The book offers a blend of theory and practice in guiding readers …
The book offers a blend of theory and practice in guiding readers to apply design thinking principles to solving some of our world’s biggest problems. At the same time, readers are encouraged to become aware of new and emerging technologies that make prototyping and applying solutions a reality.
Looking for engaging content for your economics courses? The Institute for Humane …
Looking for engaging content for your economics courses? The Institute for Humane Studies has curated this collection of educational resources to help economics professors enrich their curriculum. Find videos, interactive games, reading lists, and more on everything from opportunity costs to trade policy. This collection is updated frequently with new content, so watch this space!
This is a brief tutorial for teachers and/or students in using the …
This is a brief tutorial for teachers and/or students in using the main features of Google Expeditions and Tour Creator. I demonstrate the interface of the Expeditions app on iPad and Smartphone, both from a teacher and student perspective. I also show an example of the Tour Creator which is newly available from Google/Poly and has potential for student artifact creation as well as custom teacher-made materials. In an attached document I explain how these newer functions satisfy the concerns expressed by some toward VR and how they support a Digital Didactical Design teaching model.
The US government debt is now bigger than the debt of any …
The US government debt is now bigger than the debt of any other government in human history. It is so big, that it is hard to comprehend just how big it is. This immersive 360 degree video helps illustrate the scale of the debt while Professor Antony Davies from Duquesne University breaks down the debt and explains its implications.
In this course we will look at ways to change the narrative …
In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model. We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats. We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.
In this course we will look at ways to change the narrative …
In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model. We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats. We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.
The module asks students to think beyond their current experiences in school …
The module asks students to think beyond their current experiences in school libraries. We will look at content that is not specific to school, yet it will be the basis for discussions about how it might apply in future school library environments. You will ask your students to "think out of the box" for the moment then consider those futurist ideas when planning a space for today while knowing the space should be flexible enough to accommodate futuristic possibilities.
Imagine being transported into an entirely new world, or see the world …
Imagine being transported into an entirely new world, or see the world you know being transformed in fantastical ways: that is what immersive experiences can deliver. Traditional classroom learning can be restrictive and at times dull, but virtual reality (VR), augmented reality (AR), and mixed reality (MR) can offer transformative learning experiences that are novel, interactive, and exciting. There is nothing quite like the immersive experience that this media and these technologies offer. It these experiences and this technology pertaining to education and natural and cultural history that we explore in this open course.
Welcome to an overview of using Unity and Unreal engines to get …
Welcome to an overview of using Unity and Unreal engines to get started with Virtual Reality. This documentation was originally compiled and utilized for the Pittsburgh VR Meetup group at Community College of Allegheny County.
Mada Assistive Technology Portal is the first digital platform specialized in assistive …
Mada Assistive Technology Portal is the first digital platform specialized in assistive technology in Arabic. The portal provides a wide range of information, resources and assistive technology services to enable and support the independence of persons with disabilities through accessible information and communication technology ICT.
Under the Erasmus+ programme, the project CRANE 4.0 has been developed. A …
Under the Erasmus+ programme, the project CRANE 4.0 has been developed. A partnership of 6 European organizations has been working on this innovative project. CRANE 4.0 aims to up-skill and re-skill the European construction labour force with new skills in order to meet the demand of the labour market for new digital competencies. Applying Virtual Reality (VR) in vocational training and in on-the-job situations involving complex tasks facilitates the visualisation of the activities to be performed, even the riskiest ones, and the transmission of knowledge-intensive skills leading to increased training quality. The gap between conventional teaching methods and the everyday work life of trainees, which is shaped by information technologies, is growing and vocational training needs to cope with the pace of digital advancements.CRANE 4.0 develops innovative training paths and methods for teaching, learning, and assessing the learning outcomes, through the use of Virtual Reality thus supporting educators and learners in using digital technologies in creative, collaborative, and efficient ways. The project aims to improve work-based and initial/continuous learning of crane operators to adapt their skills to the Industry 4.0 requirements. It has done so through the development of a Virtual Reality (VR) application downloadable from partners’ websites, from the project website, and from the main platforms for application download. The innovative use of VR in the training of crane operators is an added value for all those public and private VET providers who want to offer upskilling pathways to their educators and training. CRANE 4.0 has developed three main outputs: • Curriculum Handbook - Transnational job analysis and report, Course Plan and Didactic Manual for Crane Ope-rations 4.0. • Virtual Reality Application development - VR app, Users’ Technical Guide, Manual for assessing the quality of the VR app and learning outcomes. • Blended pilot testing - 55 crane operators trained and a Procedural Manual for the implementation of the VR-Labs.
Transmedia storytelling is the practice of designing, sharing, and participating in a …
Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change.
This course will help you to design a strategy for developing and telling your own transmedia story. You will learn about what it takes to: • Shape your ideas into compelling and well structured narratives and complex story worlds • Identify, understand, and engage different audiences in your stories • Create cohesive user experiences across different platforms • Evaluate existing and emerging technologies to share your story with the world, and help your audience participate in the larger storyworld you create
The course provides you with a unique, authentic, and industry relevant learning opportunity. You will have access to current theory, industry examples and advice and undertake learning activities that will equip you with the tools you need to start developing your own ideas.
Social media, digital devices, and networked communication systems have entered our collective …
Social media, digital devices, and networked communication systems have entered our collective bloodstream. This e-book touches upon the human experience of contemporary trends that affect how we perceive ourselves, others, and society.
This resource is to provide an understanding of the following: Virtual Reality, …
This resource is to provide an understanding of the following: Virtual Reality, Augmented Reality, Properties of Virtual Reality, Properties of Augmented Reality, The Effectiveness of the Emergining Technologies in Education, Outcomes of Student Learning and Experience.
10. Brave New World - XR - What is Immersive Technology? The …
10. Brave New World - XR - What is Immersive Technology?
The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.
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