
Nachdem ich einige fortgeschrittene Videos gemacht habe, fülle ich nun die Lücke am Anfang :)
- Subject:
- Career and Technical Education
- Material Type:
- Unit of Study
- Author:
- Jörg Amelunxen
- Date Added:
- 06/18/2015
Nachdem ich einige fortgeschrittene Videos gemacht habe, fülle ich nun die Lücke am Anfang :)
Nachdem ich einige fortgeschrittene Videos gemacht habe, fülle ich nun die Lücke am Anfang :) Hier geht es um Variablen und was man damit so machen kann :)
Nachdem ich einige fortgeschrittene Videos gemacht habe, fülle ich nun die Lücke am Anfang :)
Let's start with our first Java program!
Our second set of videos explains how variable are defined and used in Java
Learn more about Java by learning how String variable work. We learn basic text processing tools in this set of videos.
Learn how to develop the famous and simple Hangman game in Java
Let's continue our journey by learning how to develop the Tic Tac Toe game in Java.In this set of videos, we learn about 1D and 2D arrays, debugging the project and loop and if-else structures.
Let's review what we learned about Java
CSAwesome is a free College Board endorsed curriculum for AP Computer Science A, an introductory college-level computer programming course in Java
This activity utilizes a Claim-Support-Question framework that allows students to draw on prior knowledge, investigation, and questioning. Designed to be placed within a Java context of enhancing object-oriented programming classes using interfaceses, students will analyze, implement, and support claims regarding three separate interfaces while moving between analysis and program implementation.
Blueprints is a concise yet comprehensive coverage of Object-Oriented Analysis and Design concepts, suitable for a second programming course in Computer Science. It introduces and teaches application development in a command-line environment, and assumes basic expertise with the Java programming language.
This textbook covers the traditional introductory Computer Science I topics but takes a unique approach. Topics are covered in a language-agnostic manner in the first part with supplemental parts that cover the same concepts in a specific language. The current version covers C, Java, and PHP. This textbook as been used in several Computer Science I sections over multiple years at the University of Nebraska-Lincoln.
Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.
Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.
Epplets present extended Parsons puzzles. In a Parsons puzzle, the student is presented a problem statement, and a program to implement it, but with the lines in the program scrambled. The student must reassemble the lines in their correct order and eliminate distracters. The tutor provides feedback until the student arrives at the correct solution. Epplets help students construct the algorithm for a problem.
This Java source file contains the "Guess the secret number" game.Students will learn various Java technologies and programming skills by writing this game.
The Hangman game in Java. Students will learn how to read inputs from the keyboard, how to print outputs, and how to repeat a task using loops.
This course will introduce students to the field of computer science and the fundamentals of computer programming. No prior programming experience is required. Upon successful completion of this course, students will be able to: Demonstrate an understanding of the history of computing as well as fundamental hardware and software concepts; Demonstrate an understanding of the programming life cycle; Explain how the JVM translates Java code into executable code; Demonstrate an understanding of Object-Oriented Programming concepts; Demonstrate an understanding of basic Java concepts by writing simple programs; Demonstrate an understanding of logical and relational operators as well as control structures; Demonstrate proficiency in basic Java I/O techniques by writing small programs. (Computer Science 101; See also: Mathematics 302)
This course is a continuation of the first-semester course titled Introduction to Computer Science I. It will introduce the student to a number of more advanced Computer Science topics, laying a strong foundation for future academic study in the discipline. The student will begin with a comparison between Java--the programming language utilized last semester--and C++, another popular, industry-standard programming language. The student will then discuss the fundamental building blocks of Object-Oriented Programming, reviewing what they have learned learned last semester and familiarizing themselves with some more advanced programming concepts. The remaining course units will be devoted to various advanced topics, including the Standard Template Library, Exceptions, Recursion, Searching and Sorting, and Template Classes. By the end of the class, the student will have a solid understanding of Java and C++ programming, as well as a familiarity with the major issues that programmers routinely address in a professional setting. Upon successful completion of this course, the student will be able to: Demonstrate an understanding of the concepts of Java and C++ and how they are used in Object-Oriented Programming; Demonstrate an understanding of the history and development of Object-Oriented Programming; Explain the importance of the C++ Standard Template Library and how basic components are used; Demonstrate a basic understanding of the importance of run-time analysis in programming; Demonstrate an understanding of important sorting and search routines in programming; Demonstrate an understanding of the generic usage of templates in programming for C++ and Java; Compare and contrast the features of Java and C++. (Computer Science 102; See also: Mathematics 303)