A jigsaw style activity where students learn the basics of topographic maps …
A jigsaw style activity where students learn the basics of topographic maps and teach their peers about glacial landforms through use of an augmented reality sandbox.
This is a STEM unit that can be used in conjunction with …
This is a STEM unit that can be used in conjunction with ITEEA EbD TEEMS Grade 2 Our Environment, Our Health Unit. Further, teachers might want to use this STEM Unit with environmental units and Earth Day. Students learn about their positive and negative impact on their environment. Students learn that they can have a positive impact on their environment when they use the 4 R’s: Reduce, Reuse, Recycle, and Redesign process.
This is a STEM unit that can be used in conjunction with …
This is a STEM unit that can be used in conjunction with ITEEA EbD TEEMS Grade 2 Our Environment, Our Health Unit. Further, teachers might want to use this STEM Unit with environmental units and Earth Day. Students learn about their positive and negative impact on their environment. Students learn that they can have a positive impact on their environment when they use the 4 R’s: Reduce, Reuse, Recycle, and Redesign process.
This is a brief tutorial for teachers and/or students in using the …
This is a brief tutorial for teachers and/or students in using the main features of Google Expeditions and Tour Creator. I demonstrate the interface of the Expeditions app on iPad and Smartphone, both from a teacher and student perspective. I also show an example of the Tour Creator which is newly available from Google/Poly and has potential for student artifact creation as well as custom teacher-made materials. In an attached document I explain how these newer functions satisfy the concerns expressed by some toward VR and how they support a Digital Didactical Design teaching model.
Explore landscape architecture construction materials, methods, and implementation practices through an interactive …
Explore landscape architecture construction materials, methods, and implementation practices through an interactive and simulated environment. Launch the link to view the desktop version or use a virtual reality device. The user can select a particular construction element to view real-life construction videos, 2D construction drawings, and construction phases through 3D representations. Be sure and notice the stormwater drainage animation located at the center of the courtyard with realistic sounds of rain and thunder. Videos and 2D construction drawings combined with the VR environment will allow users to get a realistic experience without physically being at a specific site.
Welcome to an overview of using Unity and Unreal engines to get …
Welcome to an overview of using Unity and Unreal engines to get started with Virtual Reality. This documentation was originally compiled and utilized for the Pittsburgh VR Meetup group at Community College of Allegheny County.
Sains sangat penting dikenalkan pada anak sedini mungkin, karena dengan anak di …
Sains sangat penting dikenalkan pada anak sedini mungkin, karena dengan anak di perkenalkan dengan sains sejak dini diharapkan dapat mengenal lingkungan, mak...
Sains sangat penting dikenalkan pada anak sedini mungkin, karena dengan anak di …
Sains sangat penting dikenalkan pada anak sedini mungkin, karena dengan anak di perkenalkan dengan sains sejak dini diharapkan dapat mengenal lingkungan, mak...
Under the Erasmus+ programme, the project CRANE 4.0 has been developed. A …
Under the Erasmus+ programme, the project CRANE 4.0 has been developed. A partnership of 6 European organizations has been working on this innovative project. CRANE 4.0 aims to up-skill and re-skill the European construction labour force with new skills in order to meet the demand of the labour market for new digital competencies. Applying Virtual Reality (VR) in vocational training and in on-the-job situations involving complex tasks facilitates the visualisation of the activities to be performed, even the riskiest ones, and the transmission of knowledge-intensive skills leading to increased training quality. The gap between conventional teaching methods and the everyday work life of trainees, which is shaped by information technologies, is growing and vocational training needs to cope with the pace of digital advancements.CRANE 4.0 develops innovative training paths and methods for teaching, learning, and assessing the learning outcomes, through the use of Virtual Reality thus supporting educators and learners in using digital technologies in creative, collaborative, and efficient ways. The project aims to improve work-based and initial/continuous learning of crane operators to adapt their skills to the Industry 4.0 requirements. It has done so through the development of a Virtual Reality (VR) application downloadable from partners’ websites, from the project website, and from the main platforms for application download. The innovative use of VR in the training of crane operators is an added value for all those public and private VET providers who want to offer upskilling pathways to their educators and training. CRANE 4.0 has developed three main outputs: • Curriculum Handbook - Transnational job analysis and report, Course Plan and Didactic Manual for Crane Ope-rations 4.0. • Virtual Reality Application development - VR app, Users’ Technical Guide, Manual for assessing the quality of the VR app and learning outcomes. • Blended pilot testing - 55 crane operators trained and a Procedural Manual for the implementation of the VR-Labs.
10. Brave New World - XR - What is Immersive Technology? The …
10. Brave New World - XR - What is Immersive Technology?
The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.
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