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01 - Classroom
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These lesson plans and activities were developed by Janine Darragh, Gina Petrie, and Stan Pichinevskiy and were previously located on the Reaching for English app. Created for K-12 English teachers in Nicaragua, the materials may be used and adapted for any country's specific context and needs. 

Subject:
Language Education (ESL)
Material Type:
Lesson Plan
Teaching/Learning Strategy
Author:
Marco Seiferle-Valencia
Janine Darragh
Date Added:
10/26/2021
100 Years of Women's Suffrage
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Learn how brave women fought for the right to vote and won 100 years ago.

Subject:
History
U.S. History
Material Type:
Lesson
Author:
Laura Town
Williamstown Communications
Karen Hoffman
Date Added:
08/18/2022
100th Day of School
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Students will bee able to celebrate the 100th day of school by bringing in a project representing it. They will also fill out a chart that has 100 blank squares for them to fill in. 

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
Julie Dameron
Date Added:
11/23/2021
100th Day of School
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Students will bee able to celebrate the 100th day of school by bringing in a project representing it. They will also fill out a chart that has 100 blank squares for them to fill in. 

Subject:
Mathematics
Material Type:
Interactive
Author:
Drew Penn
Date Added:
10/11/2020
100th Day of School Activities
Read the Fine Print
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Resources to mark the 100th day of school with math activities. Challenge students to generate 100 different ways to represent the number 100. Students will easily generate 99 + 1 and 50 + 50, but encourage them to think out of the box. Challenge them to include examples from all of the NCTM Standards strands: number sense, numerical operations, geometry, measurement, algebra, patterns, data analysis, probability, discrete math, Create a class list to record the best entries. Some teachers write 100 in big bubble numeral style and then record the entries inside the numerals.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Mathwire
Author:
Terry Kawas
Date Added:
02/16/2011
101 for Educators: A Framework for Media Literacy & Digital Citizenship
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This is a collection of suggested learning objectives, instructional resources, and "teachable moments" that can be used as the starting point for constructing a K-12 scope & sequence for Media Literacy & Digital Citizenship skills, as well as some Research skills. Or it can just be used to find lesson plans, etc., for teaching specific topics. 

Subject:
Educational Technology
Information Science
Material Type:
Teaching/Learning Strategy
Author:
Lesley James
Lesley James
Date Added:
08/05/2024
101 for Educators: Media Literacy & Digital Citizenship Instructional Resources Greatest Hits
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Includes two interactive slide decks that provide overviews of some of the most useful collections of instructional resources, one for grades K-5, the other for grades 6-12. There are many more resource collections out there: these are just the "greatest hits"! Also includes collections of questions that can be used to engage students in Media Literacy.

Subject:
Educational Technology
Information Science
Material Type:
Lesson Plan
Teaching/Learning Strategy
Author:
Lesley James
Lesley James
Date Added:
08/05/2024
101 for Educators: What are Media Literacy & Digital Citizenship?
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This slide deck provides a brief introduction to the subject areas of Media Literacy and Digital Citizenship, as well as links to organizations it's good to know about.

Subject:
Educational Technology
Information Science
Material Type:
Teaching/Learning Strategy
Author:
Lesley James
Lesley James
Date Added:
08/05/2024
10 - Clothes: Same Closet? Activity
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These lesson plans and activities were developed by Janine Darragh, Gina Petrie, and Stan Pichinevskiy and were previously located on the Reaching for English app. Created for K-12 English teachers in Nicaragua, the materials may be used and adapted for any country's specific context and needs. 

