This course explores a range of contemporary scholarship oriented to the study …
This course explores a range of contemporary scholarship oriented to the study of ‘cybercultures,’ with a focus on research inspired by ethnographic and more broadly anthropological perspectives. Taking anthropology as a resource for cultural critique, the course will be organized through a set of readings chosen to illustrate central topics concerning the cultural and material practices that comprise digital technologies. We’ll examine social histories of automata and automation; the trope of the ‘cyber’ and its origins in the emergence of cybernetics during the last century; cybergeographies and politics; robots, agents and humanlike machines; bioinformatics and artificial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hacktivists. We’ll close by considering the implications for all of these topics of emerging reconceptualizations of sociomaterial relations, informed by feminist science and technology studies.
Water supply is a problem of worldwide concern: more than 1 billion …
Water supply is a problem of worldwide concern: more than 1 billion people do not have reliable access to clean drinking water. Water is a particular problem for the developing world, but scarcity also impacts industrial societies. Water purification and desalination technology can be used to convert brackish ground water or seawater into drinking water. The challenge is to do so sustainably, with minimum cost and energy consumption, and with appropriately accessible technologies. This subject will survey the state-of-the-art in water purification by desalination and filtration. Fundamental thermodynamic and transport processes which govern the creation of fresh water from seawater and brackish ground water will be developed. The technologies of existing desalination systems will be discussed, and factors which limit the performance or the affordability of these systems will be highlighted. Energy efficiency will be a focus. Nanofiltration and emerging technologies for desalination will be considered. A student project in desalination will involve designing a well-water purification system for a village in Haiti.
Welcome to 2.007! This course is a first subject in engineering design. …
Welcome to 2.007! This course is a first subject in engineering design. With your help, this course will be a great learning experience exposing you to interesting material, challenging you to think deeply, and providing skills useful in professional practice. A major element of the course is design of a robot to participate in a challenge that changes from year to year. This year, the theme is cleaning up the planet as inspired by the movie Wall-E. From its beginnings in 1970, the 2.007 final project competition has grown into an Olympics of engineering. See this MIT News story for more background, a photo gallery, and videos about this course.
This course presents finite element theory and methods for general linear and …
This course presents finite element theory and methods for general linear and nonlinear analyses. Reliable and effective finite element procedures are discussed with their applications to the solution of general problems in solid, structural, and fluid mechanics, heat and mass transfer, and fluid-structure interactions. The governing continuum mechanics equations, conservation laws, virtual work, and variational principles are used to establish effective finite element discretizations and the stability, accuracy, and convergence are discussed. The homework and the student-selected term project using the general-purpose finite element analysis program ADINA are important parts of the course.
An historical examination and analysis of the evolution and development of games …
An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.
Adapted from the Google for Edu Training Center MaterialsFor years, teachers have …
Adapted from the Google for Edu Training Center MaterialsFor years, teachers have assigned homework by writing it on the whiteboard. Students (who are paying attention) write down, “Read pages 81-86 of the Biology textbook. Answer unit review questions 1-5,” to remember it later. Hopefully, the students copy these instructions correctly and don’t lose them amongst their other papers and notes. The following day, they take their work and place it on the teacher’s desk or perhaps in a small basket labeled, “Homework.” Of course, it’s easy for even the most careful student to make a mistake somewhere in this process and never turn anything in at all!Fortunately, in today’s world we can use Google tools to implement better processes and ensure your students’ work does not get lost along the way.Google Classroom is an excellent way to accomplish this. You can assign classwork or homework, let students know when their assignments are due, and add all the documents, links and videos with a few clicks. You can also instantly create individual copies of a doc for each of your students which are then shared and organized for you all in Classroom! As you manage assignments in Classroom, your students will receive email notifications for new assignments and see information on upcoming due dates.Your classroom is composed of unique learners who may need different resources at different times. Delivering specific resources to specific students is simple with Google Classroom. Build an assignment and use the drop down menu at the top to select individual, or sets of, students to receive the assignment. This feature is great for when some students are ready to move ahead with coursework. Simply assign them the work. When other students are ready to catch up, use the same process to assign the necessary work to them. Assign the right content and assignments at the right time and help personalize your student’s education experience by using Google Classroom.You can also create assignments for your students within Google Drive. You can have folders for all your students to see, and individual folders for each student so they can keep track of all their work in one place.Gone are the wasted hours in front of the photocopier. You can save time, paper, and chalk and personalize your classroom using Google Classroom.”
Adapted from the Google for Edu Training Center Materials:When students turn in …
Adapted from the Google for Edu Training Center Materials:When students turn in worksheets and other physical work, we try to organize it neatly in folders or drawers. We use different colors, labels, stickers, and more to easily find student work later on. Today, we can use a variety of tools to collect and organize students’ digital work too.Simplify the process of exchanging work between educators and learners by using Google Classroom and Drive. These tools can help teachers stay organized.Students can save time and energy turning in assignments in the digital classroom as well.Using Google Classroom, they can submit assignments with the click of a button.Using Drive, they can easily move documents to a folder shared with their teacher, or create a document in that folder to begin with. In this lesson, we’ll hear from a few teachers who are using Google tools to collect assignments in their classrooms.
LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical …
LEGO® robotics uses LEGO®s as a fun tool to explore robotics, mechanical systems, electronics, and programming. This seminar is primarily a lab experience which provides students with resources to design, build, and program functional robots constructed from LEGO®s and a few other parts such as motors and sensors.
"Models of Excellence is a curated, open-source collection of exemplary high-quality PreK-12 …
"Models of Excellence is a curated, open-source collection of exemplary high-quality PreK-12 student work, along with resources to support the use of student work models to inspire and elevate teaching and learning. The purpose of this site is to catalyze the use of models to help build student skills and dispositions for success in college, careers and life."
Physical metallurgy encompasses the relationships between the composition, structure, processing history and …
Physical metallurgy encompasses the relationships between the composition, structure, processing history and properties of metallic materials. In this seminar you’ll be introduced to metallurgy in a particularly “physical” way. We will do blacksmithing, metal casting, machining, and welding, using both traditional and modern methods. The seminar meets once per week for an evening laboratory session, and once per week for discussion of issues in materials science and engineering that tie in to the laboratory work. Students will begin by completing some specified projects and progress to designing and fabricating one forged and one cast piece.
Often educators would like to include student work as examples in their …
Often educators would like to include student work as examples in their resource. Below is a template letter you can use to get permission. Adapted from Student Achievement Partners.
This is a text copy of the Student Release for Course Materials …
This is a text copy of the Student Release for Course Materials for Public Availability. This resource is circulated by Open Oregon Educational Resources and is licensed under a Creative Commons Attribution 4.0 International License. It was initially adapted from Release Form for Student-Created Work with CC Licensing by Boyoung Chae for Open Washington, CC-BY 4.0.
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This course explores the forms, contents, and context of world traditions in …
This course explores the forms, contents, and context of world traditions in dance that played a crucial role in shaping American concert dance. For example, we will identify dances from an African American vernacular tradition that were transferred from the social space to the concert stage. We will explore the artistic lives of such American dance artists as Katherine Dunham, Pearl Primus, and Alvin Ailey along with Isadora Duncan, Martha Graham, George Balanchine, and Merce Cunningham as American dance innovators. Of particular importance to our investigation will be the construction of gender and autobiography that lie at the heart of concert dance practice, and the ways in which these qualities have been choreographed by American artists.
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