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AI 101
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Machine vision. Data wrangling. Reinforcement learning. What do these terms even mean? In AI 101, MIT researcher Brandon Leshchinskiy offers an introduction to artificial intelligence that’s designed specifically for those with little to no background in the subject. The workshop starts with a summary of key concepts in AI, followed by an interactive exercise where participants train their own algorithm. Finally, it closes with a summary of key takeaways and Q/A. All are welcome!

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Leshchinskiy, Brandon
Date Added:
09/01/2021
AI & Ethics for Middle School
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This resource includes a set of activities, teacher guides, assessments, materials, and more to assist educators in teaching about the ethics of artificial intelligence. These activities were developed at the MIT Media Lab to meet a growing need for children to understand artificial intelligence, its impact on society, and how they might shape the future of AI.

This curriculum was designed and tested for middle school students (approximately grades 5th-8th). Most activities are unplugged and only require the materials included in this document, although unplugged modifications are suggested for the activities which require computer access.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Assessment
Lesson Plan
Unit of Study
Provider:
MIT
Author:
Blakeley H. Payne
MIT Media Lab Personal Robots Group
Date Added:
05/17/2024
AI-U 1.0 Fall 2024: A student guide to navigating college in the artificial intelligence era
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The Student Guide to Artificial Intelligence is an initiative of Elon University, in partnership with the American Association of Colleges and Universities (AAC&U). It is a continuation of a 2023 global collaboration that established a statement of principles to guide development of AI policies and practices in higher education. The statement was released at the United Nations Internet Governance Forum in Kyoto, Japan, and was supported by more than 140 higher education organizations, administrators, researchers and faculty members from 48 countries.

Subject:
Applied Science
Computer Science
Education
Higher Education
Material Type:
Student Guide
Author:
American Association of Colleges and Universities
Elon University
Date Added:
08/19/2024
AI for Oceans
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Computer science is about so much more than coding! Learn about AI, machine learning, training data, and bias, while exploring ethical issues and how AI can be used to address world problems.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Provider:
Code.org
Author:
Code.org
Date Added:
05/17/2024
Affective Computing
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This course instructs students on how to develop technologies that help people measure and communicate emotion, that respectfully read and that intelligently respond to emotion, and have internal mechanisms inspired by the useful roles emotions play.

Subject:
Applied Science
Computer Science
Engineering
Life Science
Physical Science
Psychology
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Picard, Rosalind
Date Added:
09/01/2015
The Anthropology of Cybercultures
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This course explores a range of contemporary scholarship oriented to the study of ‘cybercultures,’ with a focus on research inspired by ethnographic and more broadly anthropological perspectives. Taking anthropology as a resource for cultural critique, the course will be organized through a set of readings chosen to illustrate central topics concerning the cultural and material practices that comprise digital technologies. We’ll examine social histories of automata and automation; the trope of the ‘cyber’ and its origins in the emergence of cybernetics during the last century; cybergeographies and politics; robots, agents and humanlike machines; bioinformatics and artificial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hacktivists. We’ll close by considering the implications for all of these topics of emerging reconceptualizations of sociomaterial relations, informed by feminist science and technology studies.

Subject:
Anthropology
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Suchman, Lucy
Date Added:
02/01/2009
Artificial Intelligence
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This course introduces students to the basic knowledge representation, problem solving, and learning methods of artificial intelligence. Upon completion of 6.034, students should be able to develop intelligent systems by assembling solutions to concrete computational problems; understand the role of knowledge representation, problem solving, and learning in intelligent-system engineering; and appreciate the role of problem solving, vision, and language in understanding human intelligence from a computational perspective.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Winston, Patrick
Date Added:
09/01/2010
The Battlecode Programming Competition
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This course is conducted as an artificial intelligence programming contest in Java. Students work in teams to program virtual robots to play Battlecode, a real-time strategy game. Optional lectures are provided on topics and programming practices relevant to the game, and students learn and improve their programming skills experientially. The competition culminates in a live Battlecode tournament.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Mann, Maxwell
Date Added:
01/01/2013
Brave New Planet
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Utopia or dystopia? It’s up to us.
In the 21st century, powerful technologies have been appearing at a breathtaking pace—related to the internet, artificial intelligence, genetic engineering, and more. They have amazing potential upsides, but we can’t ignore the serious risks that come with them.
Brave New Planet is a podcast that delves deep into the most exciting and challenging scientific frontiers, helping us understand them and grapple with their implications. Dr. Eric Lander, president and founding director of the Broad Institute of MIT and Harvard, is a geneticist, molecular biologist, and mathematician who was a leader of the Human Genome Project and for eight years served as a science advisor to the White House for President Obama. He’s also the host of Brave New Planet, and he’s talked to leading researchers, journalists, doctors, policy makers, activists, and legal experts to illuminate how this generation’s choices will shape the future as never before.
Brave New Planet is a partnership between the Broad Institute, Pushkin Industries, and the Boston Globe.

