Presentations, materials and other resources offered throughout the 2019 Continuous Quality Improvement …
Presentations, materials and other resources offered throughout the 2019 Continuous Quality Improvement Statewide Conference for Child Welfare and Probation at UC Davis.
The Amoeba Sisters strive to facilitate curiosity and engagement by making biology …
The Amoeba Sisters strive to facilitate curiosity and engagement by making biology both humorous and meaningful. The videos use real world examples and silly cartoons to demystify difficult biology concepts, such as cell anatomy, homeostasis, enzymes, and biomolecules. A new video is released weekly. The creators are sisters who both work in education. One is a high school biology teacher who found these videos made biology more approachable and easier to comprehend.
The Authenticity and Agency rubrics are based on elements from two frameworks: …
The Authenticity and Agency rubrics are based on elements from two frameworks: Student as Producer and Social Pedagogies. The rubrics were created for instructors and instructional designers to use as they develop authentic learning experiences in the course design process.
Since the first version of this book came out in 2005, the …
Since the first version of this book came out in 2005, the field of computer-assisted language learning (CALL) has grown and changed. This update is the result of some of those changes. Our intent is to place pedagogical goals before technologies, as the literature advises but is not always followed in classrooms. In revising this book, as in the original, we assume that good teachers teach well because they bear in mind certain principles about how they can best help learners to learn language. Placing these principles at the center of attention makes it much easier for teachers to concentrate on the question of what constitutes effective computer-enhanced pedagogy and why.
This book takes as its organizing principles both the system of conditions that are known to support effective language learning and the goals that a variety of standards in the field have set out for us and our students.
Examples throughout the book underscore the need to consider theory in every aspect of the teaching and learning process. Some of the points in this book we have made in other places; other we discovered during the revision process. All told, this text provides a brief picture of what CALL classrooms can be like today. Of course, that could change tomorrow.
Explore the value and importance of engaging children, youth, families, kin networks, …
Explore the value and importance of engaging children, youth, families, kin networks, care providers, and community resources in a collaborative, strength-based process.
This resource provides access to the Northern California Training Academy's Core for …
This resource provides access to the Northern California Training Academy's Core for Social Workers Module 3 training materials.. To learn more about the Academy, please visit humanservices.ucdavis.edu/academy.
This resource provides access to the Northern California Training Academy's Core for …
This resource provides access to the Northern California Training Academy's Core for Social Workers Module 8 training materials. To learn more about the Academy, please visit humanservices.ucdavis.edu/academy.
The information revolution of the 21st century is as significant and transformative …
The information revolution of the 21st century is as significant and transformative as the industrial revolution of the 19th century. In this unit, students – and by proxy their families – will learn about the challenges of our current information landscape and how to navigate them. This unit is split into four modules. These modules can be done sequentially or stand on their own, depending on students’ needs and teachers’ timeframes. In this module (1 of 4), students analyze their own use of online social media platforms and learn how filter bubbles and confirmation bias shape the content of their media environment.
This game is designed to test, reinforce, and enhance students' understanding of …
This game is designed to test, reinforce, and enhance students' understanding of Disability Rights Law. I've used it in several different ways: as a game that students play in class, with a prize for the winning student or team (playing the game and discussing the correct answers takes about one hour of class time); as a closed-book quiz that students take in class, followed by discussion of the correct answers (again, about one hour of class time); and as an open-book assignment that students complete before class, followed by discussion of the correct answers in class (about 30 minutes of class time).
This resource includes links to three editable Google slide shows that support the facilitation of two …
This resource includes links to three editable Google slide shows that support the facilitation of two lessons on engagement in a distance learning environment: Distance Learning: Overall EngagementBreakout Room CollaborationSuitable for grades 6-12 as is, and for younger students with some modification.
Since the CoVID19 pandemic, essential workers have been impacted beyond that of …
Since the CoVID19 pandemic, essential workers have been impacted beyond that of others in the labor force. Statistics on nonmedical essential workers and how CoVid19 affects their health and livelihood are lacking. No centralized reporting exists and corporations do not either collect or provide this data. This OER attempts to bring together various sources information from March-July 2020 for future research. This material is a compilation of original sources of varying restrictions to be used for educational purposes, so I have chosen the CC BY NC ND license.
Run as a workshop, students collaborate in teams to design and prototype …
Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.
A classroom icebreaker with Lego, to introduce students to each other and …
A classroom icebreaker with Lego, to introduce students to each other and to the instructor. A playful way to start to get to know your students and seed a constructive classroom culture.
Keynote presentations, workshop materials, and other helpful resources from the 2020 Partnerships …
Keynote presentations, workshop materials, and other helpful resources from the 2020 Partnerships for Well-Being Institute hosted by Human Services at UC Davis Continuing and Professional Education. This includes content from both the June 3 Virtual Mini-Institute and the in-person institute currently scheduled for Dec. 8-10 in Garden Grove, CA.
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