This is a collection of suggested learning objectives, instructional resources, and "teachable …
This is a collection of suggested learning objectives, instructional resources, and "teachable moments" that can be used as the starting point for constructing a K-12 scope & sequence for Media Literacy & Digital Citizenship skills, as well as some Research skills. Or it can just be used to find lesson plans, etc., for teaching specific topics.
Includes two interactive slide decks that provide overviews of some of the …
Includes two interactive slide decks that provide overviews of some of the most useful collections of instructional resources, one for grades K-5, the other for grades 6-12. There are many more resource collections out there: these are just the "greatest hits"! Also includes collections of questions that can be used to engage students in Media Literacy.
This slide deck provides a brief introduction to the subject areas of …
This slide deck provides a brief introduction to the subject areas of Media Literacy and Digital Citizenship, as well as links to organizations it's good to know about.
This slide deck is a collection of activities that can be integrated …
This slide deck is a collection of activities that can be integrated into middle school or high school English Language Arts or Social Studies units as a way of "adding Media Literacy flavor" to what you're already doing.
This unit explores the various ways information and ideas about climate change …
This unit explores the various ways information and ideas about climate change are presented through a variety of media. This includes the evaluation of social media posts, research into climate change issues, and an exploration of contemporary art and artists. This was designed and taught in an honors 9th grade English Language Arts Classroom by Dr. Tavia Quaid in response to student interest in climate change and to reinforce key information literacy skills.
This guide walks you through the "Be Internet Awesome" Digital Citizenship games …
This guide walks you through the "Be Internet Awesome" Digital Citizenship games and curriculum created by Google for grades 2-6 (although older students might also enjoy the games). The games are extremely engaging and can be played on their own--or accompanied by their corresponding lessons. The lesson plans provide everything educators need to begin teaching this content in their classrooms
This slide deck contains tips for educators who want to follow this …
This slide deck contains tips for educators who want to follow this recommendation: If you can only do one Media Literacy thing...Check the information sources students are finding for research projects. It is mainly geared towards middle school and high school.
This guide walks you through the Civic Online Reasoning curriculum from the …
This guide walks you through the Civic Online Reasoning curriculum from the Digital Inquiry Group (formerly Stanford History Education Group). Their extensive suite of lessons and assessments helps students acquire skills for thinking critically about the information they find online. The target audience is high school but some lessons are relevant for middle school.
This guide walks you through the part of the Common Sense website …
This guide walks you through the part of the Common Sense website that focuses on K-12 Digital Citizenship curriculum. The lesson plans include everything educators need to begin teaching this content in their classrooms and many have accompanying high-quality videos. There are also engaging games for younger students and an interactive social media simulation for older students. Topics include: media balance & well-being, privacy & security, digital footprint & identity, relationships & comunication, cyberbullying, digital drama & hate speech, and news & media literacy.
Students examine what deepfakes are and consider the deeper civic and ethical …
Students examine what deepfakes are and consider the deeper civic and ethical implications of deepfake technology. In an age of easy image manipulation, this lesson fosters critical thinking skills that empower students to question how we can mitigate the impact of doctored media content. This lesson plan includes a slide deck and brainstorm sheet for classroom use.
In this unit students will reflect on their own media environment, understand …
In this unit students will reflect on their own media environment, understand how cognitive bias and social media algorithms influence that environment, and learn how to investigate new sources and claims online. These activities culminate in a student-led "social science fair" MisinfoNight event where they present their new skills and knowledge to family members to help them become more savvy information consumers.
The information revolution of the 21st century is as significant and transformative …
The information revolution of the 21st century is as significant and transformative as the industrial revolution of the 19th century. In this unit, students – and by proxy their families – will learn about the challenges of our current information landscape and how to navigate them. This unit is split into four modules. These modules can be done sequentially or stand on their own, depending on students’ needs and teachers’ timeframes. In this module (1 of 4), students analyze their own use of online social media platforms and learn how filter bubbles and confirmation bias shape the content of their media environment.
Edmonds School District in Washington State implemented a district-wide media literacy support …
Edmonds School District in Washington State implemented a district-wide media literacy support project during the 2022-2023 school year. This is a collection of the resources that came out of that project that other districts might find useful.
Students will learn the potential costs and benefits of social media, digital …
Students will learn the potential costs and benefits of social media, digital consumption, and our relationship with technology as a society in the three-week lesson. This inquiry based unit of study will answer the following questions:
Essential Question: How can we use science fiction’s ability to predict the future to help humanity?
Supportive Questions 1: What predictions of future development has science fiction accurately made in the past? This can include technology, privacy, medicine, social justice, political, environmental, education, and economic.
Supportive Question 2: What predictions for future development in contemporary science fiction are positive for the future of humanity? What factors need to begin in your lifetime to make these predictions reality?
Supportive Question 3: What predictions for future development in contemporary science fiction are negative for the future of humanity? What factors need to begin in your lifetime to stop these negative outcomes?
In this presentation and discussion for high school students, students will learn …
In this presentation and discussion for high school students, students will learn a simple definition for algorithm and discuss the ways that algorithms shape social media content. Students will question whether the algorithms in their own social media allow them to pursue their interests or limit them. Students will explore ways to adjust settings, privacy and ad preferences to affect the algorithms in the platforms they use.
This 6 1/2 minute video introduces students to the pros and cons …
This 6 1/2 minute video introduces students to the pros and cons of using Wikipedia as an information source. There's a Google Form that can be used to check for understanding. Created by Lesley James, Media Literacy & Digital Citizenship Program Supervisor, Washington State Office of Superintendent of Public Instruction
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