Selecting appropriate Technologies Short Description: The use of open education is growing …
Selecting appropriate Technologies
Short Description: The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into their teaching and learning activities. The number of OER repositories from which instructors can draw resources continues to grow each year. The number of resources continues to grow along with the number of different tools used to develop these resources. There are a number of commercial and open source digital technologies available for the creation of open resources. This resource is intended to provide the OER community with a summary of some currently available tools for creating open content. OER creators need to know the range of tools that can be used in the creation process. This guide is designed to provide a starting point for instructors and faculty at post-secondary institutions. Prospective creators of OER can use the guide to pick the most appropriate tool for their specific context and level of technical expertise.
Long Description: The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into teaching and learning activities. The following are the chapters covered in the guide: Chapter 1 starts with very basic information on the definition and description of what constitutes OER. Chapter 2 introduces the United Nations Sustainable Development Goals by providing a brief listing of each goal. Chapter 3 focuses on commercial word processing tool options. Chapter 4 describes a number of open-source word processing and additional tools. Chapter 5 introduces the basic open-source TeX-based systems that arose out of the open-source software movement. Chapter 6 delves further into TeX-based open-source tools by highlighting some packages useful for content creation. Chapter 7 describes other TeX-based tools helpful for creating open content. Chapter 8 introduces the emerging OER tools Pressbooks, EdTech Books and LibreTexts.
Word Count: 32461
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Selecting appropriate Technologies Short Description: The use of open education is growing …
Selecting appropriate Technologies
Short Description: The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into their teaching and learning activities. The number of OER repositories from which instructors can draw resources continues to grow each year. The number of resources continues to grow along with the number of different tools used to develop these resources. There are a number of commercial and open source digital technologies available for the creation of open resources. This resource is intended to provide the OER community with a summary of some currently available tools for creating open content. OER creators need to know the range of tools that can be used in the creation process. This guide is designed to provide a starting point for instructors and faculty at post-secondary institutions. Prospective creators of OER can use the guide to pick the most appropriate tool for their specific context and level of technical expertise.
Long Description: The use of open education is growing and has become a global movement. Across much of North America, most post-secondary institutions are in the process of integrating the use of open education resources into teaching and learning activities. The following are the chapters covered in the guide: Chapter 1 starts with very basic information on the definition and description of what constitutes OER. Chapter 2 introduces the United Nations Sustainable Development Goals by providing a brief listing of each goal. Chapter 3 focuses on commercial word processing tool options. Chapter 4 describes a number of open-source word processing and additional tools. Chapter 5 introduces the basic open-source TeX-based systems that arose out of the open-source software movement. Chapter 6 delves further into TeX-based open-source tools by highlighting some packages useful for content creation. Chapter 7 describes other TeX-based tools helpful for creating open content. Chapter 8 introduces the emerging OER tools Pressbooks, EdTech Books and LibreTexts.
Word Count: 32474
ISBN: 978-0-7731-0777-9
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
This multidisciplinary lecture / workshop engages students in a variety of approaches …
This multidisciplinary lecture / workshop engages students in a variety of approaches to the study and practice of performance as an area of aesthetic and social interaction. Special attention is paid to the use of diverse media in performance. Interdisciplinary approaches to study encourage students to seek out material histories of performance and practice.
Transmedia narratives exist across multiple storytelling platforms, using the advantages of each …
Transmedia narratives exist across multiple storytelling platforms, using the advantages of each to enhance the experience of the audience. No matter which medium nor how many, the heart of any successful transmedia project is a good story. In this class we will spend time on the basics of solid storytelling in speculative fiction before we move on to how to translate those elements into various media. We will then explore how different presentations in different media can complement and enhance our storytelling. While we will read scholarly articles and discuss ideas about transmedia, this is primarily a class in making speculative fiction transmedia projects. We will analyze the strengths and weaknesses of various mediums and consider how they complement each other, and how by using several different media we can give the audience a more complete, rewarding, and immersive experience.
Short Description: This book is for the beginning level of both architecture …
Short Description: This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users' 4D experiences.
Long Description: This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users’ 4D experiences.
Word Count: 33494
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
This OER course is for the beginning level of both architecture and …
This OER course is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users' 4D experiences.
This book is for advanced-level architecture and interior design students who have …
This book is for advanced-level architecture and interior design students who have in-depth knowledge and skills with computer-aided visualization software. The author developed a total of twenty-two chapters to teach practical graphic presentation techniques for architectural presentations. Readers will learn these techniques by following step-by-step tutorials. This book includes multiple exercises for the reader's practice. After completing the tutorials, readers will be able to apply these techniques to their design projects.
Short Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, …
Short Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators to help them understand their responsibilities under the Accessibility for Ontarians with Disabilities Act (AODA). It will help instructors and others to incorporate principles of UDL and considerations of EDI and Indigenisation in their learning environments.
Long Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators. The open courseware provides educators with an introduction to Universal Design for Learning, the responsibilities of educators under the Accessibility for Ontarians with Disabilities Act (AODA) and the Ontario Human Rights Code, considerations for equity, diversity and inclusion in educational settings, and Indigenous pedagogies and their relationship to UDL. The resource is designed as an accessible entrance point for all PSE educators and an invitation to learn more about these critically important topics. It is also designed to be used as the basis for local training professional development on these topics, which may be recognised in many ways, including as a microcredential.
