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Review Game, Novice High, ASL 102, Lab 13
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lab will practice different skills learned throughout the semester through the use of a board game. The game is focused on Deaf culture, describing physical appearance, and the five parameters of signs. The students will play the game together and work on their communication skills throughout by answering and engaging with the game cards.

Subject:
Arts and Humanities
Languages
Material Type:
Activity/Lab
Date Added:
05/06/2019
Robot Soccer Challenge
Read the Fine Print
Educational Use
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Students learn how two LEGO MINDSTORMS(TM) NXT intelligent bricks can be programmed so that one can remotely control the other. They learn about the components and functionality in the (provided) controller and receiver programs. When its buttons are pressed, the NXT brick assigned as the remote control device uses the controller program to send Bluetooth® messages. When the NXT taskbot/brick assigned as the receiver receives certain Bluetooth messages, it moves, as specified by the receiver program. Students examine how the programs and devices work in tandem, gaining skills as they play "robot soccer." As the concluding activity in this unit, this activity provides a deeper dimension of understanding programming logic compared to previous activities in this unit and introduces the relatively new and growing concept of wireless communication. A PowerPoint® presentation, pre/post quizzes and a worksheet are provided.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014
Rural Energy in China: How Can Engineers Make a Difference?
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Educational Use
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Students learn about five types of renewable energy that are part of engineering solutions to help people in rural communities use less and cleaner energy for cooking and heating. Specifically, students learn about the pollution and health challenges facing families in rural China, and they are introduced to the concept of optimization. Through an energy game, students differentiate between renewable and non-renewable sources of energy.

Subject:
Applied Science
Engineering
Environmental Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail T. Watrous
Denise W. Carlson
Janet Yowell
Stephanie Rivale
Date Added:
09/18/2014
Social Security Law Kahoot!
Unrestricted Use
CC BY
Rating
0.0 stars

This game is designed to test, reinforce, and enhance students' understanding of Social Security Law. I've used it in several different ways: as a game that students play in class, with a prize for the winning student or team (playing the game and discussing the correct answers takes about one hour of class time); as a closed-book quiz that students take in class, followed by discussion of the correct answers (again, about one hour of class time); and as an open-book assignment that students complete before class, followed by discussion of the correct answers in class (about 30 minutes of class time).

Subject:
Law
Material Type:
Activity/Lab
Assessment
Game
Homework/Assignment
Author:
David Moss
Date Added:
09/05/2022
Spanish Level 4, Activity 13: ¡A Repasar! / Review (Online)
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students are going to play a game as their warm-up by creating a storyline using vocabulary words learned in class. For the main activity, the students will create questions to be used in the next conversation lab. They will have an example question to guide them in the process of creating their own.

Subject:
Languages
Material Type:
Activity/Lab
Author:
Amber Hoye
Date Added:
04/11/2022
Spanish Level 4, Activity 13: Vocabulario Vibrante / Colorful Vocabulary (Face-To-Face)
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will play a game called "Colorful Vocabulary". Students will practice describing people, places, and items using a game. This will teach students how to describe multiple topics using different vocabulary words.

Subject:
Arts and Humanities
Languages
Material Type:
Activity/Lab
Date Added:
05/07/2019
Special Education Law Kahoot!
Unrestricted Use
CC BY
Rating
0.0 stars

This game is designed to test, reinforce, and enhance students' understanding of Special Education Law. I've used it in several different ways: as a game that students play in class, with a prize for the winning student or team (playing the game and discussing the correct answers takes about one hour of class time); as a closed-book quiz that students take in class, followed by discussion of the correct answers (again, about one hour of class time); and as an open-book assignment that students complete before class, followed by discussion of the correct answers in class (about 30 minutes of class time).

Subject:
Education
Law
Special Education
Material Type:
Activity/Lab
Assessment
Game
Homework/Assignment
Author:
David Moss
Date Added:
09/04/2022
Speed, ASL, Novice Low, ONLINE
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this activity, students will play a game to review the conversation skills acquired this past semester. This activity will be a review of questions, introductions, and basic information. The goal is for students to be able to sign a response to the questions as fast as they can.

Subject:
Languages
Material Type:
Activity/Lab
Author:
Camille Daw
Amber Hoye
Date Added:
12/02/2020
Sumobot Challenge
Read the Fine Print
Educational Use
Rating
0.0 stars

Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots to create sumobots - strong robots capable of pushing other robots out of a ring. To meet the challenge, groups follow the steps of the engineering design process and consider robot structure, weight and gear ratios in their designs to make their robots push as hard as possible to force robot opponents out of the ring. A class competition serves as the final test to determine the best designed robot, illustrating the interrelationships between designing, building and programming. This activity gives students the opportunity to be creative as well as have fun applying and combining what they have learned through the previous activities and lessons in this and prior units in the series. A PowerPoint (tm) presentation, pre/post quizzes and a worksheet are provided.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014
Synthetic Biology Activity
Unrestricted Use
CC BY
Rating
0.0 stars

A fun module for students to introduce them to synthetic biology. Includes a presentation and an activity in which students pair up to complete. Recommended to do this activity in-class offline. It takes about 1-1.5 hours to complete.