Subject:
Education
Language Education (ESL)
Language, Grammar and Vocabulary
Languages
Speaking and Listening
Material Type:
Lesson Plan
Teaching/Learning Strategy
Author:
Marco Seiferle-Valencia
Janine Darragh
Date Added:
10/26/2021
#10 Randomized Synthesis Project
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Coders storyboard a project based on randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Lesson
Provider:
Boot Up PD
Author:
Boot up PD
Date Added:
09/23/2019
10 for the Win!
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Title:  10 for the Win!Grade: Kindergarten Overall Goal: To have students be able to count by multiples of 10 and comprehend the idea of a sequence of steps involved in a process.  StandardsLearning ObjectiveAssessment5d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions. K.NS.1: Count to at least 100 by ones and tens and count on by one from any number.Students will be able to program the beebots to go the correct distance. Students will be able to count to 100 by tens.The students will have to use the beebots to move forward the correct amount of steps. The students will have the squares the beebot travels represent sets of 10.  Key Terms & Definitions: Sequence- certain order in which steps flowSkip counting- skipping numbers while counting, counting by multiples Number line- line which shows number in order, often marked at intervalsProgram- provide machine with coded instructions to perform task  Lesson Introduction (Hook, Grabber): 10 Students will paint hands and stamp them on paper! Each set of hands will represent a set of 10. We will do this all the way up to 100. This paper will be hung in the front of the classroom as a reminder of multiples of 10. Lesson Main:After hanging up our poster with the hands displaying multiples of 10, the teacher would count with the class by 10’s all the way up to 100, while referring to the poster so they can follow along.We will also pass out a number line to the students that highlights 10’s so they have a reference if they struggle.We will make a number line and write multiples of 10 along the side. We will measure out the space between numbers so that it is equal to the length the Beebot travels for each time the button is pushed. For example, if the student wanted to get to 30, they would have to know that you count up by saying “10, 20,30” and they would need to press the forward button on the Beebot 3 times. Each press of the button is a multiple of 10. For this activity, the teacher will break up the students into small groups and they will work together. They will draw a card which will have a multiple of 10 on it ranging from 10-100. The students will have to decide how many 10’s it takes to count up to that number, as well as how many times they will need to program the Beebot to reach the answer on the number line.   Lesson Ending:For the lesson ending, we will regroup as a class and talk about how we felt the Beebot activity went. Then we will count together by 10’s up to 100 again to reiterate what we have been learning. Lastly, we will pass out a worksheet to the students which we have included a link to under our resources, and have them complete it individually. This will give us an idea of the students understanding of this concept and can be used for our assessment.  Assessment Rubric: GreatAveragePoorIndicatorDescriptionDescriptionDescriptionHand Cut-outsStudent participated in the tracing and cutting out of hands.Student partially participated in the tracing and cutting out of hands.Student failed to participate in the tracing and cutting out of hands.Beebot activityStudent was able to successfully move the Beebot to correct answer.Student was able to move the Beebot, but not to the correct answer.Student was unable to move the Beebot and was unable to correctly answer.WorksheetStudent was able to correctly fill out the entire worksheet.Student was able to fill out 70% of the worksheet.Student was unable to fill out at least 70% of the worksheet.  Resources / Artifacts: Number line for students https://www.helpingwithmath.com/printables/others/lin0301number11.htmWebsite which has handprint idea on it https://www.theclassroomkey.com/2016/02/big-list-skip-counting-activities.htmlLesson assessment used in the lesson ending https://www.pinterest.com/pin/287597126178910688  Differentiation:       Differentiation for ability levelsIf a student really struggled with math skills, we could place them in a group with stronger math students. We could also offer an alternative activity for the Beebot timeline where we made the timeline go up by smaller multiples. For the worksheet, they could receive a longer amount of time to work on it and have directions read to them/receive help as needed.        Differentiation for access & resourcesIf the school had limited resources and did not have access to these robots, they could use other tools like toy cars or something they could use to roll to the spots on the timeline. The game could be altered to fit a large variety of resources. The worksheet we used was found online but a similar version could be created by the teacher. Anticipated Difficulties: Some students might struggle with the concept of skip counting. It may be hard at first for them to remember the multiples of 10. Hopefully by making a poster and providing them with their own number line for reference, this will eliminate some potential difficulties the students may have. 

Subject:
Mathematics
Material Type:
Lesson Plan
Author:
Carmen Blackley
Date Added:
11/28/2017
1.10 Classroom Culture: Routines & Procedures
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Rubric Element 1.10 Teachers implement routines and procedures for efficiently guiding students through digital and non-digital work time.

Subject:
Education
Material Type:
Primary Source
Date Added:
07/20/2018
#11 Dance Fever
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Coders will use the start on bump block to create a contagious dance party using motion blocks. The purpose of this project is to introduce young coders to triggering algorithms using the start on bump block.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Lesson
Provider:
Boot Up PD
Author:
Boot up PD
Date Added:
09/23/2019
11 - Leisure Time: Fun Activities Bingo Activity
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These lesson plans and activities were developed by Janine Darragh, Gina Petrie, and Stan Pichinevskiy and were previously located on the Reaching for English app. Created for K-12 English teachers in Nicaragua, the materials may be used and adapted for any country's specific context and needs. 

Subject:
Education
Language Education (ESL)
Language, Grammar and Vocabulary
Languages
Speaking and Listening
Material Type:
Lesson Plan
Teaching/Learning Strategy
Author:
Marco Seiferle-Valencia
Janine Darragh
Date Added:
10/26/2021
#12 Animated Card
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Young coders apply their understandings from previous projects to create an animated card. The purpose of this project is to reinforce understandings from previous projects within a new context. This project can be repeated throughout the year for various events, holidays, birthdays, to give thanks, or as an act of kindness.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Lesson
Provider:
Boot Up PD
Author:
Boot Up PD
Date Added:
09/23/2019
12 - Health: It Hurts! Activity
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These lesson plans and activities were developed by Janine Darragh, Gina Petrie, and Stan Pichinevskiy and were previously located on the Reaching for English app. Created for K-12 English teachers in Nicaragua, the materials may be used and adapted for any country's specific context and needs.  

Subject:
Education
Language Education (ESL)
Language, Grammar and Vocabulary
Languages
Speaking and Listening
Material Type:
Lesson Plan
Teaching/Learning Strategy
Author:
Marco Seiferle-Valencia
Janine Darragh
Date Added:
10/26/2021
12 Stones
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Twelve Stones portrays the heart of Heifer's work - Passing on the Gift ÂŽ - and shows the transformation of a community of women in Nepal from helplessness to hope through Heifer International. This is a preview clip of a documentary produced by Sandy Smolen.

Subject:
Geology
Physical Science
Material Type:
Lecture
Provider:
Heifer International
Provider Set:
Heifer Education
Author:
Sandy Smolen
Date Added:
12/07/2009
#13 Haunted House
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Coders use a variety of blocks and sprites to create their own interactive diorama about a haunted house. The purpose of this project is to review creating sprites and triggering algorithms when a sprite is tapped.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Lesson
Provider:
Boot Up PD
Author:
Boot up PD
Date Added:
10/03/2019