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BASIC WFF'N PROOF: A TEACHING GUIDE
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CC BY-NC-ND
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A teaching guide for teachers to instruct students in the gaming rules and procedures for Basic Wff'n Proof. This game teaches symbolic logic and problem solving. The content is an overview of the game of Wff'n Proof for interested coaches.

Subject:
Mathematics
Material Type:
Game
Date Added:
10/23/2012
Can I sit here?, Korean, Novice High
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will practice asking permissions and making requests. With this activity students will be able to identify some of cultural etiquettes and values in South Korea. Students will also discuss different etiquettes from different cultures.

Subject:
Languages
Material Type:
Activity/Lab
Author:
Daum Jung
Amber Hoye
Mimi Fahnstrom
Date Added:
02/21/2020
Classroom Management (Part 1): Learning the Components of a Comprehensive Behavior Management Plan
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CC BY-NC-ND
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This Module—a revision of Who's In Charge? Developing a Comprehensive Behavior Management System—highlights the importance of establishing a comprehensive classroom behavior management system composed of a statement of purpose, rules, procedures, consequences, and an action plan. It also provides information about how culture, classroom factors, and teacher actions can influence student behavior (est. completion time: 1 hour).

Subject:
Education
Special Education
Material Type:
Module
Provider:
Vanderbilt University
Provider Set:
IRIS Center
Date Added:
09/04/2018
Classroom Management (Part 2): Developing Your Own Comprehensive Behavior Management Plan
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CC BY-NC-ND
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This Module—a revision of You're in Charge! Developing Your Own Comprehensive Behavior Management Plan—reviews the major components of classroom management (including rules, procedures, and consequences) and guides users through the steps of creating their own comprehensive behavior plan. The module is a companion to Classroom Management (Part 1): Learning the Components of a Comprehensive Behavior Management Plan (est. completion time: 2 hours).

Subject:
Education
Special Education
Material Type:
Module
Provider:
Vanderbilt University
Provider Set:
IRIS Center
Date Added:
09/04/2018
D3: DYNAMIC DETROIT DATA@BUNCHE ACADEMY
Conditional Remix & Share Permitted
CC BY-NC-SA
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D3: DYNAMIC DETROIT DATA@ BUNCHE ACADEMY IS A RESOURCE FOR STUDENTS, PARENTS AND TEACHERS TO USE TO FIND CURRICULUM RELATED WEBSITES. THIS IS A USEFUL ONE STOP LOCATION TO START YOUR SEARCH TO RELATED AGE APPROPRIATE CONTENT MATERIAL FOR STUDENT WORK.

Subject:
Arts and Humanities
Mathematics
Social Science
Material Type:
Activity/Lab
Diagram/Illustration
Homework/Assignment
Lecture Notes
Teaching/Learning Strategy
Date Added:
10/09/2012
Early Childhood Behavior Management: Developing and Teaching Rules
Only Sharing Permitted
CC BY-NC-ND
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This Module, a DEC-recommended resource, includes information on how to create developmentally appropriate behavior rules for early childhood classrooms so that they link to a given school's behavior expectations. The importance of communication with families about rules and expected behaviors is also stressed (est. completion time: 1.5 hours).

Subject:
Early Childhood Development
Education
Special Education
Material Type:
Module
Provider:
Vanderbilt University
Provider Set:
IRIS Center
Date Added:
09/05/2018
Engineering Safety
Read the Fine Print
Educational Use
Rating
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Students are introduced to safety protocols by evaluating unsafe situations, sharing their ideas with their peers, developing a list of recommended safety protocols as a class, and finally, by comparing the class list to a standard list of safety rules. This activity seeks to demonstrate the importance of safety engineering and illustrate how it helps to prevent injuries and save lives. A PowerPoint® presentation, pre/post quiz and student handout are provided.

