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Ambient Intelligence
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This course will provide an overview of a new vision for Human-Computer Interaction (HCI) in which people are surrounded by intelligent and intuitive interfaces embedded in the everyday objects around them. It will focus on understanding enabling technologies and studying applications and experiments, and, to a lesser extent, it will address the socio-cultural impact. Students will read and discuss the most relevant articles in related areas: smart environments, smart networked objects, augmented and mixed realities, ubiquitous computing, pervasive computing, tangible computing, intelligent interfaces and wearable computing. Finally, they will be asked to come up with new ideas and start innovative projects in this area.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Maes, Patricia
Date Added:
02/01/2005
Analyzing the Power and Responsibility of Media Makers in the Technology Classroom
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Educational Use
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This unit is intended for students studying digital media production in the 10-12th grade. The purpose of the unit is to help students to learn from some of the positive uses and negative uses of media. In this unit students will study the use of media to manipulate people: propaganda, followed by the power of media to call people to action, and the potential for calls-to-action based on social and or digital media to have both positive and unintended negative consequences. The students will study media bias and some potential consequences of it. The students will then reflect on which types of societal consequences for posting their digital media would be unacceptable to them. Armed with this knowledge, they will create personal standards that will empower them as unaffiliated journalists to steer clear of undesired outcomes.

Subject:
Arts and Humanities
Business and Communication
Graphic Arts
Journalism
Social Science
Sociology
Visual Arts
Material Type:
Lesson Plan
Unit of Study
Provider:
Yale-New Haven Teachers Institute
Provider Set:
2019 Curriculum Units Volume I
Date Added:
08/01/2019
Annora Brown Postage Stamp
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CC BY-NC-SA
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This series of lessons provides an overview of what is a postage stamp and its history within Canada. Students then learn about the life and art of the Alberta artist Annora Brown. Nearly 200 of her wildflower paintings are held by the Glenbow Museum in Calgary.Once students know more about stamps and the art of Annora Brown, they may create their own postage stamps. Secondly, they learn about writing persuasive letters and are asked to write to the Canada Post Office requesting a series of stamps based on the wildflower paintings of Annora Brown.

Subject:
Art History
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Lesson Plan
Author:
Connie Blomgren
Emily Metherel
Date Added:
11/01/2019
The Anthropology of Cybercultures
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CC BY-NC-SA
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This course explores a range of contemporary scholarship oriented to the study of ‘cybercultures,’ with a focus on research inspired by ethnographic and more broadly anthropological perspectives. Taking anthropology as a resource for cultural critique, the course will be organized through a set of readings chosen to illustrate central topics concerning the cultural and material practices that comprise digital technologies. We’ll examine social histories of automata and automation; the trope of the ‘cyber’ and its origins in the emergence of cybernetics during the last century; cybergeographies and politics; robots, agents and humanlike machines; bioinformatics and artificial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hacktivists. We’ll close by considering the implications for all of these topics of emerging reconceptualizations of sociomaterial relations, informed by feminist science and technology studies.

Subject:
Anthropology
Arts and Humanities
Graphic Arts
Social Science
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Suchman, Lucy
Date Added:
02/01/2009
The Anthropology of Sound
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CC BY-NC-SA
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This class examines the ways humans experience the realm of sound and how perceptions and technologies of sound emerge from cultural, economic, and historical worlds. In addition to learning about how environmental, linguistic, and musical sounds are construed cross-culturally, students learn about the rise of telephony, architectural acoustics, and sound recording, as well as about the globalized travel of these technologies. Questions of ownership, property, authorship, and copyright in the age of digital file sharing are also addressed. A major concern will be with how the sound/noise boundary has been imagined, created, and modeled across diverse sociocultural and scientific contexts. Auditory examples — sound art, environmental recordings, music — will be provided and invited throughout the term.

Subject:
Anthropology
Arts and Humanities
Graphic Arts
Performing Arts
Social Science
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Helmreich, Stefan
Date Added:
02/01/2008
Art Appreciation - Introduction to Art & Art Media
Unrestricted Use
CC BY
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This entry-level course is designed to help you gain a general appreciation for art as well as to help you develop a working vocabulary for the knowledgeable analysis of art based on the Visual Elements and the Principles of Design. The syllabus is included in the course and contains the course objectives, student learning outcomes, list of assignments and names of the course textbooks.

Subject:
Art History
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Assessment
Full Course
Homework/Assignment
Reading
Syllabus
Textbook
Provider:
SkillsCommons
Author:
Kelly Joslin
Date Added:
01/20/2022
Asia in the Modern World: Images & Representations
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CC BY-NC-SA
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We will explore images that pertain to the emergence of Japan as a modern state. We will focus on images that depict Japan as it comes into contact with the rest of the world after its long and deep isolation during the feudal period. We will also cover city planning of Tokyo that took place after WWII, and such topics as the 1964 Tokyo Olympics.
A unique feature of this offering is that we will run it concurrently with the edX MOOC and two University of Tokyo MOOCs, Visualizing Postwar Tokyo and Four Faces of Contemporary Japanese Architecture, for much of the remainder of the class.

Subject:
Arts and Humanities
Graphic Arts
History
Visual Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Miyagawa, Shigeru
Date Added:
09/01/2016
At the Limit: Violence in Contemporary Representation
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This course focuses on novels and films from the last twenty-five years (nominally 1985–2010) marked by their relationship to extreme violence and transgression. Our texts will focus on serial killers, torture, rape, and brutality, but they also explore notions of American history, gender and sexuality, and reality television—sometimes, they delve into love or time or the redemptive role of art in late modernity. Our works are a motley assortment, with origins in the U.S., France, Spain, Belgium, Austria, Japan and South Korea. The broad global era marked by this period is one of acceleration, fragmentation, and late capitalism; however, we will also consider national specificities of violent representation, including particulars like the history of racism in the United States, the role of politeness in bourgeois Austrian culture, and the effect of Japanese manga on vividly graphic contemporary Asian cinema.
We will explore the politics and aesthetics of the extreme; affective questions about sensation, fear, disgust, and shock; and problems of torture, pain, and the unrepresentable. We will ask whether these texts help us understand violence, or whether they frame violence as something that resists comprehension; we will consider whether form mitigates or colludes with violence. Finally, we will continually press on the central term in the title of this course: what, specifically, is violence? (Can we only speak of plural “violences”?) Is violence the same as force? Do we know violence when we see it? Is it something knowable or does it resist or even destroy knowledge? Is violence a matter for a text’s content—who does what, how, and to whom—or is it a problem of form: shock, boredom, repetition, indeterminacy, blankness? Can we speak of an aesthetic of violence? A politics or ethics of violence? Note the question that titles our last week: Is it the case that we are what we see? If so, what does our obsession with ultraviolence mean, and how does contemporary representation turn an accusing gaze back at us?

Subject:
Arts and Humanities
Graphic Arts
Literature
Visual Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Brinkema, Eugenie
Date Added:
09/01/2013
BOOK: DISSENT BY DESIGN
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CC BY-ND
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DISSENT BY DESIGN is a book that was produced during 2022-2023 in response to the Russian invasion of Ukraine on February 24, 2022.  It was on this date that I began a social media campaign on LinkedIn that directly addressed the invasion of a Sovereign country by a rogue super power. As a Graphic Designer I felt it was my obligation to do all I can to bring attention to this atrocity and bring the narrative to the forefront of the conversation so that we help end this conflict in all theways we can.  This book is a call to action, in the form of 'social media' posts throughout a one year period of time in our collective past, it is a documentation in chronological order of what happened, when and who was to blame and how many sufferred.   FInally, this book illustrates how Graphic Designers can use their knowledge as storytellers to forward a conversation about the most important things in our lives and how to preserve them.  We can be a vehicle of change and/or social engagement, to help people understand all the complex problems we face and to begin the process of solving those problems.  This is a way forus to bring past narratives to light once again, to rejoin the conversations that have been lost, and to further discuss and provide solutions through dialogue and change.

Subject:
Graphic Arts
Material Type:
Full Course
Author:
Brian Higgins
Date Added:
09/11/2023
The Battlecode Programming Competition
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CC BY-NC-SA
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This course is conducted as an artificial intelligence programming contest in Java. Students work in teams to program virtual robots to play Battlecode, a real-time strategy game. Optional lectures are provided on topics and programming practices relevant to the game, and students learn and improve their programming skills experientially. The competition culminates in a live Battlecode tournament.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Mann, Maxwell
Date Added:
01/01/2013
Becoming the Next Bill Nye: Writing and Hosting the Educational Show
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Becoming the Next Bill Nye is about using video production techniques to develop your ability to engagingly convey your passions for science, technology, engineering, and / or math. You’ll have the opportunity to script and on-screen host 5-minute YouTube science, technology, engineering, and / or math-related shows to inspire youth to consider a future in science.

Subject:
Arts and Humanities
Business and Communication
Communication
Education
Educational Technology
Graphic Arts
Visual Arts
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Boebel, Chris
Choe, Elizabeth
Goldstein, Jaime
Gunn, Joshua
Kuldell, Natalie
Riley, Ceri
Zaidan, George
Date Added:
01/01/2015