In this video produced for Teachers' Domain, Chi-An Wang, a mechanical engineering …
In this video produced for Teachers' Domain, Chi-An Wang, a mechanical engineering graduate from the Massachusetts Institute of Technology, describes her process when working with New Balance to design a new triathlon shoe.
The guidelines for trainers "Easy to understand approach and management of ict …
The guidelines for trainers "Easy to understand approach and management of ict training sessions" contains practal and methodological suggestions about how to organize and deliver easy to understand training courses for people with low literacy skills (people with learning disability, elderly, migrants etc.) on the topic of ICT.
It is based on the use of the easy to read and to understand user manual about the basics of ICT "Basics of the use of computer and ICT".
The reader will learn how to deliver high quality accessible workshops on a wide range of ICT topics, including both introductory workshops (i.e., how to turn on and off computers, how to use mouse and keyboard) and more advanced ones (how to edit a video and write a CV online), using an easy to understand approach.
First, readers will be introduced to the general methodology and guidelines for using the handbook, while the following chapters will go into more details, providing the specific guidelines for the development of each module of the handbook. Each learning module includes a description of the objectives, a suggested methodology, an activity summary, and criteria for evaluating the activity. This enables step-by-step guidance through each activity and, as a result, the successful completion of each workshop. At the end of these guidelines, you will find a chapter about self-assessment, an important step for learners’ self-evaluation in your ICT training: learners will be able to assess their knowledge via the self-assessment activities suggested.
O e-book trás a aprendizagem baseada em problemas como uma metodologia para …
O e-book trás a aprendizagem baseada em problemas como uma metodologia para disseminar o ensino de ciências ambientais através do hackathon.
No hackathon, os estudantes podem aprender com problemas do mundo real e desenvolver habilidades significativas, como colaboração, criatividade, mediação, gerenciamento de conflitos, gerenciamento das emoções, dentre outras.
O autor destaca as vantagens e desafios da metodologia e trás uma abordagem sobre como aplicar um hackathon.
EcoMode – Fostering Eco-innovative Business Models Development in SMEs in Hospitality IndustryToday protecting …
EcoMode – Fostering Eco-innovative Business Models Development in SMEs in Hospitality IndustryToday protecting the environment has become of paramount importance. Eco-innovation and sustainability can play a key role within the hospitality industry and promote environmental sensitivity to minimise people's impact on the planet. EcoMode offers an eco-innovative approach to tourism through an online interactive course based on OERs. Its aim is to raise awareness and provide tools to professionals to develop their own sustainable and innovative business model within the tourist sector and the hospitality industry.
In the board game "EcoVenture," resources play a crucial role in shaping …
In the board game "EcoVenture," resources play a crucial role in shaping players' decisions and strategies as they aim to achieve Sustainable Development Goals (SDGs). Here's a brief description of the types of resources in the game:Water:Represents the sustainable use and management of water resources. Players may encounter decisions related to water conservation, clean water access, and responsible usage.Energy:Focuses on renewable and sustainable energy sources. Players make choices related to energy production, consumption, and the impact on the environment.Agriculture:Reflects sustainable farming and food production practices. Players may need to consider aspects such as organic farming, crop diversity, and responsible land use.Biodiversity:Addresses the preservation of ecosystems and wildlife. Players make decisions related to habitat protection, conservation efforts, and sustainable practices to support biodiversity.Other Natural Resources:Depending on the game's design, additional resource cards might represent minerals, forests, or other natural elements. Decisions could involve responsible extraction, reforestation, or conservation.
The Open for Antiracism (OFAR) Program – co-led by CCCOER and College …
The Open for Antiracism (OFAR) Program – co-led by CCCOER and College of the Canyons – emerged as a response to the growing awareness of structural racism in our educational systems and the realization that adoption of open educational resources (OER) and open pedagogy could be transformative at institutions seeking to improve. The program is designed to give participants a workshop experience where they can better understand anti-racist teaching and how the use of OER and open pedagogy can empower them to involve students in the co-creation of an anti-racist classroom. The capstone project involves developing an action plan for incorporating OER and open pedagogy into a course being taught in the spring semester. OFAR participants are invited to remix this template to design and share their projects and plans for moving this work forward.
