AEA K-12 E-Curriculum features content developed by AEA Learning Online and partnering Iowa educators for Iowa schools to use in their classrooms. This curated collection focuses on text-based lessons, specifically made with the SoftChalk Cloud platform.
The Mathematics Assessment Project is part of the Math Design Collaborative initiated …
The Mathematics Assessment Project is part of the Math Design Collaborative initiated by the Bill & Melinda Gates Foundation. The project set out to design and develop well-engineered tools for formative and summative assessment that expose students’ mathematical knowledge and reasoning, helping teachers guide them towards improvement and monitor progress. The tools are relevant to any curriculum that seeks to deepen students' understanding of mathematical concepts and develop their ability to apply that knowledge to non-routine problems.
Learn about position, velocity, and acceleration in the "Arena of Pain". Use …
Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.
The Year is 3016. Mars has been terraformed and can now sustain …
The Year is 3016. Mars has been terraformed and can now sustain human life. You are part of a group of colonizers looking to make a new life for yourselves on the red planet as well as find and utilize resources.
In this lesson, students will learn about the history behind the atomic …
In this lesson, students will learn about the history behind the atomic model and learn how to draw a Bohr model. To draw the models, cards are provided with examples for students to draw. Students can use the PhET Simulation: Build an Atom to check their answers.
The purpose of this assignment is to help you think about what …
The purpose of this assignment is to help you think about what it would’ve been like to have experienced the Mormon Migration. The people who participated in this historic event left many things behind, including their homes, families, jobs, etc.
This lesson was created by Renste Moeller as part of the Nebraska …
This lesson was created by Renste Moeller as part of the Nebraska ESUCC Special Project Digital Age Skills.
After reading “The Most Dangerous Game” students will comb through the text to pull out the best examples of imagery from the story. They will work together in groups of three to collect five examples (per person) of imagery. Students must be able to see each other’s examples, so they don’t repeat them, but also help each other identify which imagery is being documented.
Students will work in small groups to analyze "The Most Dangerous Game" …
Students will work in small groups to analyze "The Most Dangerous Game" by Richard Connell and identify examples of imagery. Examples will be recorded in a chart.
For this lesson you will be sharing the Soups and Sauces Powerpoint …
For this lesson you will be sharing the Soups and Sauces Powerpoint with the students while they take notes using the gudied notes page provdied. After the information has been presented, students will be able to participate in making a mother sauce of their own. They will have the option of creating a homemade mac n' cheese using a bechamel sauce base or a homemamde spaghetti sauce using a tomato sauce base. This Lesson Aligns with Utah State Standards for Foods 2: Strand 7: Standards 1-3 Performance Objective 7
Try the new "Ladybug Motion 2D" simulation for the latest updated version. …
Try the new "Ladybug Motion 2D" simulation for the latest updated version. Learn about position, velocity, and acceleration vectors. Move the ball with the mouse or let the simulation move the ball in four types of motion (2 types of linear, simple harmonic, circle).
Learn about position, velocity, and acceleration graphs. Move the little man back …
Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you.
In this seminar, you’ll learn about dialogue, including how writers use it …
In this seminar, you’ll learn about dialogue, including how writers use it to “move” their stories along. As a narrator, you will practice using dialogue, which will help you understand how people involved in conflict interact genuinely. Some lines of dialogue will be longer than others; there’s a reason for that. Some narratives have very little dialogue; there’s a reason for that. Ultimately, you will continue to analyze the perspectives of characters (people) in a narrative setting to better understand the human condition and how their voices contribute to it. This seminar will require innovation on your part, as you will not only learn terminology associated with dialogue, but also put those devices into action as you create your own (mini) narrative with characters who interact.StandardsCC.1.4.9-10.MWrite narratives to develop real or imagined experiences or events.CC.1.4.9-10.NEngage and orient the reader by setting out a problem, situation, or observation, establishing one or multiple points of view, and introducing a narrator and/or characters.CC.1.4.9-10.PCreate a smooth progression of experiences or events using a variety of techniques to sequence events so that they build on one another to create a coherent whole; provide a conclusion that follows from and reflects on what is experienced, observed, or resolved over the course of the narrative.
Build your own system of heavenly bodies and watch the gravitational ballet. …
Build your own system of heavenly bodies and watch the gravitational ballet. With this orbit simulator, you can set initial positions, velocities, and masses of 2, 3, or 4 bodies, and then see them orbit each other.
This is an online module on the topic NOUNS for class 5. …
This is an online module on the topic NOUNS for class 5. After introducing the topic, the section for games and activities have been included to keep the interest and attention of the students. The later sections of the module contain different activities to develop the English language skills. The last section is of Quiz where the learners can practice their existing knowledge while stimulating interest in learning about the subject matter. This module is multidirectional and has a variety of activities not only for learning but for enjoyment too. It has been made by keeping in mind these 4 major considerations: Effectiveness of the material; efficiency of using the material; the appeal of the resource over traditional methods and extension or the materials ability to extend the learning opportunity and accessibility.
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