Subject:
Applied Science
Arts and Humanities
Atmospheric Science
Biology
Career and Technical Education
Computer Science
Engineering
Environmental Science
Environmental Studies
Genetics
Life Science
Philosophy
Physical Science
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Lander, Eric
Date Added:
09/01/2020
Cognitive Robotics
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This is a class about applying autonomy to real-world systems. The overarching theme uniting the many different topics in this course will center around programming a cognitive robotic. This class takes the approach of introducing new reasoning techniques and ideas incrementally. We start with the current paradigm of programming you’re likely familiar with, and evolve it over the semester—continually adding in new features and reasoning capabilities—ending with a robust, intelligent system. These techniques and topics will include algorithms for allowing a robot to: Monitor itself for potential problems (both observable and hidden), scheduling tasks in time, coming up with novel plans to achieve desired goals over time, dealing with the continuous world, collaborating with other (autonomous) agents, dealing with risk, and more.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Williams, Brian
Date Added:
02/01/2016
Common Sense Reasoning for Interactive Applications
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This course will explore the state of the art in common sense knowledge, and class projects will design and build interfaces that can exploit this knowledge to make more usable and helpful interfaces.
This year’s theme will be about how common sense knowledge differs in different languages and cultures, and how machine understanding of this knowledge can help increase communication between people, and between people and machines.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Life Science
Physical Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Lieberman, Henry
Date Added:
09/01/2006
Common Sense Reasoning for Interactive Applications
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This course will explore the state of the art in common sense knowledge, and class projects will design and build interfaces that can exploit this knowledge to make more usable and helpful interfaces.
Course requirements will consist of critiques of class readings (about 2 papers/week), and a final project (paper or computer implementation project). Grades will be based primarily on the projects, as well as a small component for class and online participation

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Lieberman, Henry
Date Added:
09/01/2002
Computational Cognitive Science
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This course is an introduction to computational theories of human cognition. Drawing on formal models from classic and contemporary artificial intelligence, students will explore fundamental issues in human knowledge representation, inductive learning and reasoning. What are the forms that our knowledge of the world takes? What are the inductive principles that allow us to acquire new knowledge from the interaction of prior knowledge with observed data? What kinds of data must be available to human learners, and what kinds of innate knowledge (if any) must they have?

Subject:
Applied Science
Computer Science
Engineering
Life Science
Physical Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Tenenbaum, Joshua
Date Added:
09/01/2004
Cultures of Computing
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This course examines computers anthropologically, as artifacts revealing the social orders and cultural practices that create them. Students read classic texts in computer science along with cultural analyses of computing history and contemporary configurations. It explores the history of automata, automation and capitalist manufacturing; cybernetics and WWII operations research; artificial intelligence and gendered subjectivity; robots, cyborgs, and artificial life; creation and commoditization of the personal computer; the growth of the Internet as a military, academic, and commercial project; hackers and gamers; technobodies and virtual sociality. Emphasis is placed on how ideas about gender and other social differences shape labor practices, models of cognition, hacking culture, and social media.

Subject:
Anthropology
Arts and Humanities
History
Philosophy
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Helmreich, Stefan
Date Added:
09/01/2011
Current Debates in Media
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This class addresses important, current debates in media with in-depth discussion of popular perceptions and policy implications. Students will engage in the critical study of the economic, political, social, and cultural significance of media, and learn to identify, analyze, and understand the complex relations among media texts, policies, institutions, industries, and infrastructures. This class offers the opportunity to discuss, in stimulating and challenging ways, topics such as ideology, propaganda, net neutrality, big data, digital hacktivism, digital rebellion, media violence, gamification, collective intelligence, participatory culture, intellectual property, artificial intelligence, etc., from historical, transcultural, and multiple methodological perspectives.