This class discusses the economic aspects of current issues in education, using …
This class discusses the economic aspects of current issues in education, using both economic theory and econometric and institutional readings. Topics include discussion of basic human capital theory, the growing impact of education on earnings and earnings inequality, statistical issues in determining the true rate of return to education, the labor market for teachers, implications of the impact of computers on the demand for worker skills, the effectiveness of mid-career training for adult workers, the roles of school choice, charter schools, state standards and educational technology in improving K-12 education, and the issue of college financial aid.
Economy is related with the money in the market which is been …
Economy is related with the money in the market which is been affected by the demand and supply of goods and services. Recent trend of GST has affected market the most
O Ecopr@ia é uma produto educacional voltado ao estudo ambiental de ecossistemas …
O Ecopr@ia é uma produto educacional voltado ao estudo ambiental de ecossistemas praias, foi desenvolvido na área de educação e tecnologia e está contextualizado pela zona costeira paraense, região Norte do Brasil, Salinópolis - Pará. A proposta é subsidiada pela utilização de tecnologia móvel nos espaços formais da educação, sua inserção ao campo das Tecnologias Digitais da Informação e Comunicação (TDIC’s) é baseada em ações cognoscíveis de investigação e interpretação de problemas ambientais relacionados a esses espaços, tais como, edificações em ambientes de praia e pós-praia, tráfego de veículos automotivos, disposição de resíduos sólidos, lançamento de efluentes líquidos domiciliares à praia e barreiras de contensão aos processos hidrodinâmicos.
This lesson will allow students to select and share what details are …
This lesson will allow students to select and share what details are important on a topic. Groups of students will research a topic and then discuss and determine the top 25 important things someone should know about the topic.
Na paisagem, as matas ciliares são um importante elo entre a conservação …
Na paisagem, as matas ciliares são um importante elo entre a conservação das florestas e os corpos d’água, e o entendimento do seu funcionamento e relação direta com a qualidade da biota e da água são fundamentais para sua preservação. O jogo de tabuleiro visa a perspectiva interdisciplinar das Ciências Ambientais para o Ensino Fundamental ll (Anos Finais EJA), com ênfase na conservação das matas ciliares.
Accommodations for Inclusive Teaching Word Count: 20706 (Note: This resource's metadata has …
Accommodations for Inclusive Teaching
Word Count: 20706
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Included: Tutorial for how to use Edpuzzle, relevant lesson ideas and standards, …
Included: Tutorial for how to use Edpuzzle, relevant lesson ideas and standards, discussion of Edpuzzle's effectiveness as an assessment tool, pros and cons of using this tool, discussion on ability to meet the needs of different learners, suggestions for alternative technologies, and a reflective piece.
Rapid evidence reviews of EdTech use in low-income and crisis contexts Word …
Rapid evidence reviews of EdTech use in low-income and crisis contexts
Word Count: 99287
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Cetățenia digitală este un termen umbrelă utilizat pentru a descrie o serie …
Cetățenia digitală este un termen umbrelă utilizat pentru a descrie o serie de subiecte legate de accesul digital, utilizarea responsabilă a tehnologiei, alfabetizarea digitală financiară, amprentele digitale și chiar bunăstarea fizică și psihologică. Este clar că cetățenia digitală se poate manifesta în mai multe feluri, fiind considerată și abordată variat/în alte moduri de către diferiți oameni. Ceea ce este însă important este recunoașterea faptului că, pentru a progresa în noua societate/economie digitală, avem nevoie de cunoștințe și competențe noi, bazate pe era digitală. Sperăm ca modulul propus vine în întâminarea tuturor formatorilor cu o abordare modernă, reușind să facă dintr-un proces de specializare tehnică o experiență dinamică, eficientă și relevantă, pentru formarea unor generații de cetățeni responsabili și activi.
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