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Binary to Decimal
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ObjectivesSTUDENTS WILL:Define the words binary, bit,  and bit rateSuccessfully convert decimal to binary and vise versaCreate binary flippy do to assist in converting binary to decimal and vice versaAgendaNote takingVocabulary reviewCreate flippy doPractice WSReview sheetHomework: complete any WS not completed in class. They will be collected tomorrow at the beginning of class

Subject:
Computer Science
Material Type:
Module
Author:
Kya Bryant
Date Added:
05/17/2017
Bioengineering Journal Article Seminar
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Each term, the class selects a new set of professional journal articles on bioengineering topics of current research interest. Some papers are chosen because of particular content, others are selected because they illustrate important points of methodology. Each week, one student leads the discussion, evaluating the strengths, weaknesses, and importance of each paper. Subject may be repeated for credit a maximum of four terms. Letter grade given in the last term applies to all accumulated units of 16.459.

Subject:
Applied Science
Astronomy
Computer Science
Engineering
Physical Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Natapoff, Alan
Oman, Charles
Young, Laurence
Date Added:
09/01/2011
Bioinformatics and Proteomics
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This interdisciplinary course provides a hands-on approach to students in the topics of bioinformatics and proteomics. Lectures and labs cover sequence analysis, microarray expression analysis, Bayesian methods, control theory, scale-free networks, and biotechnology applications. Designed for those with a computational and/or engineering background, it will include current real-world examples, actual implementations, and engineering design issues. Where applicable, engineering issues from signal processing, network theory, machine learning, robotics and other domains will be expounded upon.

Subject:
Applied Science
Biology
Computer Science
Engineering
Life Science
Physical Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Alterovitz, Gil
Kellis, Manolis
Ramoni, Marco
Date Added:
01/01/2005
Biological Engineering Programming
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In this course problems from biological engineering are used to develop structured computer programming skills and explore the theory and practice of complex systems design and construction.
The official course Web site can be viewed at: BE.180 Biological Engineering Programming.

Subject:
Applied Science
Biology
Computer Science
Engineering
Life Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Endy, Andrew
Date Added:
02/01/2006
Biomedical Information Technology
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CC BY-NC-SA
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This course teaches the design of contemporary information systems for biological and medical data. Examples are chosen from biology and medicine to illustrate complete life cycle information systems, beginning with data acquisition, following to data storage and finally to retrieval and analysis. Design of appropriate databases, client-server strategies, data interchange protocols, and computational modeling architectures. Students are expected to have some familiarity with scientific application software and a basic understanding of at least one contemporary programming language (e.g. C, C++, Java, Lisp, Perl, Python). A major term project is required of all students. This subject is open to motivated seniors having a strong interest in biomedical engineering and information system design with the ability to carry out a significant independent project.
This course was offered as part of the Singapore-MIT Alliance (SMA) program as course number SMA 5304.

Subject:
Applied Science
Biology
Business and Communication
Computer Science
Engineering
Health, Medicine and Nursing
Life Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Bhowmick, Sourav
Dewey, C.
Yu, Hanry
Date Added:
09/01/2008
BlendEd Best Practices Unit:I can code, You can code, Everyone can code!  Let’s DO this!
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This lesson was designed for the ESUCC BlendEd Best Practices Project by Kristen Evans. Through this unit, students will expand their understand and knowledge of coding using different applications. Through this coding adventure, students will be able to understand how algorithms work when plugged into coding sequences. The basics of coding will be the focus of this unit, while also learning to read, write, and debug code. Reading and problem solving skills will be utilized throughout the unit.

Subject:
Applied Science
Computer Science
Education
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Date Added:
06/25/2019
Blended Best Practices: Immigration 3rd Grade
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This resource was created by Sarah Davenport in collaboration with Tina Williams as part of the 2019-20 ESU-NDE Digital Age Pedagogy Project. Educators worked with coaches to create Unit Plans promoting BlendEd Learning Best Practices. This Unit Plan is designed for 3rd Grade Social Studies.

Subject:
Computer Science
Educational Technology
Elementary Education
Social Science
Speaking and Listening
U.S. History
Material Type:
Lesson Plan
Simulation
Teaching/Learning Strategy
Unit of Study
Author:
Tina Williams
Date Added:
06/07/2020
Blended Best Practices: Teaching Logic with Coding (3-5)
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This resource was created by Brandon Horst in collaboration with Tina Williams as part of the 2019-20 ESU-NDE Digital Age Pedagogy Project. Educators worked with coaches to create Unit Plans promoting BlendEd Learning Best Practices. This Unit Plan is designed for Upper Primary Integrated Technology (3-5).

Subject:
Computer Science
Economics
Educational Technology
Elementary Education
Finance
Management
Marketing
Measurement and Data
Numbers and Operations
Material Type:
Activity/Lab
Assessment
Lesson Plan
Simulation
Unit of Study
Author:
Tina Williams
Date Added:
06/06/2020
Blender 3D: Noob to Pro
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CC BY-SA
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Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application. This book is intended to be used in conjunction with other on-line resources that complement it.

Subject:
Applied Science
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Textbook
Provider:
Wikibooks
Date Added:
07/28/2016
Blockchain and Money
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CC BY-NC-SA
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This course is for students wishing to explore blockchain technology’s potential use—by entrepreneurs and incumbents—to change the world of money and finance. The course begins with a review of Bitcoin and an understanding of the commercial, technical, and public policy fundamentals of blockchain technology, distributed ledgers, and smart contracts. The class then continues on to current and potential blockchain applications in the financial sector.

Subject:
Applied Science
Business and Communication
Computer Science
Engineering
Finance
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gensler, Gary
Date Added:
09/01/2018
Blok Tabanlı Programlama Aracı İle İlk Oyunum
Unrestricted Use
CC BY
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Ortaokul 5. sınıflar için yön tuşlarını kullanarak karakteri kontrol edebileceği bir oyun tasarlamak. Scratch programı kullanılarak örmek hazırlanmıştır. 

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Halit BOZKURT
Date Added:
06/15/2021
Blueprints: Creating, Describing, and Implementing Designs for Larger-Scale Software Projects - version 2.4
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CC BY-SA
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Blueprints is a concise yet comprehensive coverage of Object-Oriented Analysis and Design concepts, suitable for a second programming course in Computer Science. It introduces and teaches application development in a command-line environment, and assumes basic expertise with the Java programming language.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
University of Mary Washington
Author:
Stephen Davies
Date Added:
11/18/2021
Body Motion Vector Visualization
Read the Fine Print
Educational Use
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Students learn how engineers gather data and model motion using vectors. They learn about using motion-tracking tools to observe, record, and analyze vectors associated with the motion of their own bodies. They do this qualitatively and quantitatively by analyzing several examples of their own body motion. As a final presentation, student teams act as engineering consultants and propose the use of (free) ARK Mirror technology to help sports teams evaluate body mechanics. A pre/post quiz is provided.

Subject:
Applied Science
Computer Science
Engineering
Mathematics
Measurement and Data
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jackson Reimers
Date Added:
08/30/2018
Book Clubs in Academic Libraries: A Case Study and Toolkit
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CC BY-NC
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Short Description:
This toolkit is designed to inform the academic librarian about book clubs hosted in an academic library. The toolkit guides academic librarians through building meaningful and effective book clubs at their institutions through an overview of extant literature, the results of a cross-institutional survey, a case-study, and through a series of best practices. It provides the academic librarian with language about the vision and value of such a program.

Word Count: 10732

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Alaina C. Bull
Johanna Jacobsen Kiciman
Kari Whitney
Date Added:
10/11/2021