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  • WA.ET.9-12.EL.1d - Students understand the fundamental concepts of technology operations,...
Avoiding Confirmation Bias
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We may be leaving out information or disregarding it because it doesn't conform with our own beliefs.  Students will learn about confirmation bias, different perspectives and how to avoid confirmation bias.  This lesson is part of a media unit curated at our Digital Citizenship website, "Who Am I Online?". 

Subject:
Educational Technology
English Language Arts
Speaking and Listening
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Dana John
Angela Anderson
Beth Clothier
John Sadzewicz
Date Added:
06/14/2020
Deepfakes: Exploring Media Manipulation
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Students examine what deepfakes are and consider the deeper civic and ethical implications of deepfake technology. In an age of easy image manipulation, this lesson fosters critical thinking skills that empower students to question how we can mitigate the impact of doctored media content. This lesson plan includes a slide deck and brainstorm sheet for classroom use.

Subject:
Career and Technical Education
English Language Arts
Film and Music Production
General Law
History
Law
Political Science
Social Science
Speaking and Listening
World History
Material Type:
Activity/Lab
Lesson
Lesson Plan
Date Added:
08/05/2019
Digital Survival Skills Module 1: My Media Environment
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CC BY-NC-SA
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The information revolution of the 21st century is as significant and transformative as the industrial revolution of the 19th century. In this unit, students – and by proxy their families – will learn about the challenges of our current information landscape and how to navigate them. This unit is split into four modules. These modules can be done sequentially or stand on their own, depending on students’ needs and teachers’ timeframes. In this module (1 of 4), students analyze their own use of online social media platforms and learn how filter bubbles and confirmation bias shape the content of their media environment. 

Subject:
English Language Arts
Information Science
Journalism
Material Type:
Module
Unit of Study
Author:
Liz Crouse
Shawn Lee
Date Added:
03/08/2020
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.

Project 1: Fair's Fair
Project 2: Who is in Control?
Project 3: The Trade-offs of AI Technology
Project 4: AI and the 21st Century Worker

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/25/2023
Introduction to Visual Media Literacy
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CC BY-NC
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This social media literacy unit introduces students to foundational skills in analyzing images and social media posts. It also reenforces critical thinking questions that can be applied to various forms of media. This unit was taught to 9th grade students but is easily adaptible to a range of secondary classrooms. It was also taught in conjunction with another unit focused on social media platforms and content.

Subject:
Communication
Composition and Rhetoric
Electronic Technology
Graphic Arts
Marketing
Reading Informational Text
Material Type:
Assessment
Homework/Assignment
Lesson Plan
Reading
Unit of Study
Author:
Shana Ferguson
Date Added:
12/30/2020
What Is Your Role Online?
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CC BY-NC-SA
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In this lesson, students will define their dominant roles online, explain the benefits of each type of online role and discuss the responsibilities and risks inherent in each type of online interaction. This lesson is part of a media unit curated at our Digital Citizenship website entitled "Who Am I Online?"

Subject:
Communication
Educational Technology
Material Type:
Activity/Lab
Lesson Plan
Author:
Beth Clothier
John Sadzewicz
Dana John
Angela Anderson
Date Added:
06/11/2020