Subject:
Arts and Humanities
Business and Communication
Communication
Gender and Sexuality Studies
Graphic Arts
Philosophy
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Trépanier-Jobin, Gabrielle
Date Added:
02/01/2015
Dancing with AI: Designing Interactive AI Systems
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Physical movement is one of the most engaging ways to interact with AI systems. Dancing with AI is a week-long workshop curriculum in which students conceptualize, design, build, and reflect on interactive physical-movement-based multimedia experiences. Students will learn to build interactive AI projects using two new Scratch Extension tools developed for this curriculum.

The goal of this curriculum is to engage students with interactive lessons and projects, and to have them think critically about AI and natural interaction. Throughout this course, students will have open-ended discussions on questions such as:

- How do we compare and contrast forms of representation?
- How do we interact with other humans vs. how do we interact with AI?
- What are forms of bias that can arise from improperly trained machine learning models, and how can we remediate those biases?
- What kind of projects can you create with interactive AI that will benefit your community?

These questions will allow students to reflect on their own abilities as consumers and creators of interactive AI, and have them think critically about the ways it can help and harm society.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Activity/Lab
Lesson
Lesson Plan
Module
Unit of Study
Provider:
MIT
Author:
MIT Media Lab Personal Robots Group
Date Added:
05/16/2024
Darwin and Design
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This subject offers a broad survey of texts (both literary and philosophical) drawn from the Western tradition and selected to trace the immediate intellectual antecedents and some of the implications of the ideas animating Darwin’s revolutionary On the Origin of Species. Darwin’s text, of course, is about the mechanism that drives the evolution of life on this planet, but the fundamental ideas of the text have implications that range well beyond the scope of natural history, and the assumptions behind Darwin’s arguments challenge ideas that go much further back than the set of ideas that Darwin set himself explicitly to question - ideas of decisive importance when we think about ourselves, the nature of the material universe, the planet that we live upon, and our place in its scheme of life. In establishing his theory of natural selection, Darwin set himself, rather self-consciously, to challenge a whole way of thinking about these things. The main focus of attention will be Darwin’s contribution to the so-called “argument from design” - the notion that innumerable aspects of the world (and most particularly the organisms within it) display features directly analogous to objects of human design and, since design implies a designer, that an intelligent, conscious agency must have been responsible for their organization and creation. Previously, it had been argued that such features must have only one of two ultimate sources - chance or conscious agency. Darwin proposed and elaborated a third source, which he called Natural Selection, an unconscious agency capable of outdoing the most complex feats of human intelligence.
The course of study will not only examine the immediate inspiration for this idea in the work of Adam Smith and Thomas Malthus and place Darwin’s Origin and the theory of Natural Selection in the history of ensuing debate, but it will also touch upon related issues.

Subject:
Arts and Humanities
History
Life Science
Literature
Philosophy
Physical Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Kibel, Alvin
Date Added:
09/01/2003
Darwin and Design
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Humans are social animals; social demands, both cooperative and competitive, structure our development, our brain and our mind. This course covers social development, social behaviour, social cognition and social neuroscience, in both human and non-human social animals. Topics include altruism, empathy, communication, theory of mind, aggression, power, groups, mating, and morality. Methods include evolutionary biology, neuroscience, cognitive science, social psychology and anthropology.

Subject:
Arts and Humanities
History
Life Science
Literature
Philosophy
Physical Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Paradis, James
Date Added:
09/01/2010
Day of AI
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This resource is to support teachers and educators to run Day of AI activities in their classrooms through curriculum packages and teacher training, all of which is available at no cost to participants.
Developed by leading faculty and educators from MIT RAISE, the curriculum features up to four hours of hands-on activities that engage kids in creative discovery, discussion, and play as they learn the fundamentals of AI, investigate the societal impact of these technologies, and bring artificial intelligence to life through lessons and activities that are accessible to all, even those with no computer science or technical background.

Subject:
Applied Science
Computer Science
Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
None, MIT RAISE
Date Added:
02/01/2022
Enculturation & Spiritual Development Across Cultures: Students' Work
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This is a short collection, which features the work of students in Dr. Mark Kinney's course, ICST 471, ANTH 470, SOCI 493: Enculturation and Spiritual  Development Across Cultures, taught at Evangel University, 2022-2023. The course has used the open textbook Discovering Cultural Anthropology by Antonia M. Santangelo. 

Subject:
Anthropology
Cultural Geography
Religious Studies
Sociology
World Cultures
Material Type:
Module
Author:
Luke Byler
Rumyana Hristova
Date Added:
05/31/2023