item belongs to: movies/fantastic-futures-annual-international-conference-2023-ai-for-libraries-archives-and-museums-02.

This item has files of the following types: Archive BitTorrent, Item Tile, MP3, MPEG4, Metadata, PNG, Thumbnail, h.264 720P, h.264 IA

Subject:
Applied Science
Computer Science
Information Science
Material Type:
Lecture
Provider:
AI4LAM
Provider Set:
Fantastic Futures 2023 Conference Session Recordings
Author:
Abigail PotterLaurie Allen
Date Added:
04/30/2024
Exploring Computer Science (Grades 9-10)
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Exploring Computer Science is a yearlong course developed around a framework of both computer science content and computational practice. Assignments and instruction are contextualized to be socially relevant and meaningful for diverse students. Units utilize a variety of tools/platforms and culminate with final projects around Human-Computer Interaction, Problem Solving, Web Design (HTML, CSS), Programming (Scratch, Edware), Computing & Data Analysis, and Robotics. ECS is recognized nationally as a preparatory course for AP Computer Science Principles. Watch this video and view this fact sheet for more information.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
New York City Department of Education
Provider Set:
Computer Science for All
Date Added:
12/17/2018
Exploring Fairness in Machine Learning for International Development
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In an effort to build the capacity of the students and faculty on the topics of bias and fairness in machine learning (ML) and appropriate use of ML, the MIT CITE team developed capacity-building activities and material. This material covers content through four modules that an be integrated into existing courses over a one to two week period.

Subject:
Applied Science
Computer Science
Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fletcher, Richard
Frey, Daniel
Gandhi, Amit
Nakeshimana, Audace
Teodorescu, Mike
Date Added:
02/01/2020
Exploring Human-Machine Interaction
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CC BY-NC-ND
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This STEAM device includes different activities and tasks directed to 11th-grade students (ages 15-17) who are L2 learners with an A2 level of English. This device is aimed to help them to improve the six language skills: oral production, oral interaction, reading comprehension, writing production, and writing interaction, while they learn about Human-Machine Interaction.Duration: 120 minutes

Subject:
Arts and Humanities
Computer Science
Material Type:
Activity/Lab
Homework/Assignment
Author:
Kevin Borrego
Date Added:
10/03/2023
Exploring the Challenges of AI in Education: An Interactive Journey
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CC BY-NC-ND
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This interactive lesson plan explores the role of Artificial Intelligence (AI) in education, focusing on its impact on teachers, the issue of plagiarism, and concerns regarding data privacy. Designed for intermediate-level students, this class aims to prove their communicative skills (speaking, listening, reading, and writing) while engaging with these relevant topics. The lesson incorporates digital tools such as news reports, Genially, and Educaplay for an engaging and interactive experience.

Subject:
Computer Science
Languages
Technology
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Author:
Daniel Manrique
Date Added:
10/02/2024
Exploring the Possibilities of Smart Education in Edu-Metaverse
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CC BY
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Welcome to this Edu-Metaverse and Smart Education Curriculum! This curriculum was developed by ChatGPT, a large language model trained by OpenAI, through questions and interactions with a learner.ChatGPT. (2023, March 29)

Subject:
Computer Science
Education
Educational Technology
Material Type:
Case Study
Homework/Assignment
Lecture Notes
Lesson Plan
Module
Reading
Unit of Study
Author:
Robyn Bryce
Date Added:
03/10/2023
Exploring topographic steady-state in Taiwan
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This activity is designed as both an introduction to GIS and an exploration of topographic steady-state. Students analyze DEMs from Taiwan to extract topographic profiles across the range. They reconstruct a series of datasets presented in Stolar et al., (2007), showing the progression of the range to steady-state as a space-for-time substitution from south to north. Students are expected to relate their observations from the topography to theoretical concepts discussed in class including accretion and uplift, steady-state, and critical wedge theory.

An extension involves developing a simple numerical model in Excel of a mountain range as it progresses to topographic steady-state landscape, allowing students to investigate the rise of a mountain range to steady-state both from Taiwan data and from their numerical model.

Subject:
Applied Science
Computer Science
Geology
Physical Geography
Physical Science
Material Type:
Activity/Lab
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Teach the Earth
Author:
Karen Gran
Date Added:
01/20/2023
Exploring trigonometric transformations artistically through Scratch Coding
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CC BY
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Write the code in order to explore the beauty of trigonometric transformations - to potentially be copied to a program like Paint for appreciation of the artistic qualities.

Subject:
Computer Science
Educational Technology
Functions
Material Type:
Activity/Lab
Homework/Assignment
Author:
Robin Ritz
Date Added:
07/10/2023
Facial Recognition/Artificial Intelligence
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Asking the question, “What is human-computer interaction - artificial intelligence? Students come to understand what artificial intelligence is in most everyday life, discussing the privacy, pros and cons of this topic and exploring with artificial intelligence activities online. This lesson plan includes using the Google Vision Kit to explore various pre-loaded facial recognition programs and advance programming students can access the Python code, manipulate the code and test the changes.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Denise Hoag
Date Added:
04/04/2019
Fake Voices: The Ethics of Deepfakes
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CC BY-SA
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In this unit, students explore synthetic media by creating a smartphone app that can speak in different voices by changing the rate and pitch of the speech. Students work in groups to present arguments about the possible future impacts of various types of deepfake media, including ones in commerce and assistive technology as well as those used in crime.

Educators can use this lesson to introduce students to coding, provide a basic understanding of artificial intelligence and machine learning, and prompt students to predict the possible future use and abuse of synthetic media in society.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Provider:
MIT
Author:
MIT App Inventor
MIT RAISE
Date Added:
05/17/2024
Fast speed prediction for better electric motors
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CC BY
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This resource is a video abstract of a research paper created by Research Square on behalf of its authors. It provides a synopsis that's easy to understand, and can be used to introduce the topics it covers to students, researchers, and the general public. The video's transcript is also provided in full, with a portion provided below for preview:

"Researchers from Japan and Massachusetts have devised a new way to estimate induction motor speed. Typically difficult to achieve for an object constantly in motion, that ability could lead to the construction of more efficient electric motors. Numerous industries literally run on induction motors. These electromagnetic engines are found in everything from small toys and appliances to giant construction equipment. One big improvement made to induction motor design in recent decades was the removal of the encoder—a fragile sensor that keeps tabs on the position and speed of the shaft during operation. Despite boosting engine efficiency and reducing size, this sensorless design can put performance at risk when trying to ensure smooth operation. And although indirect estimation methods have been developed, many are found to be lacking. Some, for example, assume rotor speed to be a constant parameter—which is hardly the case in practice..."

The rest of the transcript, along with a link to the research itself, is available on the resource itself.

Subject:
Applied Science
Computer Science
Material Type:
Diagram/Illustration
Reading
Provider:
Research Square
Provider Set:
Video Bytes
Date Added:
09/20/2019
Fibonacci Poetry
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CC BY-NC-ND
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This English Language Arts lesson makes cross-curricular connections to math and computer science. Although it is designed as a supplemental activity for the "Culture and Belonging" unit based on the Grade 8 Collections textbook published by Houghton Mifflin Harcourt, it can be adapted to any subject. The lesson meets the 2014 Nebraska Language Arts Standards 8.1.6.l, 8.2.2.a, and 8.2.2.e.

Subject:
Computer Science
English Language Arts
Languages
Numbers and Operations
Material Type:
Lesson Plan
Author:
Becky Fendrick
Date Added:
03/13/2019