Subject:
Career and Technical Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Amy Wilson-Lopez
Christina Sias
Date Added:
02/07/2017
Ethics
Conditional Remix & Share Permitted
CC BY-NC-SA
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This will be a seminar on classic and contemporary work on central topics in ethics. The first third of the course will focus on metaethics: we will examine the meaning of moral claims and ask whether there is any sense in which moral principles are objectively valid. The second third of the course will focus on normative ethics: what makes our lives worth living, what makes our actions right or wrong, and what do we owe to others? The final third of the course will focus on moral character: what is virtue, and how important is it? Can we be held responsible for what we do? When and why?

Subject:
Arts and Humanities
Philosophy
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Markovits, Julia
Date Added:
09/01/2009
Game Design
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Begy, Jason
Tan, Philip
Date Added:
09/01/2010
Game Design
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-­playing games.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Tan, Philip
Date Added:
02/01/2014
Game Design
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
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An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fernandez-Vara, Clara
Juul, Jesper
Rusch, Doris
Tan, Philip
Date Added:
02/01/2008
Grammar Essentials
Unrestricted Use
CC BY
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This is a great question you might be asking yourself, and if you’re not asking it, you probably should be. If you are a native speaker of English, you don’t even have to think about it to use grammar correctly, at least for the most part. If you have ever watched a child develop language, you know that, at a very young age, children know what is necessary for language to make sense.

Subject:
Composition and Rhetoric
English Language Arts
Language, Grammar and Vocabulary
Material Type:
Module
Provider:
Excelsior University
Provider Set:
Excelsior University Online Writing Lab
Date Added:
11/06/2018
 Identif
Unrestricted Use
CC BY
Rating
0.0 stars

This is a PBL for first grade social studies about the importance of rules in the classroom, school, and community. This PBL will require students to create a set of classroom rules for the class to follow using either a video or poster.

Subject:
General Law
History
Law
Material Type:
Assessment
Lesson Plan
Date Added:
11/15/2016
Identifying and Understanding the Importance of Rules
Unrestricted Use
CC BY
Rating
0.0 stars

This is a PBL for first grade social studies about the importance of rules in the classroom, school, and community. This PBL will require students to create a set of classroom rules for the class to follow using either a video or poster.

Subject:
Education
Material Type:
Assessment
Lesson Plan
Date Added:
10/11/2016
Interactive Outdoor School Journal
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
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This resource will primarily be used prior to going to outdoor school for a 5th grade class. Though some of the resources might seem like a stretch for that age range it allows for some differentiation for those students that are looking to expand their knowledge base. In addition, this journal covers some basic rules and guidelines for living within a group of people which is why we include some dining etiquette.

Subject:
Applied Science
English Language Arts
Environmental Science
Life Science
Mathematics
Measurement and Data
Physical Science
Physics
Reading Informational Text
Material Type:
Activity/Lab
Interactive
Student Guide
Date Added:
03/12/2019
Japanese 102 - Lab 01 (アイスブレーカーする)
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lab, students will learn the rules of conversation labs at Boise State’s World Languages Resource Center (WLRC). They will then play an icebreaker game to introduce themselves to the rest of the lab. This game will cover things like their name and age, what they did over winter break, and what they often do on certain days. NCSSFL-ACTFL Can-Do Statements:I can introduce myself with my name and other relevant information. I can understand questions about myself and give one-word answers.I can give one-word answers to questions about my surroundings.

Subject:
Language Education (ESL)
Languages
World Cultures
Material Type:
Activity/Lab
Author:
Blake Simmerman
Amber Hoye
Date Added:
11/13/2020
Making a Classroom Management Plan
Unrestricted Use
CC BY
Rating
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In order to teach, you need to have good classroom management. How will you deal with routines, transitions, and rules? What will make you an effective teacher? This is geared toward Early Childhood Education, but it can be adapted for secondary. 

Subject:
Education
Material Type:
Module
Author:
Jeanne Burth
Date Added:
06/24/2019