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101 for Educators: A Framework for Media Literacy & Digital Citizenship
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This is a collection of suggested learning objectives, instructional resources, and "teachable moments" that can be used as the starting point for constructing a K-12 scope & sequence for Media Literacy & Digital Citizenship skills, as well as some Research skills. Or it can just be used to find lesson plans, etc., for teaching specific topics. 

Subject:
Educational Technology
Information Science
Material Type:
Teaching/Learning Strategy
Author:
Lesley James
Lesley James
Date Added:
08/05/2024
101 for Educators: Media Literacy & Digital Citizenship Instructional Resources Greatest Hits
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Includes two interactive slide decks that provide overviews of some of the most useful collections of instructional resources, one for grades K-5, the other for grades 6-12. There are many more resource collections out there: these are just the "greatest hits"! Also includes collections of questions that can be used to engage students in Media Literacy.

Subject:
Educational Technology
Information Science
Material Type:
Lesson Plan
Teaching/Learning Strategy
Author:
Lesley James
Lesley James
Date Added:
08/05/2024
101 for Educators: What are Media Literacy & Digital Citizenship?
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This slide deck provides a brief introduction to the subject areas of Media Literacy and Digital Citizenship, as well as links to organizations it's good to know about.

Subject:
Educational Technology
Information Science
Material Type:
Teaching/Learning Strategy
Author:
Lesley James
Lesley James
Date Added:
08/05/2024
2021 Competency Model for Bibliometric Work
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In 2016 the LIS-Bibliometrics Forum commissioned the development of a set of bibliometric competencies (2017 Model), available at https://thebibliomagician.wordpress.com/2017-competencies-archived/. The work, sponsored by a small research grant from Elsevier Research Intelligence Division, was led by Dr. Andrew Cox at the University of Sheffield, and Dr. Sabrina Petersohn of the Bergische Universität Wuppertal, Germany. The aim of the competency statements was to ensure that bibliometric practitioners were equipped to do their work responsibly and well.

The Competency Model was updated in July 2021 and includes a colour gradient to reflect the Levels and how they build upon one another. In particular, the 2021 competencies can help:

To identify skills gaps
To support progression through career stages for practitioners in the field of bibliometrics
To prepare job descriptions

The work underpinning the paper is available here: http://journals.sagepub.com/doi/abs/10.1177/0961000617728111. It is intended that the competencies are a living document and will be reviewed over time.

Subject:
Applied Science
Information Science
Material Type:
Assessment
Author:
Barbara S Lancho Barrantes
Hannelore Vanhaverbeke
Silvia Dobre
Date Added:
03/07/2023
23 Things for Digital Knowledge
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23 Things is a suite of 23 self-paced online modules that cover a range of topics from video editing to basic coding. Each module or 'thing' consists of information, interactive activities, and invitations to try out various open and free software applications and technologies. The modules have been created using H5P and can be downloaded individually as a single H5P file, modified and re-used under a CC-BY-SA licence - simply click on the 'reuse' link at the bottom of each module.

The content was created by Curtin University students as part of a 'students as partners' project.

Subject:
Applied Science
Career and Technical Education
Education
Educational Technology
Electronic Technology
Higher Education
Information Science
Material Type:
Full Course
Interactive
Author:
Curtin University Library
Date Added:
12/04/2020
3D Modelling with Processing
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This workshop covers the basics of 3D modelling in Processing. From the 3D coordinate system, placing different shapes, surfaces, and camera angles. This introductory workshop is suitable for all students with some basic Processing knowledge. We assume that you are familiar with 2D shapes in Processing,  including pushMatrix, rotate and translate. This workshop will only cover basics, sufficient to create a landscape with 3D objects and a moving object. 

Subject:
Computer Science
Information Science
Material Type:
Unit of Study
Author:
Ansgar Fehnker
Date Added:
03/02/2021
ACRL Framework for Information Literacy for Higher Education at MCC
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The Framework, re-framed in "plain English" for students and faculty. The goal was to make the ACRL Framework easier to understand (many people don't use iterative in everyday conversation, for example) and to make the connection between information literacy and institutional mission/vision and learning outcomes clear.

