Sometime after 1492, the concept of the New World or America came …
Sometime after 1492, the concept of the New World or America came into being, and this concept appeared differently - as an experience or an idea - for different people and in different places. This semester, we will read three groups of texts: first, participant accounts of contact between native Americans and French or English speaking Europeans, both in North America and in the Caribbean and Brazil; second, transformations of these documents into literary works by contemporaries; third, modern texts which take these earlier materials as a point of departure for rethinking the experience and aftermath of contact. The reading will allow us to compare perspectives across time and space, across the cultural geographies of religion, nation and ethnicity, and finally across a range of genres - reports, captivity narratives, essays, novels, poetry, drama, and film. Some of the earlier authors we will read are Michel Montaigne, William Shakespeare, Jean de Léry, Daniel Defoe and Mary Rowlandson; more recent authors include Derek Walcott, and J. M. Coetzee.
This course looks at comedy in drama, novels, and films from Classical …
This course looks at comedy in drama, novels, and films from Classical Greece to the twentieth century. Focusing on examples from Aristophanes, Shakespeare, Cervantes, Molière, Wilde, Chaplin, and Billy Wilder, along with theoretical contexts, the class examines comedy as a transgressive mode with revolutionary social and political implications. This is a Communications Intensive (CI) class with emphasis on discussion, and frequent, short essays.
In this interdisciplinary seminar, we explore a variety of visual and written …
In this interdisciplinary seminar, we explore a variety of visual and written tools for self exploration and self expression. Through discussion, written assignments, and directed exercises, students practice utilizing a variety of media to explore and express who they are.
This course concentrates on close analysis and criticism of a wide range …
This course concentrates on close analysis and criticism of a wide range of films, from the early silent period, classic Hollywood genres including musicals, thrillers and westerns, and European and Japanese art cinema. It explores the work of Griffith, Chaplin, Keaton, Capra, Hawks, Hitchcock, Altman, Renoir, DeSica, and Kurosawa. Through comparative reading of films from different eras and countries, students develop the skills to turn their in-depth analyses into interpretations and explore theoretical issues related to spectatorship.
This course examines some leading examples of major genres of storytelling in …
This course examines some leading examples of major genres of storytelling in the Western tradition, among them epic (Homer’s Odyssey), romance (from the Arthurian tradition), and novel (Cervantes’s Don Quixote). We will be asking why people tell (and have always told) stories, how they tell them, why they might tell them the way they do, and what difference it makes how they tell them. We’ll combine an investigation of the changing formal properties of narratives with consideration of the historical, cultural, and technological factors that have influenced how tales got told. In keeping with its CI-H and HASS-D label, this course will involve substantial attention to students’ writing and speaking abilities.
This class will investigate the ways in which the formal aspects of …
This class will investigate the ways in which the formal aspects of Western storytelling in various media have shaped both fantasies and perceptions, making certain understandings of experience possible through the selection, arrangement, and processing of narrative material. Surveying the field chronologically across the major narrative genres and sub-genres from Homeric epic through the novel and across media to include live performance, film, and video games, we will be examining the ways in which new ideologies and psychological insights become available through the development of various narrative techniques and new technologies. Emphasis will be placed on the generic conventions of story-telling as well as on literary and cultural issues, the role of media and modes of transmission, the artistic significance of the chosen texts and their identity as anthropological artifacts whose conventions and assumptions are rooted in particular times, places, and technologies. Authors will include: Homer, Sophocles, Herodotus, Christian evangelists, Marie de France, Cervantes, La Clos, Poe, Lang, Cocteau, Disney-Pixar, and Maxis-Electronic Arts, with theoretical readings in Propp, Bakhtin, Girard, Freud, and Marx.
In this lesson, the students will read a primary source document from …
In this lesson, the students will read a primary source document from Documenting the American South and examine a painting by Jacob Lawrence to illustrate the conditions of the underground railroad before the US Civil War. The students will create a painting and a narrative related to the underground railroad.
3 minute videos. Illustrations telling a story, with captions describing the action, …
3 minute videos. Illustrations telling a story, with captions describing the action, written in French, with French voice over narration. For instruction in beginning French Language learning classes.
This course provides practical instruction in the design and analysis of non-digital …
This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.
An historical examination and analysis of the evolution and development of games …
An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.
Students will be able to see how different communities throughout the world …
Students will be able to see how different communities throughout the world engage digitally. By understanding how different countries and cultures use digital media to engage socially, politically, educationally, and financially students will be able to see how communication is affected by access, infrastructure, and culture.
This resource is a video abstract of a research paper created by …
This resource is a video abstract of a research paper created by Research Square on behalf of its authors. It provides a synopsis that's easy to understand, and can be used to introduce the topics it covers to students, researchers, and the general public. The video's transcript is also provided in full, with a portion provided below for preview:
"For scientists and other academics hoping to translate their findings into political change, policy experts offer the following advice: Tell a good story. Unfortunately, the academic literature—researchers’ go-to source for evidence that things actually work the way people claim they do—says little on how to go about crafting a compelling narrative. For that, says media expert Brett Davidson, researchers must delve into a lesser known but no less copious store of useful know-how: the grey literature. In a recent paper, Davidson outlines how this overlooked body of work provides researchers a manual for landing on the political agenda. A catch-all term for any research or materials not controlled by commercial publishers, the grey literature is a compendium of lessons learned through trial and error. Long a survival guide for policy advocates and activists working in the non-profit world, now, Davidson argues, it’s time for researchers to take advantage, too..."
The rest of the transcript, along with a link to the research itself, is available on the resource itself.
This course investigates the uses and boundaries of fiction in a range …
This course investigates the uses and boundaries of fiction in a range of novels and narrative styles, traditional and innovative, western and non-western, and raises questions about the pleasures and meanings of verbal texts in different cultures, times, and forms.
Video introduction to simple comics reading, how comics are representational, and the …
Video introduction to simple comics reading, how comics are representational, and the vocabulary of comics. Also includes a brief list of the possible jobs in creating a comic such as writer, artist, penciler, and inker.
This course offers an introduction to the interdisciplinary study of videogames as …
This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.
This course studies several important examples of the genre that between the …
This course studies several important examples of the genre that between the early 18th century and the end of the 20th has come to seem the definitive literary form for representing and coming to terms with modernity. Syllabi vary, but the class usually attempts to convey a sense of the form’s development over the past few centuries. Among topics likely to be considered are: developments in narrative technique, the novel’s relation to history, national versus linguistic definitions of an “English” novel, social criticism in the novel, realism versus “romance,” the novel’s construction of subjectivities. Writers studied have included Daniel Defoe, Henry Fielding, Samuel Richardson, Lawrence Sterne, Mary Shelley, Jane Austen, Walter Scott, Emily and Charlotte Brontë, Charles Dickens, George Eliot, Joseph Conrad, H. G. Wells, James Joyce, Virginia Woolf, Salman Rushdie.
The goal of this activity is for students to learn how to …
The goal of this activity is for students to learn how to tell a story in order to make a complex topic (such as global warming or ozone holes) easier for a reader to grasp. Students realize that the narrative impulse underlies even scientific and technical writing and gain a better understanding of the role of myth as a "science" of imagination that helps us to gain insight into human motivation.
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