Word Count: 16890
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Short Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, …
Short Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators to help them understand their responsibilities under the Accessibility for Ontarians with Disabilities Act (AODA). It will help instructors and others to incorporate principles of UDL and considerations of EDI and Indigenisation in their learning environments.
Long Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators. The open courseware provides educators with an introduction to Universal Design for Learning, the responsibilities of educators under the Accessibility for Ontarians with Disabilities Act (AODA) and the Ontario Human Rights Code, considerations for equity, diversity and inclusion in educational settings, and Indigenous pedagogies and their relationship to UDL. The resource is designed as an accessible entrance point for all PSE educators and an invitation to learn more about these critically important topics. It is also designed to be used as the basis for local training professional development on these topics, which may be recognised in many ways, including as a microcredential.
Word Count: 26610
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Short Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, …
Short Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators to help them understand their responsibilities under the Accessibility for Ontarians with Disabilities Act (AODA). It will help instructors and others to incorporate principles of UDL and considerations of EDI and Indigenisation in their learning environments.
Long Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators. The open courseware provides educators with an introduction to Universal Design for Learning, the responsibilities of educators under the Accessibility for Ontarians with Disabilities Act (AODA) and the Ontario Human Rights Code, considerations for equity, diversity and inclusion in educational settings, and Indigenous pedagogies and their relationship to UDL. The resource is designed as an accessible entrance point for all PSE educators and an invitation to learn more about these critically important topics. It is also designed to be used as the basis for local training professional development on these topics, which may be recognised in many ways, including as a microcredential.
Word Count: 26624
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
Short Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, …
Short Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators to help them understand their responsibilities under the Accessibility for Ontarians with Disabilities Act (AODA). It will help instructors and others to incorporate principles of UDL and considerations of EDI and Indigenisation in their learning environments.
Long Description: The Universal Design for Learning (UDL) for Inclusion, Diversity, Equity, and Accessibility (IDEA) project was a collaboration between 10 universities and colleges across Ontario to develop a 6-module open educational resource for post-secondary educators. The open courseware provides educators with an introduction to Universal Design for Learning, the responsibilities of educators under the Accessibility for Ontarians with Disabilities Act (AODA) and the Ontario Human Rights Code, considerations for equity, diversity and inclusion in educational settings, and Indigenous pedagogies and their relationship to UDL. The resource is designed as an accessible entrance point for all PSE educators and an invitation to learn more about these critically important topics. It is also designed to be used as the basis for local training professional development on these topics, which may be recognised in many ways, including as a microcredential.
Word Count: 26689
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
This module is designed for 3rd through 5th graders to explore their …
This module is designed for 3rd through 5th graders to explore their names, identity, immigration and cultural lore to find heroic moments in their family history. Using Icelandic immigration, both historical and current, as a model to explore: the meaning and uses of names, the difficulties of language, belonging and identity, and historical storytelling through "Egil's Saga", the student creates a personal definition of a hero. After learning basic interview techniques, the module includes interviewing a family member and identifying a heroic moment to portray through a student created comic. A gallery of comics is displayed for the community viewing including artists statements.
This lesson provides an introduction to the importance of typography as an …
This lesson provides an introduction to the importance of typography as an element of design.Goal: The goal of this lesson is to understand that typography is everywhere. The way characters or letters are designed plays a part in the message and in creating a brand for an organization. Every font, letter, and character arrangement plays a part in determining how a message is conveyed.
The Visual Storytelling lesson plan is a series of four learning ladder …
The Visual Storytelling lesson plan is a series of four learning ladder activities designed around mobile/digital technology for use by intermediate art and design students. It is a framework for concept ideation, visual design planning, and production. Activity 2: Concept Mapping is a foundational activity for developing narrative visual storytelling skills. Mapping is utilized to exampine concepts for story development and visual design.
The Visual Storytelling lesson plan is a series of four learning ladder …
The Visual Storytelling lesson plan is a series of four learning ladder activities designed around mobile/digital technology for use by intermediate art and design students. It is a framework for concept ideation, visual design planning, and production. Activity 3: Subtext Storyboard is a versitle tool students can use to develop including both abstract concepts and narrative structure.
The Visual Storytelling lesson plan is a series of four learning ladder …
The Visual Storytelling lesson plan is a series of four learning ladder activities designed around mobile/digital technology for use by intermediate art and design students. It is a framework for concept ideation, visual design planning, and production. Activity 4: Design Matrix introduces students to production planning for multiple types of media.
This course is an introduction to principles and techniques of visual communication, …
This course is an introduction to principles and techniques of visual communication, and provides opportunities for science and engineering majors to acquire practical skills in the visual computer arts, in a studio environment. Students will learn how to create graphics for print and web, animations, and interactive media, and how to use these techniques to effectively communicate scientific and engineering concepts for learning and teaching. This class involves three hands-on creative projects, which will be presented in class.
Word Count: 22276 (Note: This resource's metadata has been created automatically by …
Word Count: 22276
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
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