Cover photo by geraldo stanislas on Unsplash

Subject:
Applied Science
Composition and Rhetoric
Education
English Language Arts
Higher Education
Information Science
Material Type:
Reading
Student Guide
Author:
Deb Baker
Date Added:
11/20/2020
ADVANCING INDIGENOUS DATA SOVEREIGNTY IN THE SOCIAL SCIENCES
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An exploration of practical research issues for social scientists

Long Description:
Indigenous Data Sovereignty Workshop

Word Count: 14493

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Ethnic Studies
Information Science
Religious Studies
Social Science
Material Type:
Textbook
Provider:
Toronto Metropolitan University
Date Added:
05/31/2023
ADVANCING INDIGENOUS DATA SOVEREIGNTY IN THE SOCIAL SCIENCES: WORKSHOPS
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Practical applications for social scientists

Long Description:
Practical applications for social scientists

Word Count: 7124

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Ethnic Studies
Information Science
Religious Studies
Social Science
Material Type:
Textbook
Provider:
Toronto Metropolitan University
Date Added:
05/31/2023
AER Newsletter: Summer 2019
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Welcome to the first, biannual Archival Educators Roundtable (AER) Newsletter! In 2016, the Rockefeller Archive Center (RAC) brought together like-minded professionals who use primary sources for public programming, outreach, and education, and the AER was born. As archival education is a still-developing field, the AER created a community where people could share their successes, challenges, and works in progress through casual workshops.AER’s network of educators, archivists, and archival education allies has since expanded its culture of support beyond the biannual meetings here at the RAC through social media, event attendance, joint publications, and email correspondence.It is our hope that this AER Newsletter will further extend the table, so speak, reaching more colleagues as we spotlight educators, and showcase the projects, challenges, and successes of archival education. Just as the aim of AER meetings is to ensure that all perspectives on primary source education are honored, we encourage you, our dedicated AER audience, to reach out and contribute your insights to future AER Newsletters! Many thanks to our first issue's contributors--we couldn't have done it without you.--Marissa Vassari, Archivist and Educator, Rockefeller Archive CenterElizabeth Berkowitz, Outreach Program Manager, Rockefeller Archive Center

Subject:
Arts and Humanities
Education
Elementary Education
Higher Education
Information Science
Material Type:
Activity/Lab
Case Study
Teaching/Learning Strategy
Author:
The Rockefeller Archive Center
Date Added:
01/23/2020
A+ Exam and Brain Dumps: Guide to the A+ Certification Exam (01:03)
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Should A+ Certification Exam candidates use brain dump sites? My answer, might surprise you.

This is part of Mr. Ford's Guide to the A+ Certification Exam: How to Be A Computer Technician.

Subject:
Applied Science
Information Science
Material Type:
Lecture
Provider:
Mr. Ford's Class
Author:
Scott Ford
Date Added:
12/13/2014
An AI, A Curator, And An Elephant Walk Into A Museum
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Jeff Steward (Harvard Art Museums) presents 'An AI, a Curator, and an Elephant Walk into a Museum…' during the AI & Professional Development session at the Fantastic Futures ai4LAM 2023 annual conference. This item belongs to: movies/fantastic-futures-annual-international-conference-2023-ai-for-libraries-archives-and-museums-02.

This item has files of the following types: Archive BitTorrent, Item Tile, MP3, MPEG4, Metadata, PNG, Thumbnail, h.264 720P, h.264 IA

Subject:
Applied Science
Computer Science
Information Science
Material Type:
Lecture
Provider:
AI4LAM
Provider Set:
Fantastic Futures 2023 Conference Session Recordings
Author:
Jeff Steward
Date Added:
05/07/2024
The AI Challenge: Teaching and learning about, with, and against generative AI
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Welcome to The AI Challenge, a self-paced Design Forward module created to build faculty capacity with generative artificial intelligence (GENAI). In each topic page you will find related resources, questions, and activities.

Since this is a self-paced module, you should proceed in whatever way makes you comfortable. Feel free to take as little or as much time as necessary and focus on whatever components resonate most deeply with you and your own pedagogical value and needs.

We look forward to seeing you around the module!

Subject:
Applied Science
Computer Science
Computing and Information
Education
Educational Technology
Information Science
Material Type:
Unit of Study
Provider:
Plymouth State University
Author:
Design Forward at Plymouth State University
Date Added:
06/06/2024
AI Playing Games: Crash Course AI #12
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As we mentioned last episode, one of the best test spaces for building new AI systems are games. This is because games provide a great framework for an AI to learn an objective and slowly improve. In recent years, AI has made huge strides in games from beating Jeopardy! champions to crushing a five-person team in DOTA 2. Today, we’re going to walk you through creating a Tic Tac Toe bot that uses the minimax algorithm to become undefeatable and we’ll talk about evolutionary neural networks like in SethBling’s MarI/O project. Next week we’ll create our very own game and create an AI to master it!

Subject:
Applied Science
Computer Science
Information Science
Material Type:
Lecture
Provider:
Complexly
Provider Set:
Crash Course Artificial Intelligence
Date Added:
11/01/2019