This course is built around practical instruction in the design and analysis …
This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games.
Make your survey fun by gamifying it! This resource provides a tutorial …
Make your survey fun by gamifying it! This resource provides a tutorial on how to gamify survey questions and how to incorporate a game quest to make it more engaging and meaningful to the learners.
Students will review vocabulary words relating to food, using a game of …
Students will review vocabulary words relating to food, using a game of Heads Up. Then, they will practice using those words with a card game that requires them to match words with the picture.
If you were a government official trying to raise revenue, who would …
If you were a government official trying to raise revenue, who would you tax? Pick whether to tax cigarettes, luxury goods, or oil and gas in this interactive game and Professor Art Carden of Samford University will explain how the market will react.
This Java source file contains the "Guess the secret number" game.Students will …
This Java source file contains the "Guess the secret number" game.Students will learn various Java technologies and programming skills by writing this game.
This lab explains the importance of facial expressions to students. They will …
This lab explains the importance of facial expressions to students. They will get to play a fun game that will also help them work on asking questions and giving descriptions.
In this session you will be introduced to the methods and dynamics …
In this session you will be introduced to the methods and dynamics of relevance for health promotion on social media with specific focus on the role and impact of fake health science . The exercise is based on a simulation game where students will join an already established secret Facebook group.
Subject/Course: English Topic / Unit: Games and Hobbies Grade: 5 Duration: 10 …
Subject/Course: English Topic / Unit: Games and Hobbies Grade: 5 Duration: 10 Lesson Objectives: Students will be able to recognize indoor and outdoor games
** This resource is published by GoogleReality River is a part of …
** This resource is published by GoogleReality River is a part of google's Interland Series Be Internet Awesome curriculum which teaches the fundamentals of digital citizenship and safety online.
The "Into the Book" web site is designed to help elementary students …
The "Into the Book" web site is designed to help elementary students practice eight reading comprehension strategies through playful interactive activities. The site focuses on eight research-based strategies: Using Prior Knowledge, Making Connections, Questioning, Visualizing, Inferring, Summarizing, Evaluating and Synthesizing. "Behind the Lesson," the teacher area of the site, provides information, lesson plans and other resources for teachers.
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