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#03 Java Tutorial: Variablen
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Nachdem ich einige fortgeschrittene Videos gemacht habe, fülle ich nun die Lücke am Anfang :) Hier geht es um Variablen und was man damit so machen kann :)

Subject:
Career and Technical Education
Material Type:
Lesson
Author:
Jörg Amelunxen
Date Added:
06/18/2015
3- More About String in Java
Unrestricted Use
CC BY
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Learn more about Java by learning how String variable work. We learn basic text processing tools in this set of videos.

Subject:
Computer Science
Material Type:
Full Course
Author:
Saeid Samadidana
Date Added:
08/29/2022
5- Tic Tac Toe Game in Java
Unrestricted Use
CC BY
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Let's continue our journey by learning how to develop the Tic Tac Toe game in Java.In this set of videos, we learn about 1D and 2D arrays, debugging the project and loop and if-else structures.

Subject:
Computer Science
Material Type:
Full Course
Author:
Saeid Samadidana
Date Added:
08/30/2022
AP CS A Java Course — AP CSAwesome
Conditional Remix & Share Permitted
CC BY-NC-SA
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CSAwesome is a free College Board endorsed curriculum for AP Computer Science A, an introductory college-level computer programming course in Java

Subject:
Applied Science
Computer Science
Computing and Information
Material Type:
Full Course
Interactive
Author:
Barbara Ericson
Beryl Hoffman
Date Added:
06/13/2023
AP Computer Science Activity: Claim-Support-Question - Enhancing Classes - Interface Design and Implementation
Conditional Remix & Share Permitted
CC BY-NC
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This activity utilizes a Claim-Support-Question framework that allows students to draw on prior knowledge, investigation, and questioning. Designed to be placed within a Java context of enhancing object-oriented programming classes using interfaceses, students will analyze, implement, and support claims regarding three separate interfaces while moving between analysis and program implementation.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/22/2018
Blueprints: Creating, Describing, and Implementing Designs for Larger-Scale Software Projects - version 2.3
Conditional Remix & Share Permitted
CC BY-SA
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Blueprints is a concise yet comprehensive coverage of Object-Oriented Analysis and Design concepts, suitable for a second programming course in Computer Science. It introduces and teaches application development in a command-line environment, and assumes basic expertise with the Java programming language.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Stephen Davies
Date Added:
11/18/2021
Computer Science I - Version 1.3.7
Conditional Remix & Share Permitted
CC BY-SA
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This textbook covers the traditional introductory Computer Science I topics but takes a unique approach. Topics are covered in a language-agnostic manner in the first part with supplemental parts that cover the same concepts in a specific language. The current version covers C, Java, and PHP. This textbook as been used in several Computer Science I sections over multiple years at the University of Nebraska-Lincoln.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Chris Bourke
Date Added:
11/18/2021
Do You See What I See?
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Educational Use
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Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.

Subject:
Applied Science
Computing and Information
Education
Engineering
Technology
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Babb
Date Added:
09/18/2014
Does It Work? Test and Test Again
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Educational Use
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Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.

Subject:
Applied Science
Computing and Information
Education
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Janet Yowell
Ryan Stejskal
Date Added:
09/18/2014
Epplets
Only Sharing Permitted
CC BY-NC-ND
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Epplets present extended Parsons puzzles. In a Parsons puzzle, the student is presented a problem statement, and a program to implement it, but with the lines in the program scrambled. The student must reassemble the lines in their correct order and eliminate distracters. The tutor provides feedback until the student arrives at the correct solution. Epplets help students construct the algorithm for a problem.

Subject:
Applied Science
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Interactive
Provider:
Amruth N. Kumar
Date Added:
12/27/2016
Introduction to Computer Science I
Unrestricted Use
CC BY
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This course will introduce students to the field of computer science and the fundamentals of computer programming. No prior programming experience is required. Upon successful completion of this course, students will be able to: Demonstrate an understanding of the history of computing as well as fundamental hardware and software concepts; Demonstrate an understanding of the programming life cycle; Explain how the JVM translates Java code into executable code; Demonstrate an understanding of Object-Oriented Programming concepts; Demonstrate an understanding of basic Java concepts by writing simple programs; Demonstrate an understanding of logical and relational operators as well as control structures; Demonstrate proficiency in basic Java I/O techniques by writing small programs. (Computer Science 101; See also: Mathematics 302)

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
The Saylor Foundation
Date Added:
11/16/2011
Introduction to Computer Science II
Unrestricted Use
CC BY
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This course is a continuation of the first-semester course titled Introduction to Computer Science I. It will introduce the student to a number of more advanced Computer Science topics, laying a strong foundation for future academic study in the discipline. The student will begin with a comparison between Java--the programming language utilized last semester--and C++, another popular, industry-standard programming language. The student will then discuss the fundamental building blocks of Object-Oriented Programming, reviewing what they have learned learned last semester and familiarizing themselves with some more advanced programming concepts. The remaining course units will be devoted to various advanced topics, including the Standard Template Library, Exceptions, Recursion, Searching and Sorting, and Template Classes. By the end of the class, the student will have a solid understanding of Java and C++ programming, as well as a familiarity with the major issues that programmers routinely address in a professional setting. Upon successful completion of this course, the student will be able to: Demonstrate an understanding of the concepts of Java and C++ and how they are used in Object-Oriented Programming; Demonstrate an understanding of the history and development of Object-Oriented Programming; Explain the importance of the C++ Standard Template Library and how basic components are used; Demonstrate a basic understanding of the importance of run-time analysis in programming; Demonstrate an understanding of important sorting and search routines in programming; Demonstrate an understanding of the generic usage of templates in programming for C++ and Java; Compare and contrast the features of Java and C++. (Computer Science 102; See also: Mathematics 303)

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
The Saylor Foundation
Date Added:
11/16/2011