Updating search results...

Search Resources

45 Results

View
Selected filters:
  • digital
10X Bigg
Unrestricted Use
CC BY
Rating
0.0 stars

Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.
Thanks
http://driverrestore.com/

Subject:
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Teaching/Learning Strategy
Date Added:
09/26/2014
Analog vs. Digital Waves
Unrestricted Use
CC BY
Rating
0.0 stars

This lesson follows the NGSS standards for reviewing analog and digital waves. Students will be able to review the differences and similarities of analog and digital waves. Students will also be able to review how signals sent as analog or digital waves are used. 

Subject:
Physical Science
Material Type:
Homework/Assignment
Lesson
Reading
Author:
John Newman
Date Added:
12/22/2019
Analog vs. Digital Waves
Unrestricted Use
CC BY
Rating
0.0 stars

This lesson follows the NGSS standards for reviewing analog and digital waves. Students will be able to review the differences and similarities of analog and digital waves. Students will also be able to review how signals sent as analog or digital waves are used. 

Subject:
Physical Science
Material Type:
Lesson
Reading
Author:
John Newman
Date Added:
12/24/2019
Analysis and Design of Digital Integrated Circuits
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

6.374 examines the device and circuit level optimization of digital building blocks. Topics covered include: MOS device models including Deep Sub-Micron effects; circuit design styles for logic, arithmetic and sequential blocks; estimation and minimization of energy consumption; interconnect models and parasitics; device sizing and logical effort; timing issues (clock skew and jitter) and active clock distribution techniques; memory architectures, circuits (sense amplifiers) and devices; testing of integrated circuits. The course employs extensive use of circuit layout and SPICE in design projects and software labs.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Chandrakasan, Anantha
Date Added:
09/01/2003
Build Your Own Arduino Light Sculpture! Part 1
Read the Fine Print
Educational Use
Rating
0.0 stars

Students create projects that introduce them to Arduino—a small device that can be easily programmed to control and monitor a variety of external devices like LEDs and sensors. First they learn a few simple programming structures and commands to blink LEDs. Then they are given three challenges—to modify an LED blinking rate until it cannot be seen, to replicate a heartbeat pattern and to send Morse code messages. This activity prepares students to create more involved multiple-LED patterns in the Part 2 companion activity.

Subject:
Applied Science
Career and Technical Education
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
Date Added:
02/07/2017
Build Your Own Arduino Light Sculpture! Part 2
Read the Fine Print
Educational Use
Rating
0.0 stars

In the companion activity, students experimented with Arduino programming to blink a single LED. During this activity, students build on that experience as they learn about breadboards and how to hook up multiple LEDs and control them individually so that they can complete a variety of challenges to create fun patterns! To conclude, students apply the knowledge they have gained to create LED-based light sculptures.

Subject:
Applied Science
Career and Technical Education
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
Date Added:
02/07/2017
Colour Theory: Understanding and Working with Colour
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Short Description:
NewParaColour theory covers a long history from antiquity to modern times. It includes academic and scientific investigations into how we see and understand colour. It also includes practical applications for using colour in creative work.NewParaThis learning resource covers the history of colour theory, how we see colour, and how to use colour systems to mix colour and create colour relationships.NewParaAlso included in this resource are quizzes to test your knowledge, and practical learning activities to guide users in applications of colour theory for art and design. It's useful for anyone working with colour in creative and scientific fields.

Word Count: 51635

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Physical Science
Physics
Social Science
Sociology
Visual Arts
Material Type:
Textbook
Provider:
RMIT
Date Added:
02/23/2023
Crash Course Navigating Digital Information Preview
Rating
0.0 stars

In which John Green previews the new Crash Course on Navigating Digital Information! We've partnered with MediaWise, The Poynter Institute, and The Stanford History Education Group to teach a course in hands-on skills to evaluate the information you read online. The internet is full of information, a lot of it notably wrong. We're here to arm you with the skills to separate the good stuff from the inaccurate stuff and browse the internet with confidence.

Special thanks to our partners from MediaWise who helped create this series:
The Poynter Institute
The Stanford History Education Group (sheg.stanford.edu)

Subject:
English Language Arts
History
Social Science
U.S. History
World History
Material Type:
Lesson
Author:
MediaWise
Poynter Institute
The Stanford History Education Group (sheg.stanford.edu)
John Green
Date Added:
06/29/2021
Creating Playable Stories with Ink and Inky
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

Creating Playable Stories Series

Word Count: 19868

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Textbook
Provider:
Stories in Play
Date Added:
01/26/2024
DIGITAL SIGN BOARD -A transpiring communication technology
Unrestricted Use
CC BY
Rating
0.0 stars

Digital signage is a transpiring communication technology. It is meant to play a significant role in today’s era, as digital signage presents well timed info. Digital signage is an alternative choice for the traditional printed signage which requires environmental costs. The system is meant to present media content based on a scheduled list that perhaps dynamically reorganized. Each display that is configured will have an attached android box and a local storage containing both the info to be presented and the local schedule list of what content the display has to present. Furthermore, the design enables media content to be tailored to the targeted viewers, i.e., the info presented can be adapted to the viewers who are currently viewing the display. The schedule is much simpler than the existing digital signage systems – ensuring a visual treat for the viewers. With this approach we can overcome the drawbacks of the existing signage systems.

Subject:
Applied Science
Career and Technical Education
Material Type:
Lesson
Date Added:
07/23/2016
Digital Citizenship
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Digital Citizenship refers to the responsible use of technology by individuals who participate in the digital world. It encompasses the ethical, legal, and safe behavior necessary for effective engagement in online communities and platforms. Digital citizenship is crucial in today's interconnected world, as it promotes respect, responsibility, and awareness in the digital environment.

Subject:
Education
Material Type:
Lesson
Author:
Thiyagu K
Date Added:
12/03/2024
Digital Etiquette
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Digital Etiquette, also known as netiquette, refers to the set of rules and norms for respectful and appropriate behavior in digital communication and online interactions. It is essential for maintaining a positive and constructive digital environment, fostering collaboration, and avoiding misunderstandings or conflicts.

Subject:
Education
Material Type:
Lesson
Author:
Thiyagu K
Date Added:
12/03/2024
Digital Foundations
Unrestricted Use
CC BY
Rating
0.0 stars

This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Design
Visual Arts
Material Type:
Textbook
Provider:
BCcampus
Provider Set:
BCcampus Open Textbooks
Author:
Free Software Foundation
Date Added:
10/28/2014
Digital Media Essays for Research and Communication
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

Word Count: 39268

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Education
Graphic Arts
Material Type:
Textbook
Date Added:
01/26/2024
Digital Methods for Disability Studies
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Short Description:
The Digital Methods for Disability Studies course introduces students to a range of technologies and teaches them to think critically with and through media objects, practices, and processes. Through texts, videos, podcasts, games, and interactive activities, students develop their critical thinking, close-reading, textual analysis, platform analysis, visual analysis, and critical game design skills. This course offers students an opportunity to both interrogate the digital realm as a site of inequality and to harness digital tools and methods in addressing complex social challenges.

Long Description:
The Digital Methods for Disability Studies Pressbook is a course that introduces students to a range of technologies and teaches them to think critically with and through media objects, practices, and processes. Students ask critical questions about digital methods and explore how these methods work with other forms of knowledge production. Through texts, videos, podcasts, games, and interactive activities, students develop their critical thinking, close-reading, textual analysis, platform analysis, visual analysis, and critical game design skills. This Pressbook offers students an opportunity to both interrogate the digital realm as a site of inequality and to harness digital tools and methods in addressing complex social challenges. This digital-by-design course responds directly to the expressed needs of students for content that will prepare them to navigate digitally-mediated community, work, learning, cultural, and intimate spaces.

The course is comprised of ten modules. Each module introduces students to theoretical and practical conversations at the intersection of critical disability studies and digital methods. It offers both open-access required and suggested additional readings as well as multimedia resources by key figures in these intersecting fields. Through a series of ‘spotlights,’ students meet emerging and established Canadian disabled and Deaf makers. Innovative exercises integrated throughout each module allow students to engage with the materials independently in asynchronous online courses. In addition, instructor notes and sample documents in the Pressbook back matter point to how the course can be run collaboratively as a catalyst for critical dialogue.

Throughout this Pressbook course students will: Become skilled with multiple digital storytelling platforms, such as social media, podcasts, and Twine, in knowledge communication and dissemination Gain hands-on experience with meeting AODA standards and making the digital sphere accessible. Understand the fundamentals of crip technoscience, cripping digital media, and critical game design and how to apply them in cultural and social environments. Develop a nuanced understanding of accessibility and accommodation law, policy, and practice guidelines related to media design and production. Practice using this knowledge with digital media platforms and technologies. Critically reflect on how technological innovation proceeds from and is related to social, cultural, and embodied difference. Witness first-hand the impact of the digital divide on disabled people. Analyse sources of inequitable access to digital resources due to economic, physical, geographic, and infrastructure factors. Identify the affordances and constraints of media platforms and technologies with attention to access and disability justice. Reflect critically on the labour and ethics of digital making.

Word Count: 60302

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Business and Communication
Communication
Graphic Arts
Health, Medicine and Nursing
Material Type:
Textbook
Provider:
Toronto Metropolitan University
Date Added:
02/27/2022
From Print to Digital: Technologies of the Word, 1450-Present
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

There has been much discussion in recent years, on this campus and elsewhere, about the death of the book. Digitization and various forms of electronic media, some critics say, are rendering the printed text as obsolete as the writing quill. In this subject, we will examine the claims for and against the demise of the book, but we will also supplement these arguments with an historical perspective they lack: we will examine texts, printing technologies, and reading communities from roughly 1450 to the present. We will begin with the theoretical and historical overviews of Walter Ong and Elizabeth Eisenstein, after which we will study specific cases such as English chapbooks, Inkan knotted and dyed strings, late nineteenth-century recording devices, and newspapers online today. We will also visit a rare book library and make a poster on a hand-set printing press.

Subject:
Arts and Humanities
Graphic Arts
History
Material Type:
Full Course
Provider Set:
MIT OpenCourseWare
Author:
Ravel, Jeffrey
Date Added:
09/01/2005
Global Connections: Digital Narratives in an Online World
Unrestricted Use
CC BY
Rating
0.0 stars

Students will be able to see how different communities throughout the world engage digitally. By understanding how different countries and cultures use digital media to engage socially, politically, educationally, and financially students will be able to see how communication is affected by access, infrastructure, and culture.

Subject:
Educational Technology
Sociology
World Cultures
Material Type:
Assessment
Homework/Assignment
Interactive
Lecture Notes
Textbook
Author:
Jesse Allen
Date Added:
05/24/2020