Subject:
Applied Science
Biology
Genetics
Material Type:
Activity/Lab
Lecture
Module
Author:
Aestuarium MSP-Maastricht iGEM
Date Added:
10/02/2022
Taboo, Novice Mid, ASL 101, Lab 13
Conditional Remix & Share Permitted
CC BY-NC-SA
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This game helps students use descriptions to describe a word. Students will learn how to use other vocabulary words to have their peers guess a particular word. Students will also get to play Hangman to help with their fingerspelling skills.

Subject:
Arts and Humanities
Languages
Material Type:
Activity/Lab
Date Added:
12/12/2018
Teaching Convene the Council
Only Sharing Permitted
CC BY-NC-ND
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In Convene the Council, students will take on the role of President of the United States and respond to world events with the support of their National Security Council.

In Convene the Council, students will learn to:
-Address international crises through strategic action
-Engage with members of the National Security Council
-Weigh various policy options
-Delegate action to appropriate government agencies and departments
-Work to improve core metrics of U.S. prosperity, values, security, and world health

LEARNING OBJECTIVES
-Explain the basics of foreign policy–making in the United States
-Evaluate the effectiveness of various foreign policy options in a variety of situations
-Distinguish among foreign policy tools such as aid, sanctions, and military force
-Evaluate the potential effect of economic, military, and cultural influence on other countries

For English and Multilingual Learners: Use the support tool, Spanish translation, voiceover and glossary.

Subject:
History
History, Law, Politics
Political Science
Social Science
U.S. History
Material Type:
Activity/Lab
Game
Homework/Assignment
Lesson Plan
Unit of Study
Author:
Council on Foreign Relations
iCivics
Date Added:
04/01/2024
Textbooks Hold'em Game
Unrestricted Use
CC BY
Rating
0.0 stars

This is a game designed to promote understanding of the importance of zero cost course materials and open educational resources. It is targeted to be useful for teaching students about the financial importance of searching for courses that use OER or ZCCM. This resource is CC BY.

Subject:
Education
Material Type:
Activity/Lab
Game
Author:
Breanna Hellewell
Date Added:
03/28/2023
Tic Tac Toe Game in Java
Unrestricted Use
CC BY
Rating
0.0 stars

Tic Tac Toe game in Java!in this Java source, students will learn how to develop a simple game for two persons. This game is developed in three versions. The first one does not use an array and only uses primitive variables. The second version uses a 1-dimensional array and the third one uses a 2-dimensional array

Subject:
Computer Science
Material Type:
Activity/Lab
Case Study
Lesson
Simulation
Author:
Saeid Samadidana
Date Added:
01/27/2022
Transforming Stories, Driving Change
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CC BY-NC-ND
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Short Description:
A workbook for bringing new voices into public debate based on the performance creation approach developed by Transforming Stories, Driving Change.

Long Description:
Can theatre bring new voices into public debate? Facilitating theatre workshops with community members who experience social marginalization is an art that, when done well, feels more like magic. But even the best facilitators are not magicians. With this workbook we pull back the curtain on the magic by taking readers behind the scenes of the Hamilton-based research and performance initiative Transforming Stories, Driving Change (TSDC.) Since 2015, TSDC teams have worked alongside community partners and performer-advocates to make plays designed to draw attention to the voices and visions of people whose opinions are not often represented in discussions of the future of the City. Through our performances, we have tried to contribute to building the movements that can make public leaders more accountable to people who are affected by their decisions. Five years and four plays later, we offer this workbook as a practical guide to TSDC’s creative approach.

Word Count: 51178

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Education
Performing Arts
Philosophy
Social Science
Social Work
Material Type:
Textbook
Author:
Adam Perry
Catherine Graham
Chris Sinding
Elysée Nouvet
Helene Vosters
Jennie Vengris
Melanie Skene
Date Added:
11/12/2021
Transmedia Storytelling: Narrative worlds, emerging technologies, and global audiences MOOC
Only Sharing Permitted
CC BY-NC-ND
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0.0 stars

Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change.

This course will help you to design a strategy for developing and telling your own transmedia story. You will learn about what it takes to:
• Shape your ideas into compelling and well structured narratives and complex story worlds
• Identify, understand, and engage different audiences in your stories
• Create cohesive user experiences across different platforms
• Evaluate existing and emerging technologies to share your story with the world, and help your audience participate in the larger storyworld you create

The course provides you with a unique, authentic, and industry relevant learning opportunity. You will have access to current theory, industry examples and advice and undertake learning activities that will equip you with the tools you need to start developing your own ideas.

Subject:
Arts and Humanities
Career and Technical Education
Education
Material Type:
Full Course
Date Added:
09/20/2016
Trivia & Two Truths and a Lie, Novice Mid, Japanese 101, Online
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this activity, students will practice talking about themselves and others through a game of Two Truths and a Lie. Students will tell the group two things that are true about themselves and one lie. The rest of the group will then guess what is true and what is the lie!

Subject:
Language Education (ESL)
Languages
World Cultures
Material Type:
Activity/Lab
Author:
Blake Simmerman
Amber Hoye
Camille Daw
Date Added:
11/13/2020
Trivia & Two Truths and a Lie, Novice Mid, Online
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this activity, students will practice talking about themselves and others through a game of Two Truths and a Lie. Students will tell the group two things that are true about themselves and one lie. The rest of the group will then guess what is true and what is the lie!

Subject:
Language Education (ESL)
Languages
World Cultures
Material Type:
Activity/Lab
Author:
Amber Bechard
Date Added:
04/01/2021