Práctica Curso Open Science
- Subject:
- Anthropology
- Material Type:
- Case Study
- Author:
- María José Casado Cañero
- Date Added:
- 05/09/2020
Práctica Curso Open Science
VTT-Box, Pilot course produced by I.T.S. Vittorio Veneto Salvemini in the framework of the VTT-Box Project, https://www.vtt-box.eu/project/the-products/pilot-courses/
[Learning with a song]
This course is designed in order to improve understanding and vocabulary adopting a new way to approach English using music.
https://www.vtt-box.eu/course/course/view.php?id=27
The pilot courses are a set of tested and well-created Open Online Distance Learning courses based on open, online, flexible and technology enhanced education (OOFAT).
These courses are an innovation in Open Online Distance Learning.
Course created by Francesca Neiviller
As its title suggests, Learners and Learning is a module that addresses most directly the central, core business of schooling. The aim of the module is to improve the teaching abilities of teachers. It accordingly promotes a theoretically informed understanding of what learning is,how it takes place, and how teachers may go about organising systematic learning. The module enables teachers to analyse learning, and, in so doing, to reflect on what they can do to improve it. Thus, while the module draws on the learning theories of writers like Piaget and Vygotsky, it grounds these examples, practical exercises, and case studies drawn from schools.
This one-period lesson begins by discussing case studies and how they are beneficial in social science research. The two case study examples come from the sociology discipline and relate to subject matter on power, division, and protest, as well as socialization, identity, and interaction.
Introduction Travelling is a nightmare for the narrator who always messes things up while travelling. Travelling Mess The narrator feels surprised by seeing people do things that he cannot. He…
Students analyze an individual student's case of library anxiety. Case study intended to help students identify their own library anxiety and articulate ways of managing it.
An exercise in which students apply limiting reactants, mass ratios and percent yields to suggest an optimum industrial process. Cost figures are provided but students are told to come up with, and defend, their own criteria for their recommendation.
Through this lesson, students will analyze the boundaries of presidential power through primary sources and complete a performance task.
Video and Song memorial to Lincoln's assassination. Epic and powerful. The "Edmund Fitzgerald" of Lincoln's assassination.
It is the initial part of OR.
En esta lista se comparten 5 videos de proyectos del Laboratorio de fabricación de la UNED de Costa Rica.
This literature review looks at the impacts of game-based learning in the classroom, specifically how it impacts student engagement and student achievement.
This literature review explores the use of technology and the pedagogy behind implementing digital portfolios.
This is my Literature Review from Research and Evaluation in Educational TechnologyEDTC 6503
In this paper I have researched the application of game based learning in the classroom. Game based learning is a concept that is designed to target various learning styles through interactive activities. This review will analyze how game based learning can be incorporated into the classroom and the appropriate games to be used based on grade level and academic content. This review also analyzes the support and skills educators need in order to implement game based learning into the classroom and determine the impact game based learning has on a child’s understanding of new concepts and skills and the effectiveness of using game based learning in the classroom. This review covers the importance of game based learning for student comprehension growth and include studies on the effectiveness of implementing game based learning in any grade level classroom. I have research specifically MinecraftEDU and how it can be used as a teaching application in game based learning.
Literature Review - The Digital Divide
Antonucci - Literature Review
The stories in Living Proof are intended to provide support and inspiration for mathematics students experiencing struggle and despair. If students keep working, if they keep seeking, they’ll be rewarded by serendipity, which is really just, as these stories remind us, the habit of mind to be engaged and to notice when something good has happened.
Students are given a brief scenario based on an actual event, designed to illustrate specific ethical issues associated with science. After reading the scenario students, will individually and in cooperative learning groups, respond to questions designed to probe their ethics and values. In this scenario, sinkhole development and the relationship between groundwater levels and karst geology are examined. Knowledge is then applied to a lawsuit filed by a family who lost a member in a sinkhole accident.
(Note: this resource was added to OER Commons as part of a batch upload of over 2,200 records. If you notice an issue with the quality of the metadata, please let us know by using the 'report' button and we will flag it for consideration.)
This activity introduces students to the interdisciplinary field of geoarchaeology through a case study of the eruption of Mt. Vesuvius in 79 CE. It combines short lectures with questions requiring analyses of a variety of data sets relating to volcanic hazards. It requires no background in geoscience or archaeology and is aimed at students from both the physical sciences and the humanities, from high school through freshman year.
(Note: this resource was added to OER Commons as part of a batch upload of over 2,200 records. If you notice an issue with the quality of the metadata, please let us know by using the 'report' button and we will flag it